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[XNT 6.0] Smoke adjustments


podbelski

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Features:

+ SmokeGrenadeGas: zero damage, small stun damage, slower dissipation, higher accuracy reduction, smoke animation is whitish-grey!

+ Omega toxic smoke does not block LOS and dissipate normally

+ no stun damage from smokes w/o normal damage except for stun-smoke and from smokegrenades. This makes the game a little easier, but no more annoying stops when you run through most smoked tiles

+ Smoked tiles that seriously damage passing soldier have a slight reddish glow. This helps to distinguish them from harmless, non-damaging smoke. This kind of tiles mostly appear from napalm grenades, and there are few other causes

+ adjusted some values for most smoke types a little bit

+ GC, makes quickthrow slot show proper image for napalm grenade (red grenade instead of green)

Installation

1. Download [ATTACH]6164[/ATTACH]

2. Install as a mod, or unpack into the \mods folder. Make sure it comes after XNT

2a. Just overwrite if installing upon a previous mod version

PS

I'm not a fan of messing with graphics, so my updates for smoke animations are not top quality. Will be grateful if someone can create better images and give them to me to include into the mod

PPS

this mod comes comes as a part of my XNT overhaul mod.

3_SmokeFix4XNT.zip

3_SmokeFix4XNT.zip

Edited by podbelski
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