podbelski Posted November 26, 2014 Share Posted November 26, 2014 (edited) Features: + SmokeGrenadeGas: zero damage, small stun damage, slower dissipation, higher accuracy reduction, smoke animation is whitish-grey! + Omega toxic smoke does not block LOS and dissipate normally + no stun damage from smokes w/o normal damage except for stun-smoke and from smokegrenades. This makes the game a little easier, but no more annoying stops when you run through most smoked tiles + Smoked tiles that seriously damage passing soldier have a slight reddish glow. This helps to distinguish them from harmless, non-damaging smoke. This kind of tiles mostly appear from napalm grenades, and there are few other causes + adjusted some values for most smoke types a little bit + GC, makes quickthrow slot show proper image for napalm grenade (red grenade instead of green) Installation 1. Download [ATTACH]6164[/ATTACH] 2. Install as a mod, or unpack into the \mods folder. Make sure it comes after XNT 2a. Just overwrite if installing upon a previous mod version PS I'm not a fan of messing with graphics, so my updates for smoke animations are not top quality. Will be grateful if someone can create better images and give them to me to include into the mod PPS this mod comes comes as a part of my XNT overhaul mod. 3_SmokeFix4XNT.zip 3_SmokeFix4XNT.zip Edited February 22, 2015 by podbelski Quote Link to comment Share on other sites More sharing options...
radek Posted November 26, 2014 Share Posted November 26, 2014 Awsome! I like it Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 26, 2014 Author Share Posted November 26, 2014 Quote Link to comment Share on other sites More sharing options...
ventuswings Posted November 26, 2014 Share Posted November 26, 2014 Did this replace the previous napalm grenade fix? Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 26, 2014 Author Share Posted November 26, 2014 Did this replace the previous napalm grenade fix? yeah, it's like the expanded version of that previous mod Quote Link to comment Share on other sites More sharing options...
drages Posted November 26, 2014 Share Posted November 26, 2014 thank you for little life saver update for XNT fans.. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted November 28, 2014 Share Posted November 28, 2014 Omega LOS block is intented, is part of the unit AI. Thank you soo much ^^ Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 28, 2014 Author Share Posted November 28, 2014 I'm pretty sure it was, but it looks very bad to my taste, and I don't see any obvious tactical benefit for the game Quote Link to comment Share on other sites More sharing options...
radek Posted November 28, 2014 Share Posted November 28, 2014 But with never disappearing smoke it may also real game breaking problems. Just imagine Omega playing defensively in the last room in Alien base. Impossible to kill. Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 28, 2014 Author Share Posted November 28, 2014 yeah I experienced that once so had to place Omega outside of the UFO after that I have no idea why that smoke does not dissipate, looks like it should Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 17, 2014 Author Share Posted December 17, 2014 minor update: now smoke from smoke grenades dissipate slightly faster (50% chance every turn, against 70% default XNT and 33% of the previous mod version). I can also confirm that now Omega smoke is not permanent. Probably a side effect of making it transparent Quote Link to comment Share on other sites More sharing options...
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