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[XNT 6.0] UFO loadouts overhaul and alien missions tweaks


podbelski

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this mod is outdated.

A better version comes as a part of my XNT overhaul mod.

***************

This mod is based upon Kabill's Dynamic UFO Spawns, basically it's the edition of the latter.

I guess it's not harder overall, and maybe not easier.

The mod is incomplete. It affects only small and medium UFOs. Cruiser, carrier, battleship and bases are work in progress.

Some points:

- crews are even more varied than in Kabill's mod

- smallscout and scout UFO crews are small

- some crews are much weaker than others across one UFO type, this depends on a UFO mission type

- according to Xenopedia, ground attack, scout and bombing run missions are not prepared for ground combat. Crews are heavily shifted to non-combatants

- biggest crew variety is on the research missions

- strongest enemies will be encountered on construction missions (Omega viper starts from landingships)

- terror missions equipped with bigger quantity of "terrifying" creatures

- more drones!

- alien specifics are taken into account when assigning AI types (like big aliens will be outside of the UFO to avoid being stuck)

- Xenopedia rule implemented: expect to find non-combatants on every UFO you bring down, but never (or extremely rare) in any dedicated combat operation

- landingship and carrier UFOs do not execute missions that do not imply landings and GC

- a solid part of AM configuration was tweaked (chances, ship types)

More details on alien numbers per UFO type:

- lightscout.caesan (5-9 als, 0-2 eggs)

- lightscout.sebillian (5-9 als, 0-2 eggs)

- scout.caesan (7-11 als, 2-4 eggs)

- scout.sebillian (7-11 als, 1-3 eggs)

- corvette.caesan (11-16 als, 3-6 eggs)

- corvette.sebillian (11-15 als, 3-6 eggs)

- corvette.andron (10-14 als)

- landingship.caesan (13-20 als, 4-8 eggs)

- landingship.andron (12-18 als)

- landingship.sebillian (13-19 als, 4-6 eggs)

Installation

1. Download [ATTACH]5859[/ATTACH]

2. Install as a mod, or unpack into the \mods folder. Make sure it comes after XNT

zUFO Crew-Mission overhaul 4XNT.zip

zUFO Crew-Mission overhaul 4XNT.zip

Edited by podbelski
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