Skitso Posted September 23, 2014 Share Posted September 23, 2014 (edited) I've noticed lately that characters don't always play their animations (maybe once or twice per GC). It seems pretty random and I haven't found any clear pattern there. Sometimes it's the shooting animation, sometimes vaulting or crouching. It happens quite often and I'm wondering if anyone else has experienced this? Edited September 23, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
polkovniknades Posted September 23, 2014 Share Posted September 23, 2014 I've had instances of that too. Mainly with the crouching animation, also occasionally the shooting animation. Quote Link to comment Share on other sites More sharing options...
blackwolf Posted September 23, 2014 Share Posted September 23, 2014 i got this too, first i belived it was lag or something, but now is only with animations, specifically with crouching one. also, i dont get the "melee attack animation" working(i read they use the grenade throwing animation,but i dont get it working ). Quote Link to comment Share on other sites More sharing options...
llunak Posted September 23, 2014 Share Posted September 23, 2014 This is unlikely to get fixed until there's a way to reproduce the problem. And it may be possibly related to the same problem that causes SkipHiddenAnimations to be disabled by default, so if somebody provides a testcase for that as said in http://www.goldhawkinteractive.com/forums/showthread.php/11931-Xenonauts-Community-Edition-0-27?p=135185&viewfull=1#post135185 , that perhaps might help too. Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 23, 2014 Author Share Posted September 23, 2014 Yeah, I've had this weird feeling the new LoS system could maybe somehow cause this... as I've seen the LoS isn't always updated so that the tile where unit stands isn't visible. Quote Link to comment Share on other sites More sharing options...
kabill Posted September 23, 2014 Share Posted September 23, 2014 And it may be possibly related to the same problem that causes SkipHiddenAnimations to be disabled by default, so if somebody provides a testcase for that as said in http://www.goldhawkinteractive.com/forums/showthread.php/11931-Xenonauts-Community-Edition-0-27?p=135185&viewfull=1#post135185 , that perhaps might help too. I sent a save game to Solver a few weeks ago about this while you were away. Might be worth bothering him for it, in case it's been forgotten (I should still have a copy if he doesn't). EDIT: Although I'd have to send you a bunch of mods to get it to work as well, since it was off of a modded game. Quote Link to comment Share on other sites More sharing options...
llunak Posted September 24, 2014 Share Posted September 24, 2014 I sent a save game to Solver a few weeks ago about this while you were away. Might be worth bothering him for it, in case it's been forgotten (I should still have a copy if he doesn't).EDIT: Although I'd have to send you a bunch of mods to get it to work as well, since it was off of a modded game. I haven't managed to reproduce the problem for a single time, so whatever helps me is welcome. Just give me the steps to reproduce the problem using the save. Quote Link to comment Share on other sites More sharing options...
thixotrop Posted September 24, 2014 Share Posted September 24, 2014 I don't know if this has something to do with it, but sometime in GC the movement sound of the soldiers are faster (double speed?) for a part of its path. It means when the soldier starts moving I can hear footsteps like running, before it switches back to normal. If the path is short, the faster sound may be there for the whole path. When walking from asphalt to grass of vice versa the sound is correct, regardless of faster or not. I have never had this before. And unfortunately it is random too. Quote Link to comment Share on other sites More sharing options...
szyzyg Posted September 29, 2014 Share Posted September 29, 2014 I'm still seeing this randomly in 0.30 I noticed troops vaulting over a wall without the valut animation. Quote Link to comment Share on other sites More sharing options...
llunak Posted September 29, 2014 Share Posted September 29, 2014 I suppose it might be useful to get a log from the game while this problem happens using http://www.goldhawkinteractive.com/forums/showthread.php/9292-Debugging-Xenonauts-Tips-and-Tricks . Quote Link to comment Share on other sites More sharing options...
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