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[0.28] Equipment lost if not enough Rifleman equipment for new recruits


Anssi

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Best explained with an example:

1. Set Rifleman default equipment: Jackal armor, Plasma rifle, Plasma pistol (just for the case of this example).

2. Have 5 Jackal armor, 5 Plasma pistols, 0 Plasma rifles in store.

3. Recruit 5 new soldiers.

4. Wait for it...

5. There was not enough equipment for new soldiers so they got the basic default load-out of Ballistic rifles instead (with no armor or pistol).

6. All your 5 jackal armors and 5 plasma pistols have now vanished, congrats :)

I must have lost dozens of Wolf armors this way before I noticed they weren't actually destroyed in combat but just when recruiting...

I guess the code which adds the default equipment for a new recruit doesn't restore the already reduced store counts when it notices not everything is available and falls back to just using the basic load-out of 1 rifle + 1 magazine.

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