Anssi Posted September 18, 2014 Share Posted September 18, 2014 Best explained with an example: 1. Set Rifleman default equipment: Jackal armor, Plasma rifle, Plasma pistol (just for the case of this example). 2. Have 5 Jackal armor, 5 Plasma pistols, 0 Plasma rifles in store. 3. Recruit 5 new soldiers. 4. Wait for it... 5. There was not enough equipment for new soldiers so they got the basic default load-out of Ballistic rifles instead (with no armor or pistol). 6. All your 5 jackal armors and 5 plasma pistols have now vanished, congrats I must have lost dozens of Wolf armors this way before I noticed they weren't actually destroyed in combat but just when recruiting... I guess the code which adds the default equipment for a new recruit doesn't restore the already reduced store counts when it notices not everything is available and falls back to just using the basic load-out of 1 rifle + 1 magazine. Quote Link to comment Share on other sites More sharing options...
radek Posted September 19, 2014 Share Posted September 19, 2014 OMG good to know... Quote Link to comment Share on other sites More sharing options...
Anssi Posted September 28, 2014 Author Share Posted September 28, 2014 Still valid with 0.30. Attached also a save file just in case (to reproduce, set rifleman default equipment to a mag rifle + jackal armor, make sure there are no free mag rifles, recruit a new soldier => 1x jackal armor will be lost when the soldier arrives but the new recruit only has basic armor). kas67bship.sav kas67bship.sav Quote Link to comment Share on other sites More sharing options...
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