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0.28 Issue with AIProps and Ufocontents


silencer

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So in AIProps I have added new alien rank type. In UfoContents I've made that UFO uses only this alien rank. The game however uses default load out from the XCE. IF I change the UFO content to already existing aliens, in mission correct aliens are generated.

Example I have added this to AIProps

     <Rank type="GuardLight">     <Props APs="50" Resilience="60" Strength="60" Accuracy="60" Reflexes="55" Bravery="50" />    <Decision MinimumAccuracy = "0.40"	EngagementRange = "25.0" />     <Armour kinetic="0" energy="0" chemical="0" incendiary="0" />     <Items killed="Items.CaesanGuardCorpse" stunned="Items.CaesanGuard" />     <BloodHitSprite name="particles/hit_alienblood/hit_alienblood" />     <Equipments>       <Equipment>         <PrimaryWeapon name="weapon.AlienPlasmaPistol" />         <Belt>           <Item name="ammo.alienplasmacell" />         </Belt>       </Equipment>     </Equipments>   </Rank>

and this to for example light scout.

Caesan_GuardLight_Aggressive											10	10	10	10						
[/Code]

I've made in units\aliens\caesan\ another folder to have proper sprites for the alien.

After starting new game, I've got the standard aliens instead of what I have assigned. If I replace GuardLight with Elite in Ufocontents, elites are spawned in next UFO that gets created.

Edited by silencer
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There are no error logs.

Are you sure? -modinfo should complain about it.

shouldn't this kick in ?

- if an element has a special attribute MODMERGEATTRIBUTE, this attribute specifies the name of attribute that will be used for matching, i.e. elements match if their names match and values for the given attribute match (this is for merging e.g. <Weapon name="weapon"...> elements in weapons_gc.xml), if the attribute does not exist, two elements match if their names match

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Oh wait I forgot I've changed appdata folder I thought I didn't because of some errors and I looked at the wrong one, which was empty.

Tue Sep 16 23:16:22 2014: Xenonauts, version .Tue Sep 16 23:16:22 2014: Pixel Shader Version: ffff0300Tue Sep 16 23:16:29 2014: MOD ERROR: Columns do not match.Tue Sep 16 23:16:29 2014: MOD ERROR: Merging Excel XML for mods/fire in the hole v3.0 (xce v0.27+)/ from mod ufocontents/airplane.alien.corvette.caesan.xml failed.Tue Sep 16 23:16:29 2014: MOD ERROR: Columns do not match.Tue Sep 16 23:16:29 2014: MOD ERROR: Merging Excel XML for mods/fire in the hole v3.0 (xce v0.27+)/ from mod ufocontents/airplane.alien.corvette.sebillian.xml failed.Tue Sep 16 23:16:29 2014: MOD ERROR: Columns do not match.Tue Sep 16 23:16:29 2014: MOD ERROR: Merging Excel XML for mods/fire in the hole v3.0 (xce v0.27+)/ from mod ufocontents/airplane.alien.corvette.andron.xml failed.Tue Sep 16 23:16:31 2014:  ##### : Missing string for label '0'Tue Sep 16 23:16:31 2014:  ##### : Missing string for label '0'Tue Sep 16 23:16:31 2014:  ##### : Missing string for label '0'Tue Sep 16 23:16:31 2014:  ##### : Missing string for label '0'Tue Sep 16 23:16:31 2014:  ##### : Missing string for label '0'Tue Sep 16 23:16:31 2014:  ##### : Missing string for label '0'Tue Sep 16 23:16:31 2014:  ##### : Missing string for label '0'Tue Sep 16 23:16:31 2014:  ##### : Missing string for label '0'Tue Sep 16 23:16:31 2014:  ##### : Missing string for label '0'Tue Sep 16 23:16:31 2014:  ##### : Missing string for label '0'Tue Sep 16 23:17:26 2014: MOD ERROR: Element without MODMERGE has both children and attributes: tilemapTue Sep 16 23:17:26 2014: MOD ERROR: Merging XML for maps/ufos/Crashed/lightscout/lightscout_layout_03.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:26 2014: MOD ERROR: Element without MODMERGE has both children and attributes: tilemapTue Sep 16 23:17:26 2014: MOD ERROR: Merging XML for maps/ufos/Crashed/lightscout/lightscout_layout_04.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:26 2014: MOD ERROR: Element without MODMERGE has both children and attributes: tilemapTue Sep 16 23:17:26 2014: MOD ERROR: Merging XML for maps/ufos/Crashed/lightscout/lightscout_layout_05.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:26 2014: MOD ERROR: Element without MODMERGE has both children and attributes: tilemapTue Sep 16 23:17:26 2014: MOD ERROR: Merging XML for maps/ufos/Crashed/lightscout/lightscout_layout_06.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:26 2014: MOD ERROR: Element without MODMERGE has both children and attributes: tilemapTue Sep 16 23:17:26 2014: MOD ERROR: Merging XML for maps/ufos/Crashed/lightscout/lightscout_layout_07.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:26 2014: MOD ERROR: Element without MODMERGE has both children and attributes: tilemapTue Sep 16 23:17:26 2014: MOD ERROR: Merging XML for maps/ufos/Crashed/lightscout/lightscout_layout_08.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:26 2014: MOD ERROR: Element without MODMERGE has both children and attributes: tilemapTue Sep 16 23:17:26 2014: MOD ERROR: Merging XML for maps/ufos/Crashed/lightscout/lightscout_layout_09.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:26 2014: MOD ERROR: Element without MODMERGE has both children and attributes: tilemapTue Sep 16 23:17:26 2014: MOD ERROR: Merging XML for maps/ufos/Crashed/lightscout/lightscout_layout_10.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:26 2014: MOD ERROR: Element without MODMERGE has both children and attributes: tilemapTue Sep 16 23:17:26 2014: MOD ERROR: Merging XML for maps/ufos/Crashed/lightscout/lightscout_layout_alt.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:26 2014: MOD ERROR: Element without MODMERGE has both children and attributes: tilemapTue Sep 16 23:17:26 2014: MOD ERROR: Merging XML for maps/ufos/Crashed/lightscout/lightscout_layout_06.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:30 2014: MOD ERROR: There are multiple elements to update: PathingMechanicsTue Sep 16 23:17:30 2014: MOD ERROR: Merging XML for aiprops.xml from mod mods/fire in the hole v3.0 (xce v0.27+)/ failed.Tue Sep 16 23:17:30 2014: MOD ERROR: There are multiple elements to update: PathingMechanicsTue Sep 16 23:17:30 2014: MOD ERROR: Merging XML for aiprops.xml from mod mods/improved alien loadouts/ failed.

And it looks like I have question to kabill, what FitH is doing in this log?

It's back to the ol' drawing board for me then.

Edited by silencer
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Hmm...

I think the light scout issues are a known (to me) bug and I've already fixed it in an unreleased build (I accidentally missed some modmerge commands in some of the files)

The thing with the corvette might be that the current FitH build is pre-XCE 0.28 and therefore using old (and incompatible) replacements for the corvette loadouts. That's not essential - all it did is change some alien types from defensive to command to make use of the command tiles - but it's useful to know.

The pathing mechanics thing is a known issue and something that was supposed to get fixed in vanilla at some point, but hasn't yet (maybe waiting for 1.5?). I might bother the XCE folks about it when I have chance; it's a tiny fix that's needed.

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