koorlyvoorly Posted December 26, 2014 Share Posted December 26, 2014 The greem gas from Omega viper shots does not dissapear. Is that normal? All map is full of this gas and noone can see anything. Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 26, 2014 Share Posted December 26, 2014 The greem gas from Omega viper shots does not dissapear. Is that normal? All map is full of this gas and noone can see anything. http://www.goldhawkinteractive.com/forums/showthread.php/12441-XNT-6-0-Smoke-adjustments Quote Link to comment Share on other sites More sharing options...
Azirafel Posted December 26, 2014 Share Posted December 26, 2014 Tis a lie! You merely need to update the modInfo file for it to appear! Please, tell me how to edit modinfo file in order to fix the problem with 0.31 HF1 and to be able to see the XNT 6.0 mod in the mod menu. 10x in advance Quote Link to comment Share on other sites More sharing options...
drages Posted December 26, 2014 Share Posted December 26, 2014 Even you could see it there can be more problems in future.. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 26, 2014 Share Posted December 26, 2014 Please, tell me how to edit modinfo file in order to fix the problem with 0.31 HF1 and to be able to see the XNT 6.0 mod in the mod menu. 10x in advance Download this Patch: XNT Patch for XCE 0.31 Patch Installation Instructions: Step 1 - Update X:CE to v0.31 Step 2 - Goto your Xenonauts Mod Folder and extract the patch. (For Steam Users: "C:\Program Files (x86)\Steam\SteamApps\common\Xenonauts\assets\mods \") Step 3 - Accept all Overwrites. Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 26, 2014 Share Posted December 26, 2014 what was changed in strings.xml? Quote Link to comment Share on other sites More sharing options...
Azirafel Posted December 26, 2014 Share Posted December 26, 2014 Thank you. It's working. Download this Patch: XNT Patch for XCE 0.31Patch Installation Instructions: Step 1 - Update X:CE to v0.31 Step 2 - Goto your Xenonauts Mod Folder and extract the patch. (For Steam Users: "C:\Program Files (x86)\Steam\SteamApps\common\Xenonauts\assets\mods \") Step 3 - Accept all Overwrites. Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 26, 2014 Share Posted December 26, 2014 yep it's working for me too! but right from the start I saw #### instead of "small scout" and prob smth else... so reverted to default XNT strings.xml so I'm curious - what was changed there? Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 26, 2014 Share Posted December 26, 2014 (edited) yep it's working for me too!but right from the start I saw #### instead of "small scout" and prob smth else... so reverted to default XNT strings.xml so I'm curious - what was changed there? Try it on a clean install of XNT and make sure X-Division is deactivated. The string for "weapon.flamethrower" was never there so I added the entry. Edited December 26, 2014 by Man of Doge Quote Link to comment Share on other sites More sharing options...
drages Posted December 26, 2014 Share Posted December 26, 2014 Try it on a clean install of XNT and make sure X-Division is deactivated. The string for "weapon.flamethrower" was never there so I added the entry. How dare you deactivate my mod!!!! But there were many ppl who complained about new CE edition with XNT.. so there can be strange bugs here and there.. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 27, 2014 Share Posted December 27, 2014 (edited) How dare you deactivate my mod!!!! But there were many ppl who complained about new CE edition with XNT.. so there can be strange bugs here and there.. So much aww, so much inactive. I find that doubtful considering the only thing that has trouble ModMerging is the Behaviours.xml file... EDIT: After a closer look at the strings.xml file several entries were fixed and the download has been updated to the fixed patch. If you downloaded the patch before now, please re-download/install the patch. Edited December 27, 2014 by Man of Doge Quote Link to comment Share on other sites More sharing options...
koorlyvoorly Posted December 27, 2014 Share Posted December 27, 2014 Thanks for the fix! Btw, am i doing everything right? Steam version, community edition, got all mods like map packs activated in mod menu, just copied XNT data into 'mods' folder, it does not show on mod menu, but it seems to be working. But it looks likes something is missing from xenopedia. Is this how it supposed to work? Or should i reinstall the game, delete community edition and just overwrite files in assests folder by XNT files? Quote Link to comment Share on other sites More sharing options...
Miumin07 Posted December 27, 2014 Share Posted December 27, 2014 The Enforcer SMG keeps crashing the game when I try to play a ground mission... Still waiting for some help... Quote Link to comment Share on other sites More sharing options...
drages Posted December 27, 2014 Share Posted December 27, 2014 The Enforcer SMG keeps crashing the game when I try to play a ground mission... It was working. Maybe u use it with other mods and they don't like it.. Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 27, 2014 Share Posted December 27, 2014 missing Xenopedia entries in XNT is ok Quote Link to comment Share on other sites More sharing options...
Miumin07 Posted December 27, 2014 Share Posted December 27, 2014 It was working. Maybe u use it with other mods and they don't like it.. The only mods I have are xce, XNT 6.0, zSmokeFix4XNT and Fire in the Hole. Quote Link to comment Share on other sites More sharing options...
drages Posted December 27, 2014 Share Posted December 27, 2014 The only mods I have are xce, XNT 6.0, zSmokeFix4XNT and Fire in the Hole. Yep fire in the hole can be problematic with xnt.. Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 27, 2014 Share Posted December 27, 2014 The only mods I have are xce, XNT 6.0, zSmokeFix4XNT and Fire in the Hole. make sure you follow this instruction: 1)Download Fire in the Hole! without add-ons. 2)Extract only tiles and maps (into the XNT folder, overwrite when asked) if this does not help, try to run only with XCE and XNT, w/o other mods, and see if it keeps crashing Quote Link to comment Share on other sites More sharing options...
Krelling Posted January 4, 2015 Share Posted January 4, 2015 Could you guys help me? I registered in this forum just because of this problem: I'm playing Xenonauts with XCE, XNT and Fire in the Hole mod and recently the game started to lag and freeze a lot, sometimes even CTD for no apparent reason. It started lagging only when there was a lot of smoke on screen, but right now it freezes from the start of each mission (for like 2 minutes for each turn or for explosions). I didn't notice that XCE had been updated and I ignored the warning that said that something was wrong with the mod order or something else, so I only patched XNT for 0.31 recently (that didn't fix lag or freezing). Perhaps that bugged my saves? I followed the instructions for installing FitH, and my laptop should not be having any difficulties to run this game. What could be causing this problem? Quote Link to comment Share on other sites More sharing options...
drages Posted January 4, 2015 Share Posted January 4, 2015 this mod is "outdated".. you try to play an old mod on a updated game version with mixing other mods.. Quote Link to comment Share on other sites More sharing options...
podbelski Posted January 4, 2015 Share Posted January 4, 2015 Krelling, XCE 0.31 + XNT 6 + Patch4XNT should work very well, in my experience even better than with older XCE versions so you can do the following as I see it: - try playing w/o FitH - install "no smoke; no fire" patch for the FitH (I'm using it and happy), look for the link here Quote Link to comment Share on other sites More sharing options...
radek Posted January 4, 2015 Share Posted January 4, 2015 Someone should ask TD for adding all those patches to the mod. People keep getting confused... Quote Link to comment Share on other sites More sharing options...
greendiamond Posted January 4, 2015 Share Posted January 4, 2015 i second this im so far behind i have no idea where to get all the patches and im not going through 51 pages to find them Quote Link to comment Share on other sites More sharing options...
drages Posted January 4, 2015 Share Posted January 4, 2015 XNT 6.0 is an old mod with no offical modder to support. TD left modding with giving the mods right to me and i work on XNT Next Generation or XNT 7.0 if u want to call it.. So i want a fully working new patch/CE friendly XNT 6.0, some of you can make a patched version and put it.. But still i prefer u try my version.. i need some more testers to catch the balance.. Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 4, 2015 Share Posted January 4, 2015 wait...i miracously made it work again , i will start testing it again , but im not sure if my savegames works, also i have to reeplace a couple of sprites to fill my tastes xDDD. Quote Link to comment Share on other sites More sharing options...
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