TacticalDragon Posted September 10, 2014 Share Posted September 10, 2014 NEW MOD UPDATE V6.0 HELLGATE The purpose of this thread is to keep main thread clean so that people don't get confused.Any discussion,suggestion,ideas or balance of current version and updates are going to be kept in this thread from this point on. OFFICIAL LINK XNT V6.0 Hellgate * Please try to touch elements of the mod concerning to balance, appreciations or whatever you want to share us. Try to not point vanilla bugs/issues! Thank you and your welcome! Quote Link to comment Share on other sites More sharing options...
zenish Posted September 10, 2014 Share Posted September 10, 2014 YEAH! Quote Link to comment Share on other sites More sharing options...
ventuswings Posted September 10, 2014 Share Posted September 10, 2014 Hell yes! So if I understand instructions correctly, I should install this mod over not vanilla, but community edition v0.28 + settings right? (non-steam user) Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 10, 2014 Author Share Posted September 10, 2014 Hell yes! So if I understand instructions correctly, I should install this mod over not vanilla, but community edition v0.28 + settings right? (non-steam user) You'r right But in the pack I include anything necessary to vanilla too. You dont need to worry about, I prefer over XCE of steam for automatic updates are compatible with XNT. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 10, 2014 Author Share Posted September 10, 2014 Upload Complete! Please if you found any error of bug please report it back to me! Thanks and enjoy your game! Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 10, 2014 Author Share Posted September 10, 2014 SPECIAL THANKS TO KABILL! For take the long of converting all the XNT Corepack to XCE 0.28 and merging system. Your the best one! Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 10, 2014 Author Share Posted September 10, 2014 I detect only 2 small, very small color problem in the build that I upload.. In the next hours it will be fixed. Im tired dont blame me. Quote Link to comment Share on other sites More sharing options...
OrionVL Posted September 10, 2014 Share Posted September 10, 2014 Tnx! The long waiting ends ))))))))) Now i can enjoy the reaaal game! Quote Link to comment Share on other sites More sharing options...
Renazo09 Posted September 10, 2014 Share Posted September 10, 2014 Is there a purpose to xce and xcesettings in the mod folder? Should I be installing all 3 folders in the mod folder? Quote Link to comment Share on other sites More sharing options...
drages Posted September 10, 2014 Share Posted September 10, 2014 I am downloading now.. and will go for it whole day!!! Quote Link to comment Share on other sites More sharing options...
Alewalek Posted September 10, 2014 Share Posted September 10, 2014 Why u realised it when i have to leave, I hate u:) no actualy i love you guys, but game has to w8. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 10, 2014 Author Share Posted September 10, 2014 Is there a purpose to xce and xcesettings in the mod folder? Should I be installing all 3 folders in the mod folder? Yes you need all this folders of XCE in mod. ^^ Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 10, 2014 Author Share Posted September 10, 2014 Why u realised it when i have to leave, I hate u:) no actualy i love you guys, but game has to w8. Actually I cordinate everything to make the release when yku need to leave hahahaha Enjoy the build ^^ Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 10, 2014 Author Share Posted September 10, 2014 MINOR FIX Two minor aesthetic errors has been fixed from the core pack. Any report or problem please write here for discussion. Quote Link to comment Share on other sites More sharing options...
drages Posted September 10, 2014 Share Posted September 10, 2014 As I see for a some hour playing... Aliens are more easier.. first one can be dead easily by rifle fire. Walking one is ok with snipers and bombs. Big white one can die with 3 rockets and 5 alerium grenade. Sadly flamethrower is no use as I see.. The advanced rifle is good really and heavy weapon is usefull again. . I am happy just don't need to spam explosives when I got nice guns.. He'll gate shotgun is very nice. I changed my flamer with shotgun. Rifle is useless when u have already got advanced. Didn't use the one handed ones.. enemy weapon research takes too long.. they got so much weapon.. First sectoid scout ships got the flying robot enemy and its weapon one shot u from sniper distance. . Nice surprise.. Money balance looks better.. u earn less and need to fight for money. A reason to go for ufo missions.. Please add the new rifles including ak47 descriptions. . I don't have any idea about the difference of the first rifle ak47 and he'll gate versions.. same as napalm and acid bomb.. Ai is making mistakes... it's nice to see that And I want to know that what resisted means... if it's resisted it mean it will never damage it or continiue to shoot until resistance gone? Quote Link to comment Share on other sites More sharing options...
blackwolf Posted September 10, 2014 Share Posted September 10, 2014 (edited) And I want to know that what resisted means... if it's resisted it mean it will never damage it or continiue to shoot until resistance gone? Yep...when for example you shoot to a andron and everything you see is him literally laughing at you and giving you: RESISTED RESISTED LOL YOU MAMA SO FAT RESISTED Is because the armor value is "absorbing" all the damage. After you "destroy" the armor value (droping it close to 0) then its when he start to take damage , of course there is times when the damage is over the armour value and thats the reason why you first get very low damage values like 2 or 4 but when you keep shooting it become to "stack" and he got HIGH DAMAGE (i.e. 20,30) . Victor tadeu explained it before with his tips in the older thread..just keep the pressure until you bring them down pal . Edit: i forgot to tell you that this is called "armour degradation" some weapons have better value than others, explosives being the best for this purpouse..but also the flamethrower, thats why i spray a little of sweet napalm over vipers and gargols first and them concentrate firepower to kill them. There are some enemies resistant to some kinds of damage so this is not effective 100% the time with all enemies so you must take this into consideration . Edited September 10, 2014 by blackwolf Quote Link to comment Share on other sites More sharing options...
ventuswings Posted September 10, 2014 Share Posted September 10, 2014 Am I the only one who gets crash upon selecting soldier equipment screen? Gotta figure out what is wrong... Quote Link to comment Share on other sites More sharing options...
Sentelin Posted September 10, 2014 Share Posted September 10, 2014 (edited) This is likely something to do with items.xml.TD must have left something out of items.xml (probably one or more of new weapons) and now whenever you try to access equip screen game crash. Just to be sure did you apply mod over fresh vanilla copy ?Don't do it over XNT "affected" copy. Edited September 10, 2014 by Sentelin Quote Link to comment Share on other sites More sharing options...
ventuswings Posted September 10, 2014 Share Posted September 10, 2014 (edited) Yeah, fresh copy but everyone else seems to have no problem (though it's possible it is error with minor fix) so I'm considering re-download though any sort of affirmation or negation from others would be really nice. Anyone using the minor fix version have same problem as me? Edit: The problem seems to persist after deleting XNT ITD mod, so something probably went wrong while installing X:CE. I'll re-download from Humble Bundle and see if the problem persists. False alarm! When I just copy & pasted the core pack into the vanilla v1.09 my problem was fixed! Edited September 10, 2014 by ventuswings Quote Link to comment Share on other sites More sharing options...
podbelski Posted September 10, 2014 Share Posted September 10, 2014 not related to XNT, does anyone use the "reserve TU" feature? The problem is it reserves only TUs for a shot, and does not count extra TUs required to turn or kneel. So I can't rely on it, thus it's useless for me I like how it looks, just put two more (small) buttons for fine tuning. So I can increase/decrease the reserved amount by one per click... Quote Link to comment Share on other sites More sharing options...
blackwolf Posted September 10, 2014 Share Posted September 10, 2014 hi TD,found the first issue in my gameplay, the projectile of the alien anihilator phase is dont know how to explain it..when they shoot, they create a redish bright square around it,but the problem is that is TOTALLY squared. if you search in /mod/xnt5.4/projectile/star you will notice what im saying, i changed to the pl_blue version and the "square" dissapear, i guess this is because it wasnt saved right or something . Quote Link to comment Share on other sites More sharing options...
Silencez Posted September 10, 2014 Share Posted September 10, 2014 Question, currently mid way game of a 5.31 version. Are the save games compatible? (so can upgrade to V6?) thnx! Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted September 10, 2014 Author Share Posted September 10, 2014 Is something in the version of Humble. Which version is right now? Redownload the pack and reinstall again. Send me a PM. Quote Link to comment Share on other sites More sharing options...
Flyingsub Posted September 10, 2014 Share Posted September 10, 2014 I have the GOG version. Do I need to install CE and settings separate from the mod? Thanks Quote Link to comment Share on other sites More sharing options...
ventuswings Posted September 10, 2014 Share Posted September 10, 2014 (edited) I have the GOG version. Do I need to install CE and settings separate from the mod? Thanks Don't do this; This seems to have caused the bug I had. You can just copy the entire content into vanilla v1.09 and everything seems to be fine. I am sure you could apply it over X:CE version as well, but why introduce another step which could complications? Edited September 10, 2014 by ventuswings Quote Link to comment Share on other sites More sharing options...
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