TrashMan Posted August 31, 2014 Share Posted August 31, 2014 In short - more modability and variety for our allies in missions. Long explanation? - Options to set up multiple sodier types, with different stats. Kinda like oyu have a Ceasian non-combatant, Cesian guard, Cesian Warrior, Cesian elite, so it would be a good thing to set up human civilian(s), basic human soldier, human veteran, human elite, etc... Weapons are still handled the same way, upgraded with the ticker. Possibly upgrading armor the similar way (but not chaning the sprite) So just basically adding 10-20 armor for all allied soldiers once the ticker reaches X, similar to how they upgrade weapons? Quote Link to comment Share on other sites More sharing options...
zolobolo Posted September 7, 2014 Share Posted September 7, 2014 Sound like a fun option - it would give way to some immersive mods if the modders can specify what kind of local forces occur on specific map types. e.g.: Military base maps would accordingly have some more higher-ranking troops stationed (how many is already possible now per my understanding) What this could also enable is more immersive global effects mods - where the actions of the player or even random events could influence the local troops. e.g.: If you sell enough laser guns the local troops will run around with those guns instead of when a time runs out. Some countries could also request equipment and if you comply their local forces can rank up with those items. Naturally more local forces would break balance but if there are several types, they could rank up without breaking it from the get go. Quote Link to comment Share on other sites More sharing options...
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