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Xenonauts: Community Edition 0.28


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Sorry guys, I do not have many reasonable ideas there. I don't know why LibreOffice corrupts them like that (should be a simple format), and whether it will do so on every computer - it may be worth a try either way for someone else. Something like xmllint might work to fix the corrupted files, but that's for Linux users.

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The issue there is that, since a particular alien may be specified for any mission type, a purely textual XML file would be more difficult for those who can, in fact, use Excel. It's not like strings.xml where Excel only messes things up.

I have not actually debugged the issue, but it appears that LibreOffice corruption stems from a known issue in XMLSS export from LibreOffice. If this is the issue, then one would guess that TinyXML doesn't parse those files properly if so exported.

If this proves to be enough of a pain in the butt, making a separate ufocontents editor might be warranted.

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Would it? So for a Caesan Corvette you could have a structure like this:

<mission="terror, baseattack">

<crew>

<min="1" max="3" race="caesan" rank="guard">

<min="1" max="3" race="caesan" rank="warrior">

</crew>

</mission>

<mission="research">

<crew>

<min="1" max="3" race="caesan" rank="guard">

<min="0" max="1" race="harridan" rank="warrior">

</crew>

</mission>

I actually think that'd be fairly straightforward and would lead to less duplication overall (you could even just have a single file for "Corvette" if you wanted). But that's only my opinion, and I'm sure changing it over might be quite a bit of work.

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I suspect that method would still require more effort than the current format with Excel, but I wonder whether the disadvantages wouldn't be small compared with the extra accessibility gained for non-Excel users. (Although the idea of having to redo the ufocontents changes for Dynamic UFOs again does not thrill me after the time spent on it last week!)

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Don't get me wrong, that is not a bad format, and I would have probably done something similar if doing things from scratch (I would have avoided the Excel stuff anyway), but X:CE 0.28 already has full support for two different formats of ufocontents. I don't see adding a third format as being a particularly good move.

The best solution is to fix the underlying problem, as always :)

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Don't get me wrong, that is not a bad format, and I would have probably done something similar if doing things from scratch (I would have avoided the Excel stuff anyway), but X:CE 0.28 already has full support for two different formats of ufocontents. I don't see adding a third format as being a particularly good move.

The best solution is to fix the underlying problem, as always :)

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It seems the CE is not available anymore on Steam via the "beta" selection. The file begins to download, stops à 14mb, and then restart downloading, etc.

EDIT : the file in direct download of CE 0.28 is considered "corrupted or damaged".

Another Edit : all fine now.

Edited by Zakouski
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