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Wasteland 2 Kickstarter


Cattletech

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Someone posted a link to blue bottle games in Brian Fargo's twitter: http://bluebottlegames.com/main/node/21 (I haven't even made it to the first town in the demo.)

Heard about that one on RPS. I didn't play it, but from the comments I read I got the impression that this must be the mother of hardcore - one thing I remember was a player describing how he didn't only need a rifle, a scope, a rail and tools to make a scoped gun, but in fact a certain number of screws! How detailed can you get...

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oh sweet so thats how you connect the scope to the rifle? I was wondering why the hell i couldn't put those two together =P

Yeah as far as I can tell its difficulty is ridicolous. Dragons lair kind of thing. I have no idea how you are supposed to survive long enough to reach the town. ofc I picked melee figher perks 10 out of 11 to survive the first dogman without injuries. The 11th try i went with sneak treats, which turned out to work jsut as good. (thats when i got the rifle + scope btw)

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The indie tactical shooter that has really good presentation is Interstellar Marines

Hmmm, calling it a "tactical shooter" is really stretching it. I think of Swat 3 and Rainbow Six when I think of tactical shooters. That link was interesting though, thanks.

Thanks also to Gorlom for the Kotaku link. I agree with that article for the most part. The difference between a hardcore tactical shooter and a typical modern first person shooter is fairly small and is only appreciated by a small audience. Sadly most people seem happy with BF3 or COD Modern Warfare kind of games.

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I was so disappointed with the Vegas line of rainbow six games.

I miss the old style of tactical shooters.

Having said that I wouldn't have funded the kickstarter game mentioned for the same reasons as above.

It just looks like he is telling us what he wants but not persuading us that he can do it.

Maybe try again later with someone who has PR experience to front it and he might be more successful.

Just noticed he is offering a custom 9mm Beretta to the top tier of bidders as well.

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About that blue bottle game:

I skipped everything and just chose the hide, tracking, metabolism and athletic perks. skipped the first dogman then ignored the rest of the game and went straight for the town. Apparantly the tracking perk is a shortcut to finish the demo when you arrive at the town and the whole experience was underwhelming. The contrast between how hard it was up to that point and with how booringly easy it was if you just skipped exploring any aspect of the game is just such a dissapointment.

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Most games aren't great if you skip as much of them as you can.
Yeah but most games aren't possible to skipp like that. I was expecting it to get slightly harder the closer you came to the town or atleast be impossible to reach it without scavageing due to the hunger/thirst/fatigue functions.

I guess I was just annoyed that it was a viable (and really easy) way when the alternative is causeing me so much trouble it feels impossible. the healing in this game is just frustraitingly slow. Which means damage from critically failing scavangeings and from fights keep on stacking. and god forbid you get crippled because then you are really screwed.

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For those of you that haven't heard: The Banner Saga kickstarter is out. I don't know how much overlap of interest there is between that game and Xenonauts, but I guess as it's a turn-based roleplaying/strategy game (or something like that) there might be some.

Go have a look (and become a Norse god, if you're rich enough ;) ): http://www.kickstarter.com/projects/stoic/the-banner-saga

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That Christian Allen guy is an idiot, lol (the guy from the tactical shooter kickstarter). He says he has learned a lot about "marketing" from his failed Kickstarter and will try again. Out of desperation in the final days of the Kickstarter he has started to listen to people and decided the game needed a title. He started using the lame title "project takedown" as someone suggested. He comes across as having no vision for the game since he can be easily influenced by people's comments.

My favorite comment from one of the backers was this:

I hope you are better prepared for the next time and Mr. Allen. Quality stands of quantity. We don't need 20 Updates for the project, you don't have to upload every stupid interview. You just have to make a more interesting video. Your FAQ video is damn boring. Even the room was dumb, it looked like a hotel room. Take Brian Fargo or Tim Schäfer as an example. I hope you are better at programming than at marketing.
Edited by Slippery Jim
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So uh, can anyone fill me in on the wasteland universe? How much is it like fallout? Does the weapon list end on the ballistics or go farther? In fallout ballistics should have been the tip of weapon technologies since it was based around the 70,80's? But still had laser and ballistic weapons for no reason. Is it based mostly on mutants or is it more like a mad max type of world?

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The fallout games are based around very similar ideas to Wasteland.

If you have played them then you will already know a lot about the original.

I am pretty sure there were energy weapons deeper into Wasteland as well, been a long time though so not certain.

Have a look here if you are interested :)

http://wasteland.protozoic.com/

http://wasteland.wikis.ailis.de/wiki/Weapons

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In fallout ballistics should have been the tip of weapon technologies since it was based around the 70,80's? But still had laser and ballistic weapons for no reason.

Don't really see what is so wrong with Fallout including futuristic stuff like laser and plasma weaponry.

"The game (Fallout 1) has a post-apocalyptic and retro-futuristic setting in the mid-22nd century, featuring an alternate history which deviates some time after World War II, where technology, politics and culture followed a different course."

Both Wasteland and Fallout had mutants, robots, energy weapons, power armor etc.

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So uh, can anyone fill me in on the wasteland universe? How much is it like fallout? Does the weapon list end on the ballistics or go farther? In fallout ballistics should have been the tip of weapon technologies since it was based around the 70,80's? But still had laser and ballistic weapons for no reason. Is it based mostly on mutants or is it more like a mad max type of world?

Fallout was based on 1940s-1950s science fiction; the setting is specifically a 1950s vision of the future. The war occurred in the 2070s; there was plenty of time for atomic laser rifles and such to be developed.

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In a nutshell, Wasteland was more "electronic" high-tech, reaching into the cyberpunk / matrix genres.

Fallout largely got it's high-tech from bio sciences.

Both had a smattering of SF equipment although Fallout was less "serious" about it. A brutal and gritty story no doubt - but always told with a wink.

To be fair, WL didn't really have the means to use funny item graphics / descriptions.

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Gameplay wise, a big difference from Wasteland to Fallout was how many characters you are creating. I believe Fargo is planning on retaining the concept of creating a party of 7 adventurers instead of the more modern creation of a single character.

Really pumped about the project, and I decided to go ahead with funding it at 50, to get the cloth map.

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Holy crap that Christian Allen guy raised the $200,000 he was looking for...barely. He reached the goal with only 2 hours left thanks to a tweet from Notch (Minecraft fame).

Notch saved Christian Allen from his own incompetence.

wasn't just Notch. TotalBiscuit put a post up on his youtube account.

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