Lerzan Posted August 20, 2014 Share Posted August 20, 2014 I was wondering if there is a way to make it so that if a unit takes damage, his TUs would also lower proportionally. Getting healed would also increase the TUs as well. I figured this would be the option that is most likely to be able to be done, but if it could go more in depth( such as lowing stats) that would be even better! I unfortunately don't know much about modding, so I don't know if this is even possible. /For all those wondering, yes it was inspired/ripped off from the red fog option in new X-com Quote Link to comment Share on other sites More sharing options...
Skitso Posted August 20, 2014 Share Posted August 20, 2014 Yeah, I've always thought Jagged Alliance system where severe hits does TU damage and critical hits could render a target unconscious for few turns. Quote Link to comment Share on other sites More sharing options...
llunak Posted August 20, 2014 Share Posted August 20, 2014 This can't be modded, it needs code changes (and it is incidentally somewhere in my long todo list). Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted August 20, 2014 Share Posted August 20, 2014 It's just like Jagged Alliance and it was a very good feature. Sometimes putting your soldier in a risky position to score some hits was very worth 'cause a wounded unit, enemy or not, also have lower accuracy together with lower TUs. That means if you score two good shoots at the enemy even if he dont die he probably will be very wounded and will shoot very badly, much like missing you. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.