kabill Posted August 15, 2014 Share Posted August 15, 2014 Armour Resource Pack This pack contains a set of 10 new armour types for modders to use in their games. The pack itself does not actually integrate these armours into the game, so unless you are planning on doing some modding yourself or are using a mod that uses these assets, it won't be any use to you. However, I've built a mod - Cybernetic Armours - which uses these assets if you want to try them out. Download: Armour Resource Pack (v1.0) Note that the download is quite large (~1gb) and will take some time to download. Install Instructions: To install, either: 1) Unpack the zip file into assets/mods; or 2) Install using the mod manager in the Xenonauts game launcher Alternatively, for Steam users, you can install the mod via Steam Workshop. However you install the mod, make sure you set it to 'active' in the mod manager. Uninstall Instructions: To uninstall, either: 1) Delete the mod's folder from assets/mods; or 2) Uninstall using the mod manager in the Xenonauts game launcher If you installed using Steam Workshop, you should also unsubscribe from the mod (otherwise it will keep re-downloading). Note that simply unsubscribing from the mod will not delete it; you must also delete the mod using one of the above methods. Usage: I've released this for other modders to use, so you're welcome to make use of and redistribute anything in this pack. However, if you do so I'd appreciate it if you credit me and add a link back to this thread. Acknowledgements: - Thanks to Solver for sorting out large-file uploading so this pack could be hosted. - Thanks to Sentelin for directing me towards image compression software. This made a huge difference to the size of the download. Appendix: Jackal 2.0 Jackal 3.0: Wolf 2.0 Wolf 3.0 Wolf 4.0 Sentinel 2.0: Sentinel 3.0: Sentinel 4.0: Predator 2.0: Predator 3.0: Armours Assemble: 1 Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 15, 2014 Share Posted August 15, 2014 QUESTIONS! 1. Where did you get the animation XMLs from? The ones inside armour.jackal_2....etc? 2. Do you have animation XMLs for the basic armor and buzzard armor? If so, can I get a set of those? Pretty please! 3. In the Resource Pack - I see a new sequipview.lua, what changes did you make to the script? Quote Link to comment Share on other sites More sharing options...
kabill Posted August 15, 2014 Author Share Posted August 15, 2014 1. They're unpacked along with the sprite sheets when you unpack the units .pfp file. 2. I've not done anything for basic armour or buzzard armour, no. I might do in the future, but nothing at the moment. 3. All I did was increase the size of the armour selection drop-down menu as with all the new armour types its too small. (And while you can scroll down it with the mouse wheel, it also scrolls through your soldiers which isn't helpful.) Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 15, 2014 Share Posted August 15, 2014 1. They're unpacked along with the sprite sheets when you unpack the units .pfp file.2. I've not done anything for basic armour or buzzard armour, no. I might do in the future, but nothing at the moment. 3. All I did was increase the size of the armour selection drop-down menu as with all the new armour types its too small. (And while you can scroll down it with the mouse wheel, it also scrolls through your soldiers which isn't helpful.) I've never unpacked PFPs before, would you mind shooting me the basic armor's animation XMLs? Quote Link to comment Share on other sites More sharing options...
kabill Posted August 15, 2014 Author Share Posted August 15, 2014 I've rescued and uploaded the PFP packer in its authors name. You can fine it here: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=26 I'd upload the files for you, but I have a fairly slow internet connect and it will take an hour to get the upload up. Plus, if you have the tools you'll be able to do a lot more! Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 15, 2014 Share Posted August 15, 2014 I've rescued and uploaded the PFP packer in its authors name. You can fine it here:http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=26 I'd upload the files for you, but I have a fairly slow internet connect and it will take an hour to get the upload up. Plus, if you have the tools you'll be able to do a lot more! Thanks mate. Teach a man to fish....eh? Quote Link to comment Share on other sites More sharing options...
kabill Posted August 15, 2014 Author Share Posted August 15, 2014 That's the idea. If you need any help with it, though, just ask. Quote Link to comment Share on other sites More sharing options...
Woz2 Posted August 24, 2014 Share Posted August 24, 2014 It's a whole gig? JEEZ. I don't want to wait an hour for it to download *sniffle* Can you make it smaller pwease? Quote Link to comment Share on other sites More sharing options...
kabill Posted August 24, 2014 Author Share Posted August 24, 2014 Not unless you can do magic; it's as small as I know how to make it. Quote Link to comment Share on other sites More sharing options...
ShamefulAnon Posted October 22, 2014 Share Posted October 22, 2014 Thanks, Kabill. I may use this for my Shameful Female Armor mod. Just thought you should know that your work is appreciated. Quote Link to comment Share on other sites More sharing options...
drages Posted October 23, 2014 Share Posted October 23, 2014 Wow wow wow.. are those have all the weapon animations too???? it's madness!!!! I am really looking for doing this by myself but it looked so time taking.. u saved me really. . I will use them for sure..!!! Quote Link to comment Share on other sites More sharing options...
rvbdoc Posted April 21, 2015 Share Posted April 21, 2015 (edited) I had this installed in the base game, along with the Cybernetic Armor mod. I switched over to X:CE and now the header information (in the mod launcher) is blank. CyberArmor appears ok in the launcher. In the game, my saved game lost the armor (obviously because the mod wasn't loading properly), and a few odd things went on (guys running around with no weapons that were previously wearing the armour, etc) When I deleted and reinstalled the resource pack, it said it was successful, but then said something about "error reading central zip directory". Real strange. Any ideas how this got borked? This only happened when I switched over to X:CE, so I know it's something to do with that. But other people seem to have no problem using it... Edit: attached a screenie - you can see the highlighted line behind the window is where the "Armour Resource Pack" should be written. Edited April 21, 2015 by rvbdoc Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted April 25, 2015 Share Posted April 25, 2015 This is wonderfull !!! Thank you! Quote Link to comment Share on other sites More sharing options...
SharkyOB Posted April 26, 2015 Share Posted April 26, 2015 I'm having exactly the same issue as rvbdoc, also with X:CE. Quote Link to comment Share on other sites More sharing options...
drages Posted April 26, 2015 Share Posted April 26, 2015 Did you try to unzip it directly into mods directory? Quote Link to comment Share on other sites More sharing options...
SharkyOB Posted April 26, 2015 Share Posted April 26, 2015 Yep, I've tried to unzip it from the archive and also to install it directly from the zip file; same result both ways. Quote Link to comment Share on other sites More sharing options...
rvbdoc Posted April 27, 2015 Share Posted April 27, 2015 Yep both ways here too. Quote Link to comment Share on other sites More sharing options...
Comrade Paco Posted May 2, 2015 Share Posted May 2, 2015 Hey for some reason Xenonauts wont recognize this as a mod. I am using steam did i mess something up? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 2, 2015 Share Posted May 2, 2015 Are you using the Cybernetic Armours mod? Quote Link to comment Share on other sites More sharing options...
Comrade Paco Posted May 5, 2015 Share Posted May 5, 2015 yes i am using Cybernetic Armour. I cant seem to install this, if i copy it over or unpack it it then makes the game unplayable and if i try to install it via the Xenonauts launcher it doesn't recognize it as a mod any help? Quote Link to comment Share on other sites More sharing options...
rvbdoc Posted May 6, 2015 Share Posted May 6, 2015 Still no joy here either on the bizarre behaviour with this file. Quote Link to comment Share on other sites More sharing options...
Reactorcore Posted June 7, 2015 Share Posted June 7, 2015 I'm considering in creating a variety of armors using this, but the file size is just massive. What makes it so heavy? Is there any way to skeletonize this to a lite-version of some sort? Quote Link to comment Share on other sites More sharing options...
drages Posted June 7, 2015 Share Posted June 7, 2015 It's all sprites and visual files. You can't make it lower. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 8, 2015 Author Share Posted June 8, 2015 Yeah, it's as small as I could make it already. You might be able to find some form of file compression that could reduce it further but it'd make it more difficult for people to use if they need a special program for unpacking. It would also block compatibility with Steam Workshop, although the file size is already too large to be uploaded to Steam so that's probably irrelevant. What you could do, though, is upload your mod in parts (e.g. one mod per armour type). It wouldn't reduce the size as such, but would make it more manageable in terms of up/downloading and if people didn't want to use everything in your mod they could just download the parts they want. Quote Link to comment Share on other sites More sharing options...
Reactorcore Posted June 8, 2015 Share Posted June 8, 2015 I downloaded the pack to see exactly what was in it and I noticed that each open-head armor had copies of the same head for each armor. Is it not possible to reference these from the vanilla files? Meanwhile, looking for the source where the major weight comes from to this mod and I noticed it was the weapon spectres. I think I may be able to dump a lot of the images in favor of arbitrary representation. In other words, I'll sacrifice the accuracy of the exact item the soldier is holding for an item that roughly matches its style. (ex: any human rifle will always use the magrifle spectre) With that, I may be able to use this resource in a lighter form, since uploading to Steam and ease of use means a bigger deal than the accuracy of representation. All I'll need to do is to pick and choose the most universal specters to fit all the weapons of whatever types I'll need. Quote Link to comment Share on other sites More sharing options...
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