BloodCow Posted December 25, 2014 Share Posted December 25, 2014 I just tested it and it's exactly what you expected it to be, the stats are updated and everything. huh.. Reinstalling must have worked for once. Quote Link to comment Share on other sites More sharing options...
kabill Posted December 25, 2014 Author Share Posted December 25, 2014 Fair enough, glad it's working! Quote Link to comment Share on other sites More sharing options...
Larry Burstyn Posted March 21, 2015 Share Posted March 21, 2015 I get an odd problem....it's fixed when I delete this mod. The screen that you use to change loadouts for you soldiers has no soldiers in it so YOU cannot change the loadout for the helicopter/shrike/etc or the loadout for the individual soldiers. Quote Link to comment Share on other sites More sharing options...
kabill Posted March 21, 2015 Author Share Posted March 21, 2015 I get an odd problem....it's fixed when I delete this mod.The screen that you use to change loadouts for you soldiers has no soldiers in it so YOU cannot change the loadout for the helicopter/shrike/etc or the loadout for the individual soldiers. Saw and responded to your post on Steam before seeing this. Basically, I don't have any idea what might be causing the problem other than maybe a bad interaction with another mod. Only thing I can suggest if you haven't tried it already is deactivating other mods but leaving Armoured Assault on and see if there's another mod that's related to it too. Quote Link to comment Share on other sites More sharing options...
xanieeee Posted June 9, 2015 Share Posted June 9, 2015 (edited) Hi, I just installed this mod but it seems that the "automatic weapon per tier" thing is just not there. I'm using XCE 0.32 HF3 with this. I have a hovertank and a scimitar but they can only equip the three explosive weapons that are there by default. Am I missing something? Did I break the mod because of my save? Do I need to restart my campaign to see the new weapons? Edit: I went on a mission with my Scimitar with MAG RAILGUN as a weapon. Surprisingly it's an automatic weapon now. How can I equip explosive ones? Edited June 9, 2015 by xanieeee Quote Link to comment Share on other sites More sharing options...
kabill Posted June 9, 2015 Author Share Posted June 9, 2015 It sounds like you have installed the mod mid-game. If this is the case, you won't be able to use any weapons that are unlocked by research projects you had already completed before installing the mod. Likewise, any vehicles built before installing the mod will have their vanilla stats. As such, if you want to use the mod I strongly recommend starting a new game. Quote Link to comment Share on other sites More sharing options...
xanieeee Posted June 10, 2015 Share Posted June 10, 2015 You're right. Welp. My vehicles have updated stats, though. My hovertank has 120 TU now. I'll definitely use this mod on my next run. Thanks! Quote Link to comment Share on other sites More sharing options...
DAOWAce Posted October 9, 2015 Share Posted October 9, 2015 Huh, I've been using this since I started my CE .33/34 playthrough and it hasn't actually been working this whole time. I only have the default explosive weapons and I don't think any stats changed. Does this need to be a specific priority with .34? ..or, does changing mod priority mid-game actually break mods? I think I did that to try and find a workaround for a default equip thing (explosive rocket being loaded by default instead of incendiary). Think that may have broken it, as when I loaded I couldn't click on anything in the geoscape... and now I'm at endgame with everything researched; great. Never though changing mod priority could break a stackable mod; guess it does with Xenonauts. Quote Link to comment Share on other sites More sharing options...
Degster Posted February 7, 2016 Share Posted February 7, 2016 The new vehicle wepons dont appear i have no idea wy... Quote Link to comment Share on other sites More sharing options...
Camo0103 Posted August 7, 2016 Share Posted August 7, 2016 I am having a problem where whenever i click on the "download" button, i will be sent to the home page, can i get some help please? Quote Link to comment Share on other sites More sharing options...
kabill Posted August 13, 2016 Author Share Posted August 13, 2016 On 8/7/2016 at 3:14 AM, Camo0103 said: I am having a problem where whenever i click on the "download" button, i will be sent to the home page, can i get some help please? Re-uploaded and link updated. Quote Link to comment Share on other sites More sharing options...
Casaubon Posted November 6, 2017 Share Posted November 6, 2017 I read somewhere that this mod is included in Community Edition by default. Is that true? Quote Link to comment Share on other sites More sharing options...
Grimples Posted November 7, 2017 Share Posted November 7, 2017 If you mean is it incorporated into XCE then it is not, it is included in the XCE mod pack. Quote Link to comment Share on other sites More sharing options...
Rodmar18 Posted January 29, 2018 Share Posted January 29, 2018 Hello, Thank you for this mod that addresses a nice, long-lasting Vanilla bug (Xenopaedia telling of Rapid-Fire weapons, and the turret launching single-shot, 3-radius AoE, incendiary "rockets" (for laser, plasma and MAG alike)!!! However, I recently downloaded the X:CE Mod Pack, and the file 'vehicleWeapons_gc.xml' in "Armoured Assault!" still defines the MAGSTORM ammo as being "incendiary" (at line 115). Imho, it should be "kinetic", as the cannon spits a swarm of alien material needles. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 18, 2018 Author Share Posted August 18, 2018 This mod has been re-uploaded to the forum and can be accessed through the Downloads tab. Quote Link to comment Share on other sites More sharing options...
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