kabill Posted November 6, 2014 Author Share Posted November 6, 2014 what bravery are you running your soldiers with, on average, when you test these things?do you still get bravery points after recovery from panic state? I don't test with specific values. Any testing I do is done 'organically' within the context of a normal game. Regarding your second question, I'm not sure whether you mean stat buffs (i.e. at the end of the mission) or morale recovery (i.e. an immediate buff to take the soldier out of the panic range). But the answer is yes in either case. Indeed, soldiers can gain up to two rather than only one point of bravery per mission using this mod (to compensate for bravery increases being otherwise few and far between. If I could, I'd have it increase 2 points/panic but that's not possible to do sadly). Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 11, 2014 Share Posted November 11, 2014 kabill, isn't it possible to make separate sounds for teleport and psi attack? Drives me crazy I remember I saw a discussion somewhere but can't remember what was said... Just have tried to do this but looks like teleport sound is hardcoded to be the same as psi attack Quote Link to comment Share on other sites More sharing options...
kabill Posted November 11, 2014 Author Share Posted November 11, 2014 I'm fairly certain this would be possible if you had a sound file to replace it with. Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 11, 2014 Share Posted November 11, 2014 doesn't work for me in the sounds_gc.xml, I change "PsionicPower" sound to a new .ogg file, it works but teleport sound changes the same way (and I don't see explicit setting for a teleport sound anywhere) Quote Link to comment Share on other sites More sharing options...
kabill Posted November 11, 2014 Author Share Posted November 11, 2014 In psionicpowers_gc you can change the sound that plays when one is used. So you'd need to leave the PsionicPower sound alone in sounds_gc (for the teleport sound) and make some new ones which you then tie to psionic attacks in psionicpowers_gc. Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 11, 2014 Share Posted November 11, 2014 missed that! It worked, probably I'll include this change into my mod edition and will share it in a separate thread Quote Link to comment Share on other sites More sharing options...
Hetsin Posted November 26, 2014 Share Posted November 26, 2014 This may be out of line or out of the project's scope, but has any thought been given to giving bonus/malus morale to weapons and/or armor, if it isn't already? The reasoning being that your soldiers start out very vulnerable ("You go first. No! You go first!"), but as they get better equipment they should feel more secure in their ability to handle missions, a gain in morale in the same way that having a competent leader around would have. Quote Link to comment Share on other sites More sharing options...
kabill Posted November 27, 2014 Author Share Posted November 27, 2014 This may be out of line or out of the project's scope, but has any thought been given to giving bonus/malus morale to weapons and/or armor, if it isn't already? The reasoning being that your soldiers start out very vulnerable ("You go first. No! You go first!"), but as they get better equipment they should feel more secure in their ability to handle missions, a gain in morale in the same way that having a competent leader around would have. Probably not something I'd want to include for this mod specifically, but it would be easy enough to make a small mod that added bravery bonuses for armour (can only do it for armour though). Quote Link to comment Share on other sites More sharing options...
kabill Posted July 11, 2015 Author Share Posted July 11, 2015 UPDATE! A new version (v3.1) of this mod has been released. Changelog: - Reintroduced morale recovery at a rate of 3 points/turn. - Increased the morale damage caused by injury and suppression to values comparable with the vanilla game. - Caesan Psions now use Paralyse instead of Berserk (haven't checked this is working but I've been informed by others that it should). Comments and feedback are welcome as always. Quote Link to comment Share on other sites More sharing options...
drages Posted July 11, 2015 Share Posted July 11, 2015 What does Paralyse do in the game anyway? Quote Link to comment Share on other sites More sharing options...
kabill Posted July 11, 2015 Author Share Posted July 11, 2015 Paralyse strips the target of their TUs for a turn so they can't do anything. Quote Link to comment Share on other sites More sharing options...
Dr. Somgosomgo Posted March 28, 2016 Share Posted March 28, 2016 Sounds great. Will give feedback once I get to play it. As a side note, the thread appears rather dead. Quote Link to comment Share on other sites More sharing options...
Charon Posted May 14, 2016 Share Posted May 14, 2016 Hi, kabill. Can i use your different colored psi attacks for my mod, or other mods ? Quote Link to comment Share on other sites More sharing options...
kabill Posted May 17, 2016 Author Share Posted May 17, 2016 Hi, kabill. Can i use your different colored psi attacks for my mod, or other mods ? I'd appreciate a credit for it but otherwise, sure! Quote Link to comment Share on other sites More sharing options...
Charon Posted May 17, 2016 Share Posted May 17, 2016 Already done, thx Quote Link to comment Share on other sites More sharing options...
Rodmar18 Posted March 2, 2018 Share Posted March 2, 2018 Thank you for the mod. I just added a very small Safety in Numbers bonus, because it feels so realistic. I put 2 for COs and 1 for lower ranks, so that it shouldn't break your balance too much, save for the final assault of the Command room, when all the squad is close together, but even so, a +18 max bonus is welcome when several of them are half dead and near panicking, and 2 or 3 psi-able Aliens are still entrenched inside the room (playing with UFO and crew diversity as well). Quote Link to comment Share on other sites More sharing options...
kabill Posted August 18, 2018 Author Share Posted August 18, 2018 This mod has been re-uploaded to the forums and can be accessed through the Downloads tab. Quote Link to comment Share on other sites More sharing options...
Epervier Posted September 3, 2023 Share Posted September 3, 2023 Link no work ! Quote Link to comment Share on other sites More sharing options...
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