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Any way to see the full Xenopedia?


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So I finished the game. Loved it - hats off to the devs!

BUT there were about 3 techs that I didn't manage to research before I HAD to play the endgame (as too many countries were failing).

And to be honest, I've played the game enough for now. Likely will binge on it again, but that may be a year or two away.

So is there any way I can see the entries (with images - such lovely paintings!) for the remaining techs? Any cheats that I can use to give myself more research or time on one of my last savegames, or anywhere where the full Xenopedia can be viewed externally instead?

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Well you could look at the sticky post at the top of this forum entitled 'Tech Tree Overview' where the whole tech tree has been laid out in an image by a forum member.

That will give you an overview of the tech tree but doesn't use the in game artwork.

As kabill says the only way to see that at the moment is to go and look in the game files.

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You can also try this to get everything visible in the Xenopedia when you start a new game (I didn't test it though):

1. Go to your game install directory. Find the scripts folder inside the assets folder. Find the file "_basebuilt.lua".

2. Back-up the file.

3. Open the file in a text editor.

4. Copy and paste the following into the file:

UnlockKnowledge( ""airplane.human.shrike"" );

UnlockManufacture( ""ManTech.Shrike"" );

UnlockKnowledge( ""airplane.human.valkyrie"" );

UnlockManufacture( ""ManTech.Valkyrie"" );

UnlockKnowledge( ""airplane.human.mig31"" );

UnlockManufacture( ""ManTech.MiG32"" );

UnlockKnowledge( ""airplane.human.fury"" );

UnlockKnowledge( ""Researches.SingularityTorpedo"" );

UnlockManufacture( ""ManTech.Fury"" );

UnlockItem(""AV.SINGULARITYTORP"");

UnlockKnowledge( ""airplane.human.corsair"" );

UnlockManufacture( ""ManTech.Corsair"" );

UnlockKnowledge( ""airplane.human.marauder"" );

UnlockManufacture( ""ManTech.Marauder"" );

UnlockKnowledge( ""armour.buzzard"" );

UnlockManufacture( ""ManTech.Buzzard"" );

UnlockKnowledge( ""armour.predator"" );

UnlockManufacture( ""ManTech.Predator"" );

UnlockKnowledge( ""armour.sentinel"" );

UnlockManufacture( ""ManTech.Sentinel"" );

UnlockKnowledge( ""armour.wolf"" );

UnlockManufacture( ""ManTech.Wolf"" );

UnlockKnowledge( ""Researches.QuantumCryptologyCentre"" );

UnlockBuilding( ""QuantumCryptologyCenter"" );

UnlockKnowledge( ""Researches.AssaultShield"" );

ReplaceItem(""weapon.combatshield"",""weapon.assaultshield"");

UnlockKnowledge( ""Researches.BaseUpgrade"" );

UnlockBuilding(""NanotechWorkshop"");

UnlockBuilding(""QuantumLaboratory"");

SetCurrentLaboratoryLevel(1);

SetCurrentWorkshopLevel(1);

SetCurrentBackgroundLevel(""2"");

UnlockItem(""weapon.grenade.shock"");

UnlockKnowledge( ""Researches.ElectroshockGrenade"" );

UnlockKnowledge( ""Researches.MAGWeaponry"" );

UnlockManufacture( ""ManTech.MAGpistol"" );

UnlockManufacture( ""ManTech.MAGcarbine"" );

UnlockManufacture( ""ManTech.MAGrifle"" );

UnlockManufacture( ""ManTech.MAGprecision"" );

UnlockItem(""ammo.MAG.MAGclip"");

UnlockKnowledge( ""Researches.ParticleBeam"" );

UnlockManufacture( ""ManTech.ParticleBeam"" );

UnlockItem(""ammo.ballistic.particlebeam"");

UnlockKnowledge( ""Researches.AlienBiology"" );

SetGameObjective( ""Objectives.Objective4"" );

"

UnlockKnowledge( ""Researches.AlienInvasion"" );

SetGameObjective( ""Objectives.Objective1"" );

UnlockKnowledge( ""Researches.AlienLeaderInterrogation"" );

SetGameObjective( ""Objectives.Objective10"" );

UnlockKnowledge( ""Researches.AlienInterrogation"" );

SetGameObjective( ""Objectives.Objective6"" );

UnlockKnowledge( ""Researches.AlienOfficerInterrogation"" );

SetGameObjective( ""Objectives.Objective8"" );

UnlockKnowledge( ""Researches.AndronDisassembly"" );

AddDamageBonus( ""Andron"", 0 );

UnlockKnowledge( ""Researches.CaesanAutopsy"" );

AddDamageBonus( ""Caesan"", 0 );

UnlockKnowledge( ""Researches.CaesanVivisection"" );

AddDamageBonus( ""Caesan"", 10 );

UnlockKnowledge( ""Researches.HarridanAutopsy"" );

AddDamageBonus( ""Harridan"", 0 );

UnlockKnowledge( ""Researches.HarridanVivisection"" );

AddDamageBonus( ""Harridan"", 10 );

UnlockKnowledge( ""Researches.OperationEndgame"" );

UnlockFinalMission();

SetGameObjective( ""Objectives.Objective13"" );

UnlockKnowledge( ""Researches.PraetorAutopsy"" );

AddDamageBonus( ""Praetor"", 0 );

UnlockKnowledge( ""Researches.PraetorInterrogation"" );

SetGameObjective( ""Objectives.Objective12"" );

AddDamageBonus( ""Praetor"", 10 );

UnlockKnowledge( ""Researches.ReaperAutopsy"" );

AddDamageBonus( ""Reaper"", 0 );

UnlockKnowledge( ""Researches.ReaperVivisection"" );

AddDamageBonus( ""Reaper"", 10 );

UnlockKnowledge( ""Researches.ScuttlerDisassembly"" );

AddDamageBonus( ""Scuttler"", 10 );

UnlockKnowledge( ""Researches.SebillianAutopsy"" );

AddDamageBonus( ""Sebillian"", 0 );

UnlockKnowledge( ""Researches.SebillianVivisection"" );

AddDamageBonus( ""Sebillian"", 10 );

ReplaceItem(""weapon.grenade.medipack"",""weapon.grenade.advancedmedipack"");

UnlockKnowledge( ""Researches.WraithAutopsy"" );

AddDamageBonus( ""Wraith"", 0 );

UnlockKnowledge( ""Researches.WraithVivisection"" );

AddDamageBonus( ""Wraith"", 10 );

UnlockKnowledge( ""Researches.Alenium"" );

OnAleniumResearched();

UnlockKnowledge( ""Researches.AlienAlloyFabrication"" );

SetCurrentBackgroundLevel(""1"");

UnlockKnowledge( "Researches.AlienAlloyHardening" );

UnlockKnowledge( "Researches.AlienAlloys" );

UnlockKnowledge( "Researches.AlienAntigravityGenerator" );

UnlockKnowledge( "Researches.AlienBaseFacilities" );

UnlockKnowledge( "Researches.AlienCommunicationArray" );

UnlockKnowledge( "Researches.AlienElectronics" );

UnlockKnowledge( "Researches.AlienHeavyPlasmaRifle" );

UnlockKnowledge( "Researches.AlienHyperdrive" );

UnlockKnowledge( "Researches.AlienSniperPlasma" );

UnlockKnowledge( "Researches.AlienBattleRifle" );

UnlockKnowledge( "Researches.AlienPlasmaCannon" );

UnlockKnowledge( "Researches.AlienPlasmaPistol" );

UnlockKnowledge( "Researches.AlienPlasmaRifle" );

UnlockKnowledge( "Researches.AlienAssaultPlasma" );

UnlockKnowledge( "Researches.AlienPlasmaTechnology" );

UnlockKnowledge( "Researches.AlienReactor" );

UnlockKnowledge( ""Researches.AlienFusionReactor"" );

SetCurrentBackgroundLevel(""3"");

UnlockKnowledge( "Researches.AlienSingularityCore" );

UnlockKnowledge( "Researches.AlienSingularityGrenade" );

UnlockKnowledge( "Researches.DirectionalThrusterArray" );

UnlockKnowledge( ""Researches.StunWeapons"" );

UnlockItem(""weapon.grenade.shockbaton"");

UnlockItem(""weapon.grenade.stun"");

UnlockItem(""weapon.rocket.stun"");

UnlockKnowledge( ""VEHICLE.HYPERION"" );

UnlockManufacture( ""ManTech.HyperionHovertank"" );

UnlockKnowledge( ""VEHICLE.HUNTER"" );

UnlockKnowledge( ""Researches.HunterMissiles"" );

UnlockManufacture( ""ManTech.Hunter"" );

UnlockItem(""VV.ROCKET"");

UnlockKnowledge( ""VEHICLE.SCIMITAR"" );

UnlockManufacture( ""ManTech.ScimitarSupportTank"" );

UnlockKnowledge( ""Researches.RapidFirePlasmas"" );

UnlockKnowledge( ""AV.PLASMABLASTER"" );

UnlockManufacture( ""ManTech.Plasmacaster"" );

UnlockManufacture( ""ManTech.AV.PLASMABLASTER"" );

ReplaceItem(""AV.SCATTERLASER"",""AV.PLASMABLASTER"");

UnlockKnowledge( ""Researches.PlasmaBolt"" );

UnlockItem(""VV.PLASMABOLT"");

UnlockBuilding( ""PlasmaTurret"" );

SetCurrentTurretLevel(2);

UnlockKnowledge( ""Researches.LaserWeaponry"" );

UnlockManufacture( ""ManTech.Laserpistol"" );

UnlockManufacture( ""ManTech.Lasercarbine"" );

UnlockManufacture( ""ManTech.Laserrifle"" );

UnlockManufacture( ""ManTech.Precisionlaser"" );

UnlockItem(""ammo.laser.lasercell"");

"

UnlockKnowledge( ""Researches.PlasmaWeaponry"" );

UnlockKnowledge( ""Researches.AlienPlasmaCannon"" );

UnlockItem(""ammo.plasma.plasmacell"");

UnlockManufacture( ""ManTech.Plasmapistol"" );

UnlockManufacture( ""ManTech.Plasmacarbine"" );

UnlockManufacture( ""ManTech.Plasmarifle"" );

UnlockManufacture( ""ManTech.Precisionplasma"" );

UnlockKnowledge( ""Researches.RapidFireLasers"" );

UnlockKnowledge(""AV.SCATTERLASER"");

UnlockManufacture( ""ManTech.Scatterlaser"" );

ReplaceItem(""AV.AUTOCANNON"",""AV.SCATTERLASER"");

UnlockItem(""VV.PULSELASER"");

UnlockKnowledge( ""Researches.PulseLasers"" );

UnlockBuilding( ""LaserTurret"" );

SetCurrentTurretLevel(1);

UnlockKnowledge( ""Researches.LightDroneWreckage"" );

AddDamageBonus( ""Lightdrone"", 0 );

UnlockKnowledge( ""Researches.MediumDroneWreckage"" );

AddDamageBonus( ""Mediumdrone"", 0 );

UnlockKnowledge( ""Researches.HeavyDroneWreckage"" );

AddDamageBonus( ""Heavydrone"", 0 );

UnlockKnowledge( ""armour.jackal"" );

UnlockManufacture( ""ManTech.Jackal"" );

UnlockKnowledge( ""Researches.AleniumExplosives"" );

UnlockKnowledge( ""Researches.AleniumWarheads"" );

UnlockKnowledge( ""AV.ALENIUMMISSILE"" );

UnlockKnowledge( ""AV.ALENIUMTORP"" );

ReplaceItem(""AV.SIDEWINDER"",""AV.ALENIUMMISSILE"");

ReplaceItem(""AV.AVALANCHE"",""AV.ALENIUMTORP"");

ReplaceItem(""weapon.grenade.frag"",""weapon.grenade.alenium"");

ReplaceItem(""weapon.rocket.frag"",""weapon.rocket.alenium"");

UnlockKnowledge( ""Researches.PlasmaExplosives"" );

UnlockKnowledge( ""Researches.PlasmaWarheads"" );

UnlockKnowledge( ""AV.PLASMAMISSILE"" );

UnlockKnowledge( ""AV.PLASMATORP"" );

ReplaceItem(""AV.ALENIUMMISSILE"",""AV.PLASMAMISSILE"");

ReplaceItem(""weapon.explosive.C4"",""weapon.explosive.plasma"");

ReplaceItem(""AV.ALENIUMTORP"",""AV.PLASMATORP"");

ReplaceItem(""weapon.grenade.alenium"",""weapon.grenade.plasma"");

ReplaceItem(""weapon.rocket.alenium"",""weapon.rocket.plasma"");

UnlockKnowledge( ""Researches.FusionExplosives"" );

UnlockKnowledge( ""Researches.FusionWarheads"" );

UnlockKnowledge( ""AV.HYPERMISSILE"" );

UnlockKnowledge( ""AV.FUSIONTORP"" );

ReplaceItem(""AV.PLASMAMISSILE"",""AV.HYPERMISSILE"");

ReplaceItem(""AV.PLASMATORP"",""AV.FUSIONTORP"");

ReplaceItem(""weapon.grenade.plasma"",""weapon.grenade.fusion"");

ReplaceItem(""weapon.rocket.plasma"",""weapon.rocket.fusion"");

UnlockKnowledge( ""Researches.RapidFireMAGs"" );

UnlockKnowledge( ""AV.MAGSTORM"" );

UnlockManufacture( ""ManTech.MAGSTORM"" );

ReplaceItem(""AV.PLASMABLASTER"",""AV.MAGSTORM"");

UnlockKnowledge( ""Researches.MAGrailgun"" );

UnlockItem(""VV.MAC"");

UnlockBuilding( ""MAGTurret"" );

SetCurrentTurretLevel(3);

UnlockKnowledge( "airplane.alien.lightscout" );

UnlockKnowledge( "airplane.alien.scout" );

UnlockKnowledge( "airplane.alien.corvette" );

UnlockKnowledge( "airplane.alien.landingship" );

UnlockKnowledge( "airplane.alien.cruiser" );

UnlockKnowledge( "airplane.alien.carrier" );

UnlockKnowledge( "airplane.alien.battleship" );

UnlockKnowledge( "airplane.alien.fighter" );

UnlockKnowledge( "airplane.alien.heavyfighter" );

UnlockKnowledge( "airplane.alien.interceptor" );

UnlockKnowledge( "airplane.alien.bomber" );

UnlockKnowledge( "airplane.alien.strikecruiser" );

5. Save the file.

6. Start a new game. Once you place your first base, all the Xenopedia should be unlocked.

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  • 4 years later...
On 7/21/2014 at 1:32 AM, BuzuBuzu said:

You can also try this to get everything visible in the Xenopedia when you start a new game (I didn't test it though):

1. Go to your game install directory. Find the scripts folder inside the assets folder. Find the file "_basebuilt.lua".

2. Back-up the file.

3. Open the file in a text editor.

4. Copy and paste the following into the file:

  Hide contents

UnlockKnowledge( ""airplane.human.shrike"" );

UnlockManufacture( ""ManTech.Shrike"" );

UnlockKnowledge( ""airplane.human.valkyrie"" );

UnlockManufacture( ""ManTech.Valkyrie"" );

UnlockKnowledge( ""airplane.human.mig31"" );

UnlockManufacture( ""ManTech.MiG32"" );

UnlockKnowledge( ""airplane.human.fury"" );

UnlockKnowledge( ""Researches.SingularityTorpedo"" );

UnlockManufacture( ""ManTech.Fury"" );

UnlockItem(""AV.SINGULARITYTORP"");

UnlockKnowledge( ""airplane.human.corsair"" );

UnlockManufacture( ""ManTech.Corsair"" );

UnlockKnowledge( ""airplane.human.marauder"" );

UnlockManufacture( ""ManTech.Marauder"" );

UnlockKnowledge( ""armour.buzzard"" );

UnlockManufacture( ""ManTech.Buzzard"" );

UnlockKnowledge( ""armour.predator"" );

UnlockManufacture( ""ManTech.Predator"" );

UnlockKnowledge( ""armour.sentinel"" );

UnlockManufacture( ""ManTech.Sentinel"" );

UnlockKnowledge( ""armour.wolf"" );

UnlockManufacture( ""ManTech.Wolf"" );

UnlockKnowledge( ""Researches.QuantumCryptologyCentre"" );

UnlockBuilding( ""QuantumCryptologyCenter"" );

UnlockKnowledge( ""Researches.AssaultShield"" );

ReplaceItem(""weapon.combatshield"",""weapon.assaultshield"");

UnlockKnowledge( ""Researches.BaseUpgrade"" );

UnlockBuilding(""NanotechWorkshop"");

UnlockBuilding(""QuantumLaboratory"");

SetCurrentLaboratoryLevel(1);

SetCurrentWorkshopLevel(1);

SetCurrentBackgroundLevel(""2"");

UnlockItem(""weapon.grenade.shock"");

UnlockKnowledge( ""Researches.ElectroshockGrenade"" );

UnlockKnowledge( ""Researches.MAGWeaponry"" );

UnlockManufacture( ""ManTech.MAGpistol"" );

UnlockManufacture( ""ManTech.MAGcarbine"" );

UnlockManufacture( ""ManTech.MAGrifle"" );

UnlockManufacture( ""ManTech.MAGprecision"" );

UnlockItem(""ammo.MAG.MAGclip"");

UnlockKnowledge( ""Researches.ParticleBeam"" );

UnlockManufacture( ""ManTech.ParticleBeam"" );

UnlockItem(""ammo.ballistic.particlebeam"");

UnlockKnowledge( ""Researches.AlienBiology"" );

SetGameObjective( ""Objectives.Objective4"" );

"

UnlockKnowledge( ""Researches.AlienInvasion"" );

SetGameObjective( ""Objectives.Objective1"" );

UnlockKnowledge( ""Researches.AlienLeaderInterrogation"" );

SetGameObjective( ""Objectives.Objective10"" );

UnlockKnowledge( ""Researches.AlienInterrogation"" );

SetGameObjective( ""Objectives.Objective6"" );

UnlockKnowledge( ""Researches.AlienOfficerInterrogation"" );

SetGameObjective( ""Objectives.Objective8"" );

UnlockKnowledge( ""Researches.AndronDisassembly"" );

AddDamageBonus( ""Andron"", 0 );

UnlockKnowledge( ""Researches.CaesanAutopsy"" );

AddDamageBonus( ""Caesan"", 0 );

UnlockKnowledge( ""Researches.CaesanVivisection"" );

AddDamageBonus( ""Caesan"", 10 );

UnlockKnowledge( ""Researches.HarridanAutopsy"" );

AddDamageBonus( ""Harridan"", 0 );

UnlockKnowledge( ""Researches.HarridanVivisection"" );

AddDamageBonus( ""Harridan"", 10 );

UnlockKnowledge( ""Researches.OperationEndgame"" );

UnlockFinalMission();

SetGameObjective( ""Objectives.Objective13"" );

UnlockKnowledge( ""Researches.PraetorAutopsy"" );

AddDamageBonus( ""Praetor"", 0 );

UnlockKnowledge( ""Researches.PraetorInterrogation"" );

SetGameObjective( ""Objectives.Objective12"" );

AddDamageBonus( ""Praetor"", 10 );

UnlockKnowledge( ""Researches.ReaperAutopsy"" );

AddDamageBonus( ""Reaper"", 0 );

UnlockKnowledge( ""Researches.ReaperVivisection"" );

AddDamageBonus( ""Reaper"", 10 );

UnlockKnowledge( ""Researches.ScuttlerDisassembly"" );

AddDamageBonus( ""Scuttler"", 10 );

UnlockKnowledge( ""Researches.SebillianAutopsy"" );

AddDamageBonus( ""Sebillian"", 0 );

UnlockKnowledge( ""Researches.SebillianVivisection"" );

AddDamageBonus( ""Sebillian"", 10 );

ReplaceItem(""weapon.grenade.medipack"",""weapon.grenade.advancedmedipack"");

UnlockKnowledge( ""Researches.WraithAutopsy"" );

AddDamageBonus( ""Wraith"", 0 );

UnlockKnowledge( ""Researches.WraithVivisection"" );

AddDamageBonus( ""Wraith"", 10 );

UnlockKnowledge( ""Researches.Alenium"" );

OnAleniumResearched();

UnlockKnowledge( ""Researches.AlienAlloyFabrication"" );

SetCurrentBackgroundLevel(""1"");

UnlockKnowledge( "Researches.AlienAlloyHardening" );

UnlockKnowledge( "Researches.AlienAlloys" );

UnlockKnowledge( "Researches.AlienAntigravityGenerator" );

UnlockKnowledge( "Researches.AlienBaseFacilities" );

UnlockKnowledge( "Researches.AlienCommunicationArray" );

UnlockKnowledge( "Researches.AlienElectronics" );

UnlockKnowledge( "Researches.AlienHeavyPlasmaRifle" );

UnlockKnowledge( "Researches.AlienHyperdrive" );

UnlockKnowledge( "Researches.AlienSniperPlasma" );

UnlockKnowledge( "Researches.AlienBattleRifle" );

UnlockKnowledge( "Researches.AlienPlasmaCannon" );

UnlockKnowledge( "Researches.AlienPlasmaPistol" );

UnlockKnowledge( "Researches.AlienPlasmaRifle" );

UnlockKnowledge( "Researches.AlienAssaultPlasma" );

UnlockKnowledge( "Researches.AlienPlasmaTechnology" );

UnlockKnowledge( "Researches.AlienReactor" );

UnlockKnowledge( ""Researches.AlienFusionReactor"" );

SetCurrentBackgroundLevel(""3"");

UnlockKnowledge( "Researches.AlienSingularityCore" );

UnlockKnowledge( "Researches.AlienSingularityGrenade" );

UnlockKnowledge( "Researches.DirectionalThrusterArray" );

UnlockKnowledge( ""Researches.StunWeapons"" );

UnlockItem(""weapon.grenade.shockbaton"");

UnlockItem(""weapon.grenade.stun"");

UnlockItem(""weapon.rocket.stun"");

UnlockKnowledge( ""VEHICLE.HYPERION"" );

UnlockManufacture( ""ManTech.HyperionHovertank"" );

UnlockKnowledge( ""VEHICLE.HUNTER"" );

UnlockKnowledge( ""Researches.HunterMissiles"" );

UnlockManufacture( ""ManTech.Hunter"" );

UnlockItem(""VV.ROCKET"");

UnlockKnowledge( ""VEHICLE.SCIMITAR"" );

UnlockManufacture( ""ManTech.ScimitarSupportTank"" );

UnlockKnowledge( ""Researches.RapidFirePlasmas"" );

UnlockKnowledge( ""AV.PLASMABLASTER"" );

UnlockManufacture( ""ManTech.Plasmacaster"" );

UnlockManufacture( ""ManTech.AV.PLASMABLASTER"" );

ReplaceItem(""AV.SCATTERLASER"",""AV.PLASMABLASTER"");

UnlockKnowledge( ""Researches.PlasmaBolt"" );

UnlockItem(""VV.PLASMABOLT"");

UnlockBuilding( ""PlasmaTurret"" );

SetCurrentTurretLevel(2);

UnlockKnowledge( ""Researches.LaserWeaponry"" );

UnlockManufacture( ""ManTech.Laserpistol"" );

UnlockManufacture( ""ManTech.Lasercarbine"" );

UnlockManufacture( ""ManTech.Laserrifle"" );

UnlockManufacture( ""ManTech.Precisionlaser"" );

UnlockItem(""ammo.laser.lasercell"");

"

UnlockKnowledge( ""Researches.PlasmaWeaponry"" );

UnlockKnowledge( ""Researches.AlienPlasmaCannon"" );

UnlockItem(""ammo.plasma.plasmacell"");

UnlockManufacture( ""ManTech.Plasmapistol"" );

UnlockManufacture( ""ManTech.Plasmacarbine"" );

UnlockManufacture( ""ManTech.Plasmarifle"" );

UnlockManufacture( ""ManTech.Precisionplasma"" );

UnlockKnowledge( ""Researches.RapidFireLasers"" );

UnlockKnowledge(""AV.SCATTERLASER"");

UnlockManufacture( ""ManTech.Scatterlaser"" );

ReplaceItem(""AV.AUTOCANNON"",""AV.SCATTERLASER"");

UnlockItem(""VV.PULSELASER"");

UnlockKnowledge( ""Researches.PulseLasers"" );

UnlockBuilding( ""LaserTurret"" );

SetCurrentTurretLevel(1);

UnlockKnowledge( ""Researches.LightDroneWreckage"" );

AddDamageBonus( ""Lightdrone"", 0 );

UnlockKnowledge( ""Researches.MediumDroneWreckage"" );

AddDamageBonus( ""Mediumdrone"", 0 );

UnlockKnowledge( ""Researches.HeavyDroneWreckage"" );

AddDamageBonus( ""Heavydrone"", 0 );

UnlockKnowledge( ""armour.jackal"" );

UnlockManufacture( ""ManTech.Jackal"" );

UnlockKnowledge( ""Researches.AleniumExplosives"" );

UnlockKnowledge( ""Researches.AleniumWarheads"" );

UnlockKnowledge( ""AV.ALENIUMMISSILE"" );

UnlockKnowledge( ""AV.ALENIUMTORP"" );

ReplaceItem(""AV.SIDEWINDER"",""AV.ALENIUMMISSILE"");

ReplaceItem(""AV.AVALANCHE"",""AV.ALENIUMTORP"");

ReplaceItem(""weapon.grenade.frag"",""weapon.grenade.alenium"");

ReplaceItem(""weapon.rocket.frag"",""weapon.rocket.alenium"");

UnlockKnowledge( ""Researches.PlasmaExplosives"" );

UnlockKnowledge( ""Researches.PlasmaWarheads"" );

UnlockKnowledge( ""AV.PLASMAMISSILE"" );

UnlockKnowledge( ""AV.PLASMATORP"" );

ReplaceItem(""AV.ALENIUMMISSILE"",""AV.PLASMAMISSILE"");

ReplaceItem(""weapon.explosive.C4"",""weapon.explosive.plasma"");

ReplaceItem(""AV.ALENIUMTORP"",""AV.PLASMATORP"");

ReplaceItem(""weapon.grenade.alenium"",""weapon.grenade.plasma"");

ReplaceItem(""weapon.rocket.alenium"",""weapon.rocket.plasma"");

UnlockKnowledge( ""Researches.FusionExplosives"" );

UnlockKnowledge( ""Researches.FusionWarheads"" );

UnlockKnowledge( ""AV.HYPERMISSILE"" );

UnlockKnowledge( ""AV.FUSIONTORP"" );

ReplaceItem(""AV.PLASMAMISSILE"",""AV.HYPERMISSILE"");

ReplaceItem(""AV.PLASMATORP"",""AV.FUSIONTORP"");

ReplaceItem(""weapon.grenade.plasma"",""weapon.grenade.fusion"");

ReplaceItem(""weapon.rocket.plasma"",""weapon.rocket.fusion"");

UnlockKnowledge( ""Researches.RapidFireMAGs"" );

UnlockKnowledge( ""AV.MAGSTORM"" );

UnlockManufacture( ""ManTech.MAGSTORM"" );

ReplaceItem(""AV.PLASMABLASTER"",""AV.MAGSTORM"");

UnlockKnowledge( ""Researches.MAGrailgun"" );

UnlockItem(""VV.MAC"");

UnlockBuilding( ""MAGTurret"" );

SetCurrentTurretLevel(3);

UnlockKnowledge( "airplane.alien.lightscout" );

UnlockKnowledge( "airplane.alien.scout" );

UnlockKnowledge( "airplane.alien.corvette" );

UnlockKnowledge( "airplane.alien.landingship" );

UnlockKnowledge( "airplane.alien.cruiser" );

UnlockKnowledge( "airplane.alien.carrier" );

UnlockKnowledge( "airplane.alien.battleship" );

UnlockKnowledge( "airplane.alien.fighter" );

UnlockKnowledge( "airplane.alien.heavyfighter" );

UnlockKnowledge( "airplane.alien.interceptor" );

UnlockKnowledge( "airplane.alien.bomber" );

UnlockKnowledge( "airplane.alien.strikecruiser" );

5. Save the file.

6. Start a new game. Once you place your first base, all the Xenopedia should be unlocked.

I've tried this and... it didn't work...

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