ingolfson Posted July 18, 2014 Share Posted July 18, 2014 So I finished the game. Loved it - hats off to the devs! BUT there were about 3 techs that I didn't manage to research before I HAD to play the endgame (as too many countries were failing). And to be honest, I've played the game enough for now. Likely will binge on it again, but that may be a year or two away. So is there any way I can see the entries (with images - such lovely paintings!) for the remaining techs? Any cheats that I can use to give myself more research or time on one of my last savegames, or anywhere where the full Xenopedia can be viewed externally instead? Quote Link to comment Share on other sites More sharing options...
kabill Posted July 18, 2014 Share Posted July 18, 2014 Well, you could read the entries in xenopedia.xml and you can see the pictures in the assets/xenopedia file. However, you can't see them together outside of the game. Quote Link to comment Share on other sites More sharing options...
ingolfson Posted July 18, 2014 Author Share Posted July 18, 2014 That's fair enough - thanks! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 18, 2014 Share Posted July 18, 2014 Well you could look at the sticky post at the top of this forum entitled 'Tech Tree Overview' where the whole tech tree has been laid out in an image by a forum member. That will give you an overview of the tech tree but doesn't use the in game artwork. As kabill says the only way to see that at the moment is to go and look in the game files. Quote Link to comment Share on other sites More sharing options...
BuzuBuzu Posted July 21, 2014 Share Posted July 21, 2014 You can also try this to get everything visible in the Xenopedia when you start a new game (I didn't test it though): 1. Go to your game install directory. Find the scripts folder inside the assets folder. Find the file "_basebuilt.lua". 2. Back-up the file. 3. Open the file in a text editor. 4. Copy and paste the following into the file: UnlockKnowledge( ""airplane.human.shrike"" ); UnlockManufacture( ""ManTech.Shrike"" ); UnlockKnowledge( ""airplane.human.valkyrie"" ); UnlockManufacture( ""ManTech.Valkyrie"" ); UnlockKnowledge( ""airplane.human.mig31"" ); UnlockManufacture( ""ManTech.MiG32"" ); UnlockKnowledge( ""airplane.human.fury"" ); UnlockKnowledge( ""Researches.SingularityTorpedo"" ); UnlockManufacture( ""ManTech.Fury"" ); UnlockItem(""AV.SINGULARITYTORP""); UnlockKnowledge( ""airplane.human.corsair"" ); UnlockManufacture( ""ManTech.Corsair"" ); UnlockKnowledge( ""airplane.human.marauder"" ); UnlockManufacture( ""ManTech.Marauder"" ); UnlockKnowledge( ""armour.buzzard"" ); UnlockManufacture( ""ManTech.Buzzard"" ); UnlockKnowledge( ""armour.predator"" ); UnlockManufacture( ""ManTech.Predator"" ); UnlockKnowledge( ""armour.sentinel"" ); UnlockManufacture( ""ManTech.Sentinel"" ); UnlockKnowledge( ""armour.wolf"" ); UnlockManufacture( ""ManTech.Wolf"" ); UnlockKnowledge( ""Researches.QuantumCryptologyCentre"" ); UnlockBuilding( ""QuantumCryptologyCenter"" ); UnlockKnowledge( ""Researches.AssaultShield"" ); ReplaceItem(""weapon.combatshield"",""weapon.assaultshield""); UnlockKnowledge( ""Researches.BaseUpgrade"" ); UnlockBuilding(""NanotechWorkshop""); UnlockBuilding(""QuantumLaboratory""); SetCurrentLaboratoryLevel(1); SetCurrentWorkshopLevel(1); SetCurrentBackgroundLevel(""2""); UnlockItem(""weapon.grenade.shock""); UnlockKnowledge( ""Researches.ElectroshockGrenade"" ); UnlockKnowledge( ""Researches.MAGWeaponry"" ); UnlockManufacture( ""ManTech.MAGpistol"" ); UnlockManufacture( ""ManTech.MAGcarbine"" ); UnlockManufacture( ""ManTech.MAGrifle"" ); UnlockManufacture( ""ManTech.MAGprecision"" ); UnlockItem(""ammo.MAG.MAGclip""); UnlockKnowledge( ""Researches.ParticleBeam"" ); UnlockManufacture( ""ManTech.ParticleBeam"" ); UnlockItem(""ammo.ballistic.particlebeam""); UnlockKnowledge( ""Researches.AlienBiology"" ); SetGameObjective( ""Objectives.Objective4"" ); " UnlockKnowledge( ""Researches.AlienInvasion"" ); SetGameObjective( ""Objectives.Objective1"" ); UnlockKnowledge( ""Researches.AlienLeaderInterrogation"" ); SetGameObjective( ""Objectives.Objective10"" ); UnlockKnowledge( ""Researches.AlienInterrogation"" ); SetGameObjective( ""Objectives.Objective6"" ); UnlockKnowledge( ""Researches.AlienOfficerInterrogation"" ); SetGameObjective( ""Objectives.Objective8"" ); UnlockKnowledge( ""Researches.AndronDisassembly"" ); AddDamageBonus( ""Andron"", 0 ); UnlockKnowledge( ""Researches.CaesanAutopsy"" ); AddDamageBonus( ""Caesan"", 0 ); UnlockKnowledge( ""Researches.CaesanVivisection"" ); AddDamageBonus( ""Caesan"", 10 ); UnlockKnowledge( ""Researches.HarridanAutopsy"" ); AddDamageBonus( ""Harridan"", 0 ); UnlockKnowledge( ""Researches.HarridanVivisection"" ); AddDamageBonus( ""Harridan"", 10 ); UnlockKnowledge( ""Researches.OperationEndgame"" ); UnlockFinalMission(); SetGameObjective( ""Objectives.Objective13"" ); UnlockKnowledge( ""Researches.PraetorAutopsy"" ); AddDamageBonus( ""Praetor"", 0 ); UnlockKnowledge( ""Researches.PraetorInterrogation"" ); SetGameObjective( ""Objectives.Objective12"" ); AddDamageBonus( ""Praetor"", 10 ); UnlockKnowledge( ""Researches.ReaperAutopsy"" ); AddDamageBonus( ""Reaper"", 0 ); UnlockKnowledge( ""Researches.ReaperVivisection"" ); AddDamageBonus( ""Reaper"", 10 ); UnlockKnowledge( ""Researches.ScuttlerDisassembly"" ); AddDamageBonus( ""Scuttler"", 10 ); UnlockKnowledge( ""Researches.SebillianAutopsy"" ); AddDamageBonus( ""Sebillian"", 0 ); UnlockKnowledge( ""Researches.SebillianVivisection"" ); AddDamageBonus( ""Sebillian"", 10 ); ReplaceItem(""weapon.grenade.medipack"",""weapon.grenade.advancedmedipack""); UnlockKnowledge( ""Researches.WraithAutopsy"" ); AddDamageBonus( ""Wraith"", 0 ); UnlockKnowledge( ""Researches.WraithVivisection"" ); AddDamageBonus( ""Wraith"", 10 ); UnlockKnowledge( ""Researches.Alenium"" ); OnAleniumResearched(); UnlockKnowledge( ""Researches.AlienAlloyFabrication"" ); SetCurrentBackgroundLevel(""1""); UnlockKnowledge( "Researches.AlienAlloyHardening" ); UnlockKnowledge( "Researches.AlienAlloys" ); UnlockKnowledge( "Researches.AlienAntigravityGenerator" ); UnlockKnowledge( "Researches.AlienBaseFacilities" ); UnlockKnowledge( "Researches.AlienCommunicationArray" ); UnlockKnowledge( "Researches.AlienElectronics" ); UnlockKnowledge( "Researches.AlienHeavyPlasmaRifle" ); UnlockKnowledge( "Researches.AlienHyperdrive" ); UnlockKnowledge( "Researches.AlienSniperPlasma" ); UnlockKnowledge( "Researches.AlienBattleRifle" ); UnlockKnowledge( "Researches.AlienPlasmaCannon" ); UnlockKnowledge( "Researches.AlienPlasmaPistol" ); UnlockKnowledge( "Researches.AlienPlasmaRifle" ); UnlockKnowledge( "Researches.AlienAssaultPlasma" ); UnlockKnowledge( "Researches.AlienPlasmaTechnology" ); UnlockKnowledge( "Researches.AlienReactor" ); UnlockKnowledge( ""Researches.AlienFusionReactor"" ); SetCurrentBackgroundLevel(""3""); UnlockKnowledge( "Researches.AlienSingularityCore" ); UnlockKnowledge( "Researches.AlienSingularityGrenade" ); UnlockKnowledge( "Researches.DirectionalThrusterArray" ); UnlockKnowledge( ""Researches.StunWeapons"" ); UnlockItem(""weapon.grenade.shockbaton""); UnlockItem(""weapon.grenade.stun""); UnlockItem(""weapon.rocket.stun""); UnlockKnowledge( ""VEHICLE.HYPERION"" ); UnlockManufacture( ""ManTech.HyperionHovertank"" ); UnlockKnowledge( ""VEHICLE.HUNTER"" ); UnlockKnowledge( ""Researches.HunterMissiles"" ); UnlockManufacture( ""ManTech.Hunter"" ); UnlockItem(""VV.ROCKET""); UnlockKnowledge( ""VEHICLE.SCIMITAR"" ); UnlockManufacture( ""ManTech.ScimitarSupportTank"" ); UnlockKnowledge( ""Researches.RapidFirePlasmas"" ); UnlockKnowledge( ""AV.PLASMABLASTER"" ); UnlockManufacture( ""ManTech.Plasmacaster"" ); UnlockManufacture( ""ManTech.AV.PLASMABLASTER"" ); ReplaceItem(""AV.SCATTERLASER"",""AV.PLASMABLASTER""); UnlockKnowledge( ""Researches.PlasmaBolt"" ); UnlockItem(""VV.PLASMABOLT""); UnlockBuilding( ""PlasmaTurret"" ); SetCurrentTurretLevel(2); UnlockKnowledge( ""Researches.LaserWeaponry"" ); UnlockManufacture( ""ManTech.Laserpistol"" ); UnlockManufacture( ""ManTech.Lasercarbine"" ); UnlockManufacture( ""ManTech.Laserrifle"" ); UnlockManufacture( ""ManTech.Precisionlaser"" ); UnlockItem(""ammo.laser.lasercell""); " UnlockKnowledge( ""Researches.PlasmaWeaponry"" ); UnlockKnowledge( ""Researches.AlienPlasmaCannon"" ); UnlockItem(""ammo.plasma.plasmacell""); UnlockManufacture( ""ManTech.Plasmapistol"" ); UnlockManufacture( ""ManTech.Plasmacarbine"" ); UnlockManufacture( ""ManTech.Plasmarifle"" ); UnlockManufacture( ""ManTech.Precisionplasma"" ); UnlockKnowledge( ""Researches.RapidFireLasers"" ); UnlockKnowledge(""AV.SCATTERLASER""); UnlockManufacture( ""ManTech.Scatterlaser"" ); ReplaceItem(""AV.AUTOCANNON"",""AV.SCATTERLASER""); UnlockItem(""VV.PULSELASER""); UnlockKnowledge( ""Researches.PulseLasers"" ); UnlockBuilding( ""LaserTurret"" ); SetCurrentTurretLevel(1); UnlockKnowledge( ""Researches.LightDroneWreckage"" ); AddDamageBonus( ""Lightdrone"", 0 ); UnlockKnowledge( ""Researches.MediumDroneWreckage"" ); AddDamageBonus( ""Mediumdrone"", 0 ); UnlockKnowledge( ""Researches.HeavyDroneWreckage"" ); AddDamageBonus( ""Heavydrone"", 0 ); UnlockKnowledge( ""armour.jackal"" ); UnlockManufacture( ""ManTech.Jackal"" ); UnlockKnowledge( ""Researches.AleniumExplosives"" ); UnlockKnowledge( ""Researches.AleniumWarheads"" ); UnlockKnowledge( ""AV.ALENIUMMISSILE"" ); UnlockKnowledge( ""AV.ALENIUMTORP"" ); ReplaceItem(""AV.SIDEWINDER"",""AV.ALENIUMMISSILE""); ReplaceItem(""AV.AVALANCHE"",""AV.ALENIUMTORP""); ReplaceItem(""weapon.grenade.frag"",""weapon.grenade.alenium""); ReplaceItem(""weapon.rocket.frag"",""weapon.rocket.alenium""); UnlockKnowledge( ""Researches.PlasmaExplosives"" ); UnlockKnowledge( ""Researches.PlasmaWarheads"" ); UnlockKnowledge( ""AV.PLASMAMISSILE"" ); UnlockKnowledge( ""AV.PLASMATORP"" ); ReplaceItem(""AV.ALENIUMMISSILE"",""AV.PLASMAMISSILE""); ReplaceItem(""weapon.explosive.C4"",""weapon.explosive.plasma""); ReplaceItem(""AV.ALENIUMTORP"",""AV.PLASMATORP""); ReplaceItem(""weapon.grenade.alenium"",""weapon.grenade.plasma""); ReplaceItem(""weapon.rocket.alenium"",""weapon.rocket.plasma""); UnlockKnowledge( ""Researches.FusionExplosives"" ); UnlockKnowledge( ""Researches.FusionWarheads"" ); UnlockKnowledge( ""AV.HYPERMISSILE"" ); UnlockKnowledge( ""AV.FUSIONTORP"" ); ReplaceItem(""AV.PLASMAMISSILE"",""AV.HYPERMISSILE""); ReplaceItem(""AV.PLASMATORP"",""AV.FUSIONTORP""); ReplaceItem(""weapon.grenade.plasma"",""weapon.grenade.fusion""); ReplaceItem(""weapon.rocket.plasma"",""weapon.rocket.fusion""); UnlockKnowledge( ""Researches.RapidFireMAGs"" ); UnlockKnowledge( ""AV.MAGSTORM"" ); UnlockManufacture( ""ManTech.MAGSTORM"" ); ReplaceItem(""AV.PLASMABLASTER"",""AV.MAGSTORM""); UnlockKnowledge( ""Researches.MAGrailgun"" ); UnlockItem(""VV.MAC""); UnlockBuilding( ""MAGTurret"" ); SetCurrentTurretLevel(3); UnlockKnowledge( "airplane.alien.lightscout" ); UnlockKnowledge( "airplane.alien.scout" ); UnlockKnowledge( "airplane.alien.corvette" ); UnlockKnowledge( "airplane.alien.landingship" ); UnlockKnowledge( "airplane.alien.cruiser" ); UnlockKnowledge( "airplane.alien.carrier" ); UnlockKnowledge( "airplane.alien.battleship" ); UnlockKnowledge( "airplane.alien.fighter" ); UnlockKnowledge( "airplane.alien.heavyfighter" ); UnlockKnowledge( "airplane.alien.interceptor" ); UnlockKnowledge( "airplane.alien.bomber" ); UnlockKnowledge( "airplane.alien.strikecruiser" ); 5. Save the file. 6. Start a new game. Once you place your first base, all the Xenopedia should be unlocked. Quote Link to comment Share on other sites More sharing options...
CommanderFoxPrime Posted November 29, 2018 Share Posted November 29, 2018 On 7/21/2014 at 1:32 AM, BuzuBuzu said: You can also try this to get everything visible in the Xenopedia when you start a new game (I didn't test it though): 1. Go to your game install directory. Find the scripts folder inside the assets folder. Find the file "_basebuilt.lua". 2. Back-up the file. 3. Open the file in a text editor. 4. Copy and paste the following into the file: Â Hide contents UnlockKnowledge( ""airplane.human.shrike"" ); UnlockManufacture( ""ManTech.Shrike"" ); UnlockKnowledge( ""airplane.human.valkyrie"" ); UnlockManufacture( ""ManTech.Valkyrie"" ); UnlockKnowledge( ""airplane.human.mig31"" ); UnlockManufacture( ""ManTech.MiG32"" ); UnlockKnowledge( ""airplane.human.fury"" ); UnlockKnowledge( ""Researches.SingularityTorpedo"" ); UnlockManufacture( ""ManTech.Fury"" ); UnlockItem(""AV.SINGULARITYTORP""); UnlockKnowledge( ""airplane.human.corsair"" ); UnlockManufacture( ""ManTech.Corsair"" ); UnlockKnowledge( ""airplane.human.marauder"" ); UnlockManufacture( ""ManTech.Marauder"" ); UnlockKnowledge( ""armour.buzzard"" ); UnlockManufacture( ""ManTech.Buzzard"" ); UnlockKnowledge( ""armour.predator"" ); UnlockManufacture( ""ManTech.Predator"" ); UnlockKnowledge( ""armour.sentinel"" ); UnlockManufacture( ""ManTech.Sentinel"" ); UnlockKnowledge( ""armour.wolf"" ); UnlockManufacture( ""ManTech.Wolf"" ); UnlockKnowledge( ""Researches.QuantumCryptologyCentre"" ); UnlockBuilding( ""QuantumCryptologyCenter"" ); UnlockKnowledge( ""Researches.AssaultShield"" ); ReplaceItem(""weapon.combatshield"",""weapon.assaultshield""); UnlockKnowledge( ""Researches.BaseUpgrade"" ); UnlockBuilding(""NanotechWorkshop""); UnlockBuilding(""QuantumLaboratory""); SetCurrentLaboratoryLevel(1); SetCurrentWorkshopLevel(1); SetCurrentBackgroundLevel(""2""); UnlockItem(""weapon.grenade.shock""); UnlockKnowledge( ""Researches.ElectroshockGrenade"" ); UnlockKnowledge( ""Researches.MAGWeaponry"" ); UnlockManufacture( ""ManTech.MAGpistol"" ); UnlockManufacture( ""ManTech.MAGcarbine"" ); UnlockManufacture( ""ManTech.MAGrifle"" ); UnlockManufacture( ""ManTech.MAGprecision"" ); UnlockItem(""ammo.MAG.MAGclip""); UnlockKnowledge( ""Researches.ParticleBeam"" ); UnlockManufacture( ""ManTech.ParticleBeam"" ); UnlockItem(""ammo.ballistic.particlebeam""); UnlockKnowledge( ""Researches.AlienBiology"" ); SetGameObjective( ""Objectives.Objective4"" ); " UnlockKnowledge( ""Researches.AlienInvasion"" ); SetGameObjective( ""Objectives.Objective1"" ); UnlockKnowledge( ""Researches.AlienLeaderInterrogation"" ); SetGameObjective( ""Objectives.Objective10"" ); UnlockKnowledge( ""Researches.AlienInterrogation"" ); SetGameObjective( ""Objectives.Objective6"" ); UnlockKnowledge( ""Researches.AlienOfficerInterrogation"" ); SetGameObjective( ""Objectives.Objective8"" ); UnlockKnowledge( ""Researches.AndronDisassembly"" ); AddDamageBonus( ""Andron"", 0 ); UnlockKnowledge( ""Researches.CaesanAutopsy"" ); AddDamageBonus( ""Caesan"", 0 ); UnlockKnowledge( ""Researches.CaesanVivisection"" ); AddDamageBonus( ""Caesan"", 10 ); UnlockKnowledge( ""Researches.HarridanAutopsy"" ); AddDamageBonus( ""Harridan"", 0 ); UnlockKnowledge( ""Researches.HarridanVivisection"" ); AddDamageBonus( ""Harridan"", 10 ); UnlockKnowledge( ""Researches.OperationEndgame"" ); UnlockFinalMission(); SetGameObjective( ""Objectives.Objective13"" ); UnlockKnowledge( ""Researches.PraetorAutopsy"" ); AddDamageBonus( ""Praetor"", 0 ); UnlockKnowledge( ""Researches.PraetorInterrogation"" ); SetGameObjective( ""Objectives.Objective12"" ); AddDamageBonus( ""Praetor"", 10 ); UnlockKnowledge( ""Researches.ReaperAutopsy"" ); AddDamageBonus( ""Reaper"", 0 ); UnlockKnowledge( ""Researches.ReaperVivisection"" ); AddDamageBonus( ""Reaper"", 10 ); UnlockKnowledge( ""Researches.ScuttlerDisassembly"" ); AddDamageBonus( ""Scuttler"", 10 ); UnlockKnowledge( ""Researches.SebillianAutopsy"" ); AddDamageBonus( ""Sebillian"", 0 ); UnlockKnowledge( ""Researches.SebillianVivisection"" ); AddDamageBonus( ""Sebillian"", 10 ); ReplaceItem(""weapon.grenade.medipack"",""weapon.grenade.advancedmedipack""); UnlockKnowledge( ""Researches.WraithAutopsy"" ); AddDamageBonus( ""Wraith"", 0 ); UnlockKnowledge( ""Researches.WraithVivisection"" ); AddDamageBonus( ""Wraith"", 10 ); UnlockKnowledge( ""Researches.Alenium"" ); OnAleniumResearched(); UnlockKnowledge( ""Researches.AlienAlloyFabrication"" ); SetCurrentBackgroundLevel(""1""); UnlockKnowledge( "Researches.AlienAlloyHardening" ); UnlockKnowledge( "Researches.AlienAlloys" ); UnlockKnowledge( "Researches.AlienAntigravityGenerator" ); UnlockKnowledge( "Researches.AlienBaseFacilities" ); UnlockKnowledge( "Researches.AlienCommunicationArray" ); UnlockKnowledge( "Researches.AlienElectronics" ); UnlockKnowledge( "Researches.AlienHeavyPlasmaRifle" ); UnlockKnowledge( "Researches.AlienHyperdrive" ); UnlockKnowledge( "Researches.AlienSniperPlasma" ); UnlockKnowledge( "Researches.AlienBattleRifle" ); UnlockKnowledge( "Researches.AlienPlasmaCannon" ); UnlockKnowledge( "Researches.AlienPlasmaPistol" ); UnlockKnowledge( "Researches.AlienPlasmaRifle" ); UnlockKnowledge( "Researches.AlienAssaultPlasma" ); UnlockKnowledge( "Researches.AlienPlasmaTechnology" ); UnlockKnowledge( "Researches.AlienReactor" ); UnlockKnowledge( ""Researches.AlienFusionReactor"" ); SetCurrentBackgroundLevel(""3""); UnlockKnowledge( "Researches.AlienSingularityCore" ); UnlockKnowledge( "Researches.AlienSingularityGrenade" ); UnlockKnowledge( "Researches.DirectionalThrusterArray" ); UnlockKnowledge( ""Researches.StunWeapons"" ); UnlockItem(""weapon.grenade.shockbaton""); UnlockItem(""weapon.grenade.stun""); UnlockItem(""weapon.rocket.stun""); UnlockKnowledge( ""VEHICLE.HYPERION"" ); UnlockManufacture( ""ManTech.HyperionHovertank"" ); UnlockKnowledge( ""VEHICLE.HUNTER"" ); UnlockKnowledge( ""Researches.HunterMissiles"" ); UnlockManufacture( ""ManTech.Hunter"" ); UnlockItem(""VV.ROCKET""); UnlockKnowledge( ""VEHICLE.SCIMITAR"" ); UnlockManufacture( ""ManTech.ScimitarSupportTank"" ); UnlockKnowledge( ""Researches.RapidFirePlasmas"" ); UnlockKnowledge( ""AV.PLASMABLASTER"" ); UnlockManufacture( ""ManTech.Plasmacaster"" ); UnlockManufacture( ""ManTech.AV.PLASMABLASTER"" ); ReplaceItem(""AV.SCATTERLASER"",""AV.PLASMABLASTER""); UnlockKnowledge( ""Researches.PlasmaBolt"" ); UnlockItem(""VV.PLASMABOLT""); UnlockBuilding( ""PlasmaTurret"" ); SetCurrentTurretLevel(2); UnlockKnowledge( ""Researches.LaserWeaponry"" ); UnlockManufacture( ""ManTech.Laserpistol"" ); UnlockManufacture( ""ManTech.Lasercarbine"" ); UnlockManufacture( ""ManTech.Laserrifle"" ); UnlockManufacture( ""ManTech.Precisionlaser"" ); UnlockItem(""ammo.laser.lasercell""); " UnlockKnowledge( ""Researches.PlasmaWeaponry"" ); UnlockKnowledge( ""Researches.AlienPlasmaCannon"" ); UnlockItem(""ammo.plasma.plasmacell""); UnlockManufacture( ""ManTech.Plasmapistol"" ); UnlockManufacture( ""ManTech.Plasmacarbine"" ); UnlockManufacture( ""ManTech.Plasmarifle"" ); UnlockManufacture( ""ManTech.Precisionplasma"" ); UnlockKnowledge( ""Researches.RapidFireLasers"" ); UnlockKnowledge(""AV.SCATTERLASER""); UnlockManufacture( ""ManTech.Scatterlaser"" ); ReplaceItem(""AV.AUTOCANNON"",""AV.SCATTERLASER""); UnlockItem(""VV.PULSELASER""); UnlockKnowledge( ""Researches.PulseLasers"" ); UnlockBuilding( ""LaserTurret"" ); SetCurrentTurretLevel(1); UnlockKnowledge( ""Researches.LightDroneWreckage"" ); AddDamageBonus( ""Lightdrone"", 0 ); UnlockKnowledge( ""Researches.MediumDroneWreckage"" ); AddDamageBonus( ""Mediumdrone"", 0 ); UnlockKnowledge( ""Researches.HeavyDroneWreckage"" ); AddDamageBonus( ""Heavydrone"", 0 ); UnlockKnowledge( ""armour.jackal"" ); UnlockManufacture( ""ManTech.Jackal"" ); UnlockKnowledge( ""Researches.AleniumExplosives"" ); UnlockKnowledge( ""Researches.AleniumWarheads"" ); UnlockKnowledge( ""AV.ALENIUMMISSILE"" ); UnlockKnowledge( ""AV.ALENIUMTORP"" ); ReplaceItem(""AV.SIDEWINDER"",""AV.ALENIUMMISSILE""); ReplaceItem(""AV.AVALANCHE"",""AV.ALENIUMTORP""); ReplaceItem(""weapon.grenade.frag"",""weapon.grenade.alenium""); ReplaceItem(""weapon.rocket.frag"",""weapon.rocket.alenium""); UnlockKnowledge( ""Researches.PlasmaExplosives"" ); UnlockKnowledge( ""Researches.PlasmaWarheads"" ); UnlockKnowledge( ""AV.PLASMAMISSILE"" ); UnlockKnowledge( ""AV.PLASMATORP"" ); ReplaceItem(""AV.ALENIUMMISSILE"",""AV.PLASMAMISSILE""); ReplaceItem(""weapon.explosive.C4"",""weapon.explosive.plasma""); ReplaceItem(""AV.ALENIUMTORP"",""AV.PLASMATORP""); ReplaceItem(""weapon.grenade.alenium"",""weapon.grenade.plasma""); ReplaceItem(""weapon.rocket.alenium"",""weapon.rocket.plasma""); UnlockKnowledge( ""Researches.FusionExplosives"" ); UnlockKnowledge( ""Researches.FusionWarheads"" ); UnlockKnowledge( ""AV.HYPERMISSILE"" ); UnlockKnowledge( ""AV.FUSIONTORP"" ); ReplaceItem(""AV.PLASMAMISSILE"",""AV.HYPERMISSILE""); ReplaceItem(""AV.PLASMATORP"",""AV.FUSIONTORP""); ReplaceItem(""weapon.grenade.plasma"",""weapon.grenade.fusion""); ReplaceItem(""weapon.rocket.plasma"",""weapon.rocket.fusion""); UnlockKnowledge( ""Researches.RapidFireMAGs"" ); UnlockKnowledge( ""AV.MAGSTORM"" ); UnlockManufacture( ""ManTech.MAGSTORM"" ); ReplaceItem(""AV.PLASMABLASTER"",""AV.MAGSTORM""); UnlockKnowledge( ""Researches.MAGrailgun"" ); UnlockItem(""VV.MAC""); UnlockBuilding( ""MAGTurret"" ); SetCurrentTurretLevel(3); UnlockKnowledge( "airplane.alien.lightscout" ); UnlockKnowledge( "airplane.alien.scout" ); UnlockKnowledge( "airplane.alien.corvette" ); UnlockKnowledge( "airplane.alien.landingship" ); UnlockKnowledge( "airplane.alien.cruiser" ); UnlockKnowledge( "airplane.alien.carrier" ); UnlockKnowledge( "airplane.alien.battleship" ); UnlockKnowledge( "airplane.alien.fighter" ); UnlockKnowledge( "airplane.alien.heavyfighter" ); UnlockKnowledge( "airplane.alien.interceptor" ); UnlockKnowledge( "airplane.alien.bomber" ); UnlockKnowledge( "airplane.alien.strikecruiser" ); 5. Save the file. 6. Start a new game. Once you place your first base, all the Xenopedia should be unlocked. I've tried this and... it didn't work... Quote Link to comment Share on other sites More sharing options...
JeanMcBride Posted December 1, 2018 Share Posted December 1, 2018 So are you still going with the same game or just go for the other to play. Just to know guys apart from what others game are you guys playing currently? Quote Link to comment Share on other sites More sharing options...
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