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Simple question about modding aircraft


Dogbarian

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There are a number of threads about this, but most seem out of date/based on old versions.

Using the release version, I'm curious about a couple of things.

1) Can you add hard points on human fighter aircraft back to 4 (1 cannon/3 missiles or 4 missiles), or is that still broken and limited to 2? For example, I'd like the Foxbat to have 2 heavy slots and 2 normal slots. And maybe variant version with 1 cannon, 1 heavy slot and 2 normal slots.

2) Can you change the ammo count of missiles in "aircraftweapons.xml" to be 2 (or even 3)? This would be more assuming that the answer to #1 is "no". I suspect the answer to this one might be yes, since the alien missile launchers have multiple shots, but I don't know if it works correctly.

Thanks for your time!

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1) Yes, but there's UI issues. Specifically, there's only enough room in the UI for either 4 missile slots (of any kind), 2 missiles and a cannon, or two cannons (basically, cannons take up two spaces).

2) Yes (I use this in my You Can't Take the Sky From Me mod).

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