Dogbarian Posted July 17, 2014 Share Posted July 17, 2014 There are a number of threads about this, but most seem out of date/based on old versions. Using the release version, I'm curious about a couple of things. 1) Can you add hard points on human fighter aircraft back to 4 (1 cannon/3 missiles or 4 missiles), or is that still broken and limited to 2? For example, I'd like the Foxbat to have 2 heavy slots and 2 normal slots. And maybe variant version with 1 cannon, 1 heavy slot and 2 normal slots. 2) Can you change the ammo count of missiles in "aircraftweapons.xml" to be 2 (or even 3)? This would be more assuming that the answer to #1 is "no". I suspect the answer to this one might be yes, since the alien missile launchers have multiple shots, but I don't know if it works correctly. Thanks for your time! Quote Link to comment Share on other sites More sharing options...
kabill Posted July 17, 2014 Share Posted July 17, 2014 1) Yes, but there's UI issues. Specifically, there's only enough room in the UI for either 4 missile slots (of any kind), 2 missiles and a cannon, or two cannons (basically, cannons take up two spaces). 2) Yes (I use this in my You Can't Take the Sky From Me mod). Quote Link to comment Share on other sites More sharing options...
Dogbarian Posted July 17, 2014 Author Share Posted July 17, 2014 Okay, cool, I can work with that. Thanks again, kabill! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.