rubbish_dog Posted July 16, 2014 Share Posted July 16, 2014 I don't know if I am the only one but I think the civilian AI is ...less than optimal. I can accept they run in circle but hey...seeing a reaper and then run straight to them? No way. And the local force too. They run like headless chickens. Quote Link to comment Share on other sites More sharing options...
FireStorm1010 Posted July 16, 2014 Share Posted July 16, 2014 Just my tottaly unbased assumptions, but I dont think it will happen, it woudl be a lot of work. Look at it another way: look how much it adds to the game those civilians and local forces even with not the brightest AI , when an AAA game like Xcom EU couldnt even add them (beside civs in terror missions). Quote Link to comment Share on other sites More sharing options...
Seafireliv Posted July 16, 2014 Share Posted July 16, 2014 Just my tottaly unbased assumptions, but I dont think it will happen, it woudl be a lot of work. Look at it another way: look how much it adds to the game those civilians and local forces even with not the brightest AI , when an AAA game like Xcom EU couldnt even add them (beside civs in terror missions). Exactly what I was thinking. To be honest Firaxis should get the flak. A AAA game should at least make a little more effort with the Civ AI it`s pretty much identical to Xenonauts and Xenonauts actually has Civs that sometimes shoot back (like police)! Quote Link to comment Share on other sites More sharing options...
jonthan Posted July 16, 2014 Share Posted July 16, 2014 Agree, they are so STUPID! The local forces are retards too Wish I could mod games Quote Link to comment Share on other sites More sharing options...
quiescat Posted July 16, 2014 Share Posted July 16, 2014 Agree, they are so STUPID! The local forces are retards too Wish I could mod games you sir i think have summed up my feelings on the universe as a whole, its scary philosophical how 3 lines can have so much meaning Quote Link to comment Share on other sites More sharing options...
Nibelung44 Posted July 17, 2014 Share Posted July 17, 2014 Stop complaining and start modding! see in aiprops.xml: <!-- --> <!-- Civilians --> <!-- --> <AI race="Human"> <Behaviour> <Pathing Environment = "-1" Sight="1" Sound="1" Cover="-1" EnemyInfluence="2.0" AlliedInfluence="0.5" EnemyLOS="1" AlliedLOS="0.5" NearestEnemy="1" Goal="-1" /> etc. Quote Link to comment Share on other sites More sharing options...
Seafireliv Posted July 17, 2014 Share Posted July 17, 2014 Interesting. i`ve already figured out how to add new background screens, but changing AI is going to need a little extra work... Like exactly what effect those values have in game. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted July 17, 2014 Share Posted July 17, 2014 Problem is the SAME AI and stats are shared for ALL friendlies. Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted July 17, 2014 Share Posted July 17, 2014 Problem is the SAME AI and stats are shared for ALL friendlies. You can override it per race / rank. However; the running towards Reapers is probably something that's broken. I've put it on my list! (Mind you; it probably is just a value in the aiprops.xml gone wrong) Quote Link to comment Share on other sites More sharing options...
Queamin Posted July 17, 2014 Share Posted July 17, 2014 You can override it per race / rank. However; the running towards Reapers is probably something that's broken. I've put it on my list! (Mind you; it probably is just a value in the aiprops.xml gone wrong) They just want a hug. Quote Link to comment Share on other sites More sharing options...
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