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Civilian AI need fixing


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Just my tottaly unbased assumptions, but I dont think it will happen, it woudl be a lot of work. Look at it another way: look how much it adds to the game those civilians and local forces even with not the brightest AI , when an AAA game like Xcom EU couldnt even add them (beside civs in terror missions).

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Just my tottaly unbased assumptions, but I dont think it will happen, it woudl be a lot of work. Look at it another way: look how much it adds to the game those civilians and local forces even with not the brightest AI , when an AAA game like Xcom EU couldnt even add them (beside civs in terror missions).

Exactly what I was thinking. To be honest Firaxis should get the flak. A AAA game should at least make a little more effort with the Civ AI it`s pretty much identical to Xenonauts and Xenonauts actually has Civs that sometimes shoot back (like police)!

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Stop complaining and start modding! :)

see in aiprops.xml:

<!-- -->

<!-- Civilians -->

<!-- -->

<AI race="Human">

<Behaviour>

<Pathing

Environment = "-1"

Sight="1"

Sound="1"

Cover="-1"

EnemyInfluence="2.0"

AlliedInfluence="0.5"

EnemyLOS="1"

AlliedLOS="0.5"

NearestEnemy="1"

Goal="-1" />

etc.

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Problem is the SAME AI and stats are shared for ALL friendlies.

You can override it per race / rank. :)

However; the running towards Reapers is probably something that's broken. I've put it on my list!

(Mind you; it probably is just a value in the aiprops.xml gone wrong)

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