Victor_Tadeu Posted August 23, 2014 Share Posted August 23, 2014 Thanks guys! It's nice to know sb is still reading/enjoying that stuff. I was responsible for xenopedia and aircrafts at the time. Im not working on anymore Xenonauts modding but I do visit from time to time. Kudos to the Xnt team and players! You are the sick mind behind Gargol being mutated children? Man, I dont know if I thank you or if I become scared of you! Hahaha! Quote Link to comment Share on other sites More sharing options...
Sentelin Posted August 24, 2014 Share Posted August 24, 2014 (edited) You haven't seen anything .... when he let his imagination lose all kind of "hmph" crazy scripts come out of his mind. Edited August 24, 2014 by Sentelin Quote Link to comment Share on other sites More sharing options...
Alewalek Posted August 24, 2014 Share Posted August 24, 2014 Hi. Any chance to see soon 0.27 CE implemented into XNT? Sentelin . Thanks Quote Link to comment Share on other sites More sharing options...
kabill Posted August 24, 2014 Share Posted August 24, 2014 They're mostly waiting on me to do a final pass over the modularised version of the mod. I'd actually forgotten about this; I guess this is what I'm doing this afternoon! Quote Link to comment Share on other sites More sharing options...
Sentelin Posted August 24, 2014 Share Posted August 24, 2014 Yeah as Kabill said I asked him to check if everything is at place and to upload package because I am without internet right now and my upload speed was slow anyway so it would take ages.Once he is done I will update main page with 0.27 core package.And I will update last separate patch to use 0.27 for those who have game in progress or don't won't to use new method.However I think that 0.27 is going to break your saves anyway so I don't see point of that separate patch but whatever .. Quote Link to comment Share on other sites More sharing options...
Alewalek Posted August 24, 2014 Share Posted August 24, 2014 i Hope it dosent break save, iam afterr 80 GC missions. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 24, 2014 Share Posted August 24, 2014 (edited) Ok, so, as far as I can tell the modular version of XNT works 100% fine with XCE 0.27. I'm not getting any error messages in the modinfo log and playing through a ground combat mission seems to work fine. It's still not 100% modular. The scripts need leaving out of the modular system at the moment as they're not loading reliabily and ufocontents still needs a fix to make it compatible. But I think it's probably safe or release. With that in mind, the mod should currently be run with an overwrite-install of XCE, otherwise you need to mess around with install file paths for XCE to get things in the right place. Edited August 24, 2014 by kabill Quote Link to comment Share on other sites More sharing options...
Alewalek Posted August 24, 2014 Share Posted August 24, 2014 Can you check it it save compatipible? Its geoscape save, not sure is it mater. 5th month.sav 5th month.sav Quote Link to comment Share on other sites More sharing options...
Sentelin Posted August 24, 2014 Share Posted August 24, 2014 Making XNT UFOcontents compatible with modular system is out of question.I am not looking forward nor do I have time doing so (especially if it needs to be firstly re-adjust to new way of formatting ) and if it can work with simply overwriting vanilla's script and UFO contents so be it. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 24, 2014 Share Posted August 24, 2014 Making XNT UFOcontents compatible with modular system is out of question.I am not looking forward nor do I have time doing so (especially if it needs to be firstly re-adjust to new way of formatting ) and if it can work with simply overwriting vanilla's script and UFO contents so be it. I'll do it myself when there's support from X:CE, if you'd like. The main issue is that XCE doesn't support additional mission types in those files at the moment. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 24, 2014 Share Posted August 24, 2014 Can you check it it save compatipible? Its geoscape save, not sure is it mater. Tried it; doesn't work. CTD immediately. Quote Link to comment Share on other sites More sharing options...
Alewalek Posted August 24, 2014 Share Posted August 24, 2014 Thanks Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted August 24, 2014 Share Posted August 24, 2014 By the way can we hope to see Max_Caine excelent works, like X-23 "Prophet" armour and The Drone Strike Package integrated with XNT Into Darkness when they are done? Quote Link to comment Share on other sites More sharing options...
fu12 Posted August 25, 2014 Share Posted August 25, 2014 Am I not supposed to be able to make a second or third infantry response team? Cuz when I tried building dropships, I cant fill them because I "have" nobody on the base. Quote Link to comment Share on other sites More sharing options...
blackwolf Posted August 25, 2014 Share Posted August 25, 2014 thats a recurrent bug from x:ce. YOU need move to the "personal" tab (the one with the armless guy) and there manually assing at least one soldier to each dropship you have, we hope this will be fix soon enough, sorry my english . Quote Link to comment Share on other sites More sharing options...
Ozi Posted August 25, 2014 Share Posted August 25, 2014 I like the Mod but i would like the option that my aircraft isnt recoverable. Unfortunatly most other mods arent compatible with XNT (Realistic Aircraft Mod for example). Any idea how to change the recovarble Aircraft thing? Quote Link to comment Share on other sites More sharing options...
kabill Posted August 25, 2014 Share Posted August 25, 2014 I like the Mod but i would like the option that my aircraft isnt recoverable. Unfortunatly most other mods arent compatible with XNT (Realistic Aircraft Mod for example). Any idea how to change the recovarble Aircraft thing? There's a variable in gameconfig.xml that does it. <AirplaneRecovery> or something like that. Just change the value from 1 to 0. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted August 25, 2014 Share Posted August 25, 2014 I think that's terrible idea to do with XNT in current state but go ahead,you have to do what kabill said Quote Link to comment Share on other sites More sharing options...
Alewalek Posted August 25, 2014 Share Posted August 25, 2014 Any ETA for 0.27 implemented into xnt. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 25, 2014 Share Posted August 25, 2014 (edited) Any ETA for 0.27 implemented into xnt. Soon. I just started uploading the new build now. EDIT: Ugh, actually, just had to stop it. There might have been a problem with how I'd set something up so I'm going to correct it and start again. Edited August 25, 2014 by kabill Quote Link to comment Share on other sites More sharing options...
Alewalek Posted August 26, 2014 Share Posted August 26, 2014 (edited) And? how things with up? Am I not to inpatient? Tell me if yes Kabil Edited August 26, 2014 by Alewalek Quote Link to comment Share on other sites More sharing options...
kabill Posted August 26, 2014 Share Posted August 26, 2014 Umm, might not be 'til the end of the week now. There's a few extra minor errors that need correcting and I'm working on a few final changes that will make it work better with XCE 0.28 when it's released. Sorry about that. Quote Link to comment Share on other sites More sharing options...
Alewalek Posted August 26, 2014 Share Posted August 26, 2014 np there was no news so was thinking I ask. Quote Link to comment Share on other sites More sharing options...
ventuswings Posted August 26, 2014 Share Posted August 26, 2014 If it wouldn't be a bother, I wish to make a request. I perused the xml files for the weapons because the damage output of the laser on the white pop-up info screen seemed to be lower than the advanced ballistics, and indeed saw that pop-up info screen on the soldier equip screen seem to be outdated. Would it be bother to you to bring information for all the weapons up to date so I don't have to consult xml every time I develop new technology? Quote Link to comment Share on other sites More sharing options...
Sentelin Posted August 26, 2014 Share Posted August 26, 2014 (edited) He won't do that and I don't plan to bother him for such trivial thing.To be honest laser do more damage to certain type of enemies but it seems there is no point explaining this anymore because people always space out whenever I explain that or just try to play in their own way because they can't cope with idea that laser are less superior vs some enemies than advanced ballistics .So if you are looking to increase damage output of laser weapons ("energy weapons") than go in airprops and lower energy damage resistance for all enemies. Edited August 26, 2014 by Sentelin Quote Link to comment Share on other sites More sharing options...
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