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Documentation: Modular mods system

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NO!!!!!! It s very easy in the body (assets). but i can` t do it in the asset/mods/modename/ May be I do wrong things. May you give me the working example of 1 plain mode ?

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korss, if you want to ask for help with a thing you are modding, please make another thread dedicated to it.

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korss, if you want to ask for help with a thing you are modding, please make another thread dedicated to it.

ok. sorry. dellete my messages here plz. I just seek the working example.... I`m really surprized that it is not the part of the documentation )))

Edited by korsss

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The second sentence of the first post refers to a whole section of examples.

hmmm... Have you read my messages correctly ?

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Does XCE Base Mod follows these XML rules? I guess it's not. Does anyone knows what's the logic behind it then? My first guess would be: any XML file from XCE Base Mod has MODMERGE="replace" on the root node. Can anyone confirm if I'm right? I wonder it there exceptions of this rule.

I'm in the middle of writing external parser and merger for game assets.

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37 minutes ago, Nattfarinn said:

Does XCE Base Mod follows these XML rules? I guess it's not. Does anyone knows what's the logic behind it then? My first guess would be: any XML file from XCE Base Mod has MODMERGE="replace" on the root node. Can anyone confirm if I'm right? I wonder it there exceptions of this rule.

I'm in the middle of writing external parser and merger for game assets.

Check my signature or follow the link:

For the logic behind The XCE base mod you will have to ask @Solver.

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