korsss 11 Posted March 3, 2015 NO!!!!!! It s very easy in the body (assets). but i can` t do it in the asset/mods/modename/ May be I do wrong things. May you give me the working example of 1 plain mode ? Share this post Link to post Share on other sites
Max_Caine 149 Posted March 3, 2015 korss, if you want to ask for help with a thing you are modding, please make another thread dedicated to it. Share this post Link to post Share on other sites
llunak 15 Posted March 3, 2015 The second sentence of the first post refers to a whole section of examples. Share this post Link to post Share on other sites
korsss 11 Posted March 3, 2015 (edited) korss, if you want to ask for help with a thing you are modding, please make another thread dedicated to it. ok. sorry. dellete my messages here plz. I just seek the working example.... I`m really surprized that it is not the part of the documentation ))) Edited March 3, 2015 by korsss Share this post Link to post Share on other sites
korsss 11 Posted March 3, 2015 The second sentence of the first post refers to a whole section of examples. hmmm... Have you read my messages correctly ? Share this post Link to post Share on other sites
Nattfarinn 10 Posted April 9, 2017 Does XCE Base Mod follows these XML rules? I guess it's not. Does anyone knows what's the logic behind it then? My first guess would be: any XML file from XCE Base Mod has MODMERGE="replace" on the root node. Can anyone confirm if I'm right? I wonder it there exceptions of this rule. I'm in the middle of writing external parser and merger for game assets. Share this post Link to post Share on other sites
Charon 248 Posted April 9, 2017 37 minutes ago, Nattfarinn said: Does XCE Base Mod follows these XML rules? I guess it's not. Does anyone knows what's the logic behind it then? My first guess would be: any XML file from XCE Base Mod has MODMERGE="replace" on the root node. Can anyone confirm if I'm right? I wonder it there exceptions of this rule. I'm in the middle of writing external parser and merger for game assets. Check my signature or follow the link: For the logic behind The XCE base mod you will have to ask @Solver. Share this post Link to post Share on other sites
Nattfarinn 10 Posted April 9, 2017 Oh, thanks! Good to know. I'll have to reimplement few things then Share this post Link to post Share on other sites