This documentation describes how the support for creating mods in a modular way, instead of the old technique of overwriting game files. For a tutorial and examples (which should be simpler to understand), see http://www.goldhawkinteractive.com/forums/showthread.php/11638-Modular-mods-system-tutorial-and-examples The information below applies to X:CE 0.34 (and later). General concepts - All subdirectories of assets/mods/ are treated as mods. Each mod directory acts as that mod's assets/ subd