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Melee weapons - Prepare for the awesome sauce.


Slayerjerman

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Teaser preview of the MAJOR Xenophobia update incoming after CE v0.25 releases.

More at the main thread. http://www.goldhawkinteractive.com/forums/showthread.php/11148-v1-06-Xenophobia-Mod-Compilation

Next Updates sneak peak:

Supports Xenonauts 1.07 (soon 1.08)

Supports XNT 5.22 (hopefully XNT team will send me stable 5.3 files to merge)

Supports Asymetrical Weapons v0.4

+20 all new MELEE weapons. Prepare for the awesome sauce :cool:

+All new medikit reload system

+Manufacturing sorting restructuring (sorts weapons from ammos, for easier crafting)

+Moved all laser/plasma into a single category called "Energy" for better sorting

+Moved more advanced & special weapons to "Advanced" category

+Renamed alot of items to add prefixes for easier sorting "Ammo", "Grenade"...etc.

+Merged new HD projectile/particle mod with sexy gfx

+Balance update to fix some oddness with the more advanced items.

...and a bunch of other stuff too, ;)

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Screenshot 2014-07-10 10.20.37.jpg

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Edited by Slayerjerman
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Looks fun.

Recently I was thinking about melee weapons mod but all I wanted was a military knife and 1~2 upgrades for it.

Does light sabre OHKO all enemies as it used to do it SW? :)

Inb4 SW total conversion.

Edited by Kiel
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The chain saw! Woohooo! Oh yeah, I'd form the FDF (Farmer Defense Force); give all the farmers one and put like a dozen of them on the farm maps. You'd land, step out of your dropship, hear chain saws revving and aliens screaming and hissing and blood flying everywhere lol. Any dead farmers would allow you to pick some up and join in the fun! :D

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Throwing knives? hmm but considering that using plasma weapons still have difficulties to kill certain enemies, throwing knives like jagged alliance's style will be suicidal in Xenonauts....

Is it possible to make a new weapon with properties like grenade (can be thrown) but it doesn't explode, and still inflict damage?

(Just pondering, not making a request though :D)

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