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how can I remove berserk?


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I went into aiprop.xml but only found one entry for "bezerk". I removed this but my soldiers still went berserk. Is berserk just a result of psionic attack in general? If so I guess I need to reduce the strength as suggested in this thread: http://www.goldhawkinteractive.com/forums/showthread.php/10127-Totally-Confused-About-Psionics

Does anyone have suggested settings?

edit: I see another entry for "bezerk" in psionicpowers_gc.xml would removing this do the trick? What all do I need to remove from that file?

Edited by jake264
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You know you can wake up your stunned troops with the first aid kit, right?

MIND BLOWN!!! thanks lol ironically it was my medic that I had stun baton her. Ive mostly just kept going and considered it a loss. Lol, I never even thought to search for that. I found out that you can swap grenades for flares on night missions by right clicking... I love this forum, its helping fill in what I'm not able to find in the manual.

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MIND BLOWN!!! thanks lol ironically it was my medic that I had stun baton her. Ive mostly just kept going and considered it a loss. Lol, I never even thought to search for that. I found out that you can swap grenades for flares on night missions by right clicking... I love this forum, its helping fill in what I'm not able to find in the manual.
One or two minimum TU healings and they should wake up on following turn.
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One or two minimum TU healings and they should wake up on following turn.

COOL! I don't know if that's going to be a game changer for me, but I'm going to start implementing that tonight.

Is there any trick for stunning a civilian that doesn't turn them into a pile of goo?

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Lolz awesome, I phased out gas as soon as I got the shock grenades. However I see a change with that coming now that gas grenades don't mean an end to that soldier for the mission. Lol I swear my first campaign I lost six of my own people due to gas mismanagement.

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