Harmonica Posted July 8, 2014 Share Posted July 8, 2014 (edited) Skitso's removal of the hidden movement image led me to want to mod this minor aspect of the game myself. I always love the suspense of the hidden movement and alien turn in general but the image flashing up was a bit obtrusive. - I have changed the alien turn to now be dimmed slightly in general (the same level throughout). The only exception to this is if you're fired upon by visible aliens and your troops have their reaction fire - I think this is working as intended and it's not distracting. - When there is hidden movement, the darkness encroaches around the edges of the screen, and there is a printed text telling as much. I have designed it to avoid screen flicker (originally I tried dimming the screen only during Hidden Movement but the flashing was annoying) and I think I have succeeded. - I moved the text to the top left of the screen, and changed alien turn to say 'Stand by...' (since the alien turn also includes neutral movement). Preview: note that this was a terror mission so the screen may be darker than usual How to install: Download the file attached to this post 1. Back up the relevant original .lua files in assets\scripts, and your assets\strings.xml file. 2. Extract blackhiddenmove.png to Xenonauts\assets\uitextures 3. Extract hiddenmove.lua and hiddenmove_large.lua to Xenonauts\assets\scripts 4. Add some lines to your assets\strings.xml file: You can CTRL+F and find 'hiddenmove.text', now select that entire block enclosed between <Row ss:AutoFitHeight="0"> .... </Row> and replace it with these lines: <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">hiddenmove1.text</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell><Data ss:Type="String">Hidden Movement</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">hiddenmove2.text</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell><Data ss:Type="String">Stand by...</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> </Row> In order to do this, I recommend using an editor like Notepad++ since this is a long file, or you may be able to use Wordpad. Notepad is generally not recommended since it handles larger files poorly (and files in general). notes If anyone has any problems installing this or during use, please post and I'll try to help! If you don't want the 'Hidden Movement' or 'Stand by...' text, you can of course change those lines to read whatever you want (if you leave them blank that would probably work as well - but I haven't tested this). I intend to perhaps mod the battle screen more thoroughly in future so I may revise this mod as well. darkened_alien_turn 1.01 - Harmonica.zip darkened_alien_turn 1.01 - Harmonica.zip Edited July 11, 2014 by Harmonica Quote Link to comment Share on other sites More sharing options...
Jace11 Posted July 9, 2014 Share Posted July 9, 2014 Very nice thanks, was using another mod that did something similar, but I prefer the dark feel of this one, very nice. Quote Link to comment Share on other sites More sharing options...
Cold Posted July 10, 2014 Share Posted July 10, 2014 I run xenonauts over steam and somehow I fail to find the "scripts.xml" file. Quote Link to comment Share on other sites More sharing options...
yaiba Posted July 11, 2014 Share Posted July 11, 2014 I run xenonauts over steam and somehow I fail to find the "scripts.xml" file. I also failed to find scripts.xml. Checked around a bit and realized he meant strings.xml under \Xenonauts\assets\. Made the appropriate modifications and it works great! Quote Link to comment Share on other sites More sharing options...
Harmonica Posted July 11, 2014 Author Share Posted July 11, 2014 I run xenonauts over steam and somehow I fail to find the "scripts.xml" file. I also failed to find scripts.xml. Checked around a bit and realized he meant strings.xml under \Xenonauts\assets\. Made the appropriate modifications and it works great! Ah, my bad, I was clearly not caffeinated enough when I wrote that bit. You're correct, I meant strings.xml, and thanks for helping him out. Quote Link to comment Share on other sites More sharing options...
RobosergTV Posted July 11, 2014 Share Posted July 11, 2014 Thanks for the mod! Very needed one Quote Link to comment Share on other sites More sharing options...
Rider Posted July 12, 2014 Share Posted July 12, 2014 So, if civilians and aliens share turn you cant actually make separated description for them and aliens or can you ? Quote Link to comment Share on other sites More sharing options...
Cold Posted July 24, 2014 Share Posted July 24, 2014 Ahhh thanks! Now it works perfect Quote Link to comment Share on other sites More sharing options...
Alewalek Posted August 6, 2014 Share Posted August 6, 2014 yea i like this mod and author for puting things simple - do this and dis-voila , gj and thanks. Quote Link to comment Share on other sites More sharing options...
Muskrat Posted August 29, 2014 Share Posted August 29, 2014 (edited) No working for me. Not compatible with CE for some reason? I followed instructions but the hidden movement screen still comes up, and still says alien turn. Edit: Ok, I sort of got it working, but the text is showing up as "######" Edited August 29, 2014 by Muskrat Quote Link to comment Share on other sites More sharing options...
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