Jump to content
Solver

Xenonauts: Community Edition - changelog and downloads

Recommended Posts

hahaha :) but still....lots of luck is needed too when playing your sky mod! And I fight such battles when 2 foxtrots going on corvette with fighters only when I really need to do this - for example when aliens try to attack my base and my best soldiers are on a mission in charlie, so I cannot defend base with 5 -6 rokies. When You will be making revision please take a look on autoresolve - 2 foxtrots always have 100% victory in this situation and even they didn't take any damage!

Share this post


Link to post
Share on other sites
hahaha :) but still....lots of luck is needed too when playing your sky mod! And I fight such battles when 2 foxtrots going on corvette with fighters only when I really need to do this - for example when aliens try to attack my base and my best soldiers are on a mission in charlie, so I cannot defend base with 5 -6 rokies. When You will be making revision please take a look on autoresolve - 2 foxtrots always have 100% victory in this situation and even they didn't take any damage!

That actually sounds like the mod is doing what's intended, then. Which is good.

As for autoresolve - it will probably happen when the air combat is sorted. I want the win chances to be comparable to a moderately skilled player, which involves working out what a moderately skilled player is capable of.

Share this post


Link to post
Share on other sites

But lowering autoresolve chances will make player to fight! When they attack my base I find myself hopeless to defend it with 5 rookies, I was trying and trying to fight off this broading alien vessels with my 2 foxtrots....and after a dozens of lost air battles i put autoresolve with 100% victory and go to bed happy....but when I wake up next morning I think about this and said to myself "no fu.king way"....and I was fought this sky battle for another 7 times and finally won! And this was a really good feel!

Share this post


Link to post
Share on other sites

good one....the same mission testing again - my sniper recieved 2 salvos from 2 drones and get wounded with surrpressions. Didn't flee as he has good bravery. So I am thinking that previous situation with my massive panic in this mission was the reason that the game didn't corect overwrite files when I was installing 0.27 using game launcher...that's my only thought becouse I've removed manually 0.26 from game launcher and then I've installed 0.27 and now all seems to work fine.

Share this post


Link to post
Share on other sites

I dl-ed XCE 0.27, currently I still have 1.09 vanilla installed though. Just wondering about the installation - in the thread for 0.26 it says IIRC "install as mod", while here in 0.27 it's the standard "overwrite vanilla files"? Is tis correct or can 0.27 work as mod too?

Also, since I never had any XCE before - how does updating/patching work with the XCE? Do you need to get any further official patches once they're out, install them, and install another XCE version on top? Or are only newer XCE versions needed once you installed XCE?

Edited by UfoTubby

Share this post


Link to post
Share on other sites

You can install using either method but so long as you've got an unmodded game as a base, using the installer is probably better.

Further releases will need to be downloaded and installed. In terms of vanilla updates, XCE is already up to date and if a new version of the base game was released XCE would be updated to reflect that. However, since most if not all of the next lot of updates for the base game will be derived from XCE, I don't think this is likely to matter much.

Also, if you're a Steam user you can switch to the community edition mod there and it will auto-install and update for you.

Share this post


Link to post
Share on other sites

I can't download becouse "Noorbi, you do not have permission to access this page. This could be due to one of several reasons:..."

Share this post


Link to post
Share on other sites
I think optimal close all old Threads with old versions.

& give links to Threads with last ver.

:rolleyes:

This might be a good idea.

Share this post


Link to post
Share on other sites

Closing now.

EDIT: Whoops, this thread is supposed to be a changelog thread. It needs updating. If Solver doesn't do anything by tomorrow, I'll edit the OP to put in 0.28, 0.30 and 0.30HF

Edited by Max_Caine

Share this post


Link to post
Share on other sites

Some more detail would help. Difficult to know what's going wrong without knowing what you've done exactly.

Share this post


Link to post
Share on other sites

I'm unable to download this for some reason. I just joined yesterday and I get a pop-up saying my account needs to be activated. Wish I could dl this though(sadface)

Share this post


Link to post
Share on other sites
I'm unable to download this for some reason. I just joined yesterday and I get a pop-up saying my account needs to be activated. Wish I could dl this though(sadface)

I suspect that might be because it's a new account. Although I thought you could download stuff without making an account anyway. So it might be worth trying now/in a few days or trying while not logged in? It's a question for Solver, really, since he hosts the forum.

Share this post


Link to post
Share on other sites

Yea,so I can not download, the link when clicked while logged out says I need an forum account to use it, when logged in says my account can not do that, is this mod available anywhere else?

Share this post


Link to post
Share on other sites

If you're on Steam you can download XCE there (instructions at the bottom of the OP). I could also possibly upload it elsewhere if I get a chance later.

Share this post


Link to post
Share on other sites

I'm having the same problem, can't download, no permissions and all that. Is there and admin help function somewhere?

Share this post


Link to post
Share on other sites

Some downloads that might be of use:

Main .exe: https://www.dropbox.com/s/oaq3lx0vcflxy6t/Xenonauts.exe.zip?dl=0

Install this over your Xenonauts .exe file.

XCE game files: https://www.dropbox.com/s/n7xlqkqsiaublbe/xce.zip?dl=0

XCE 'Settings' files: https://www.dropbox.com/s/x7cdvvfm99j5b5a/xcesettings.zip?dl=0 (activates non-vanilla features like displaying max radar range when placing a base)

XCE 'Balance' files: https://www.dropbox.com/s/dt58dq2thzf2dqr/xcebalance.zip?dl=0 (activates balance tweaks like revised shot scattering and air combat AI)

All of these should be unpacked in assets/mods. You only need the first two downloads but the other two are recommends as well.

Note that the .exe file is the revised version which fixes the alien base assault crash (i.e. is slightly more up-to-date than 0.3hf1).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×