Slayerjerman Posted July 7, 2014 Share Posted July 7, 2014 Here's the deal, I took armour.basic and copied the folder, changed all the sprites so the blue is now red (Photoshop --> replace color method). I renamed this folder to armour.basic_red. I did the same for the corpses and GUI outfits...etc I went through the files an added the proper armour sets to: armours.xml armours_gc.xml items.xml strings.xml gsgcitemtranslator.xml (amour.basic_red = BasicRedArmour) soilderprops.xml (for corpses) assets\units\xenonaut\armour.basic_red (I changed all soilder_spectre.xmls from "armour.basic" to armour.base_red) units/xenonaut/armour.basic_red/weapon.rifle/run_w" etc It works fine in GS and in GC inventory UI only when a unit is wearing the new "red" outfit, the actual units in combat dont display the proper sprites at all, they show up as unequipped Jackal armor units (completely wrong). I checked the armour.basic_red folder and all the solider_spectre.xmls and they are correct.... Anyone have idea of what I may have missed that is causing the GC unit from not using the new sprites? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 7, 2014 Share Posted July 7, 2014 (edited) assets\units\xenonaut\armour.basic_red (I changed all soilder_spectre.xmls from "armour.basic" to armour.base_red) etc I assume this is a typo in the post rather than your actual change? If this is the change you made to the file then the spectres should probably say armour.basic_red not armour.base_red. Just starting from basics because we can't see your file structure Edited July 7, 2014 by Gauddlike Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 7, 2014 Share Posted July 7, 2014 I think that your problem is the "_" The system in C++ read segments of alphanumeric, try only "armour.basicred" You'll see that it work ^^ Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted July 8, 2014 Author Share Posted July 8, 2014 I think that your problem is the "_"The system in C++ read segments of alphanumeric, try only "armour.basicred" You'll see that it work ^^ I took your advice and changed everything from "armour.basic_red" over to "armor.basicred", but still have the same issue of the unit in GC not using the right sprites. I even double checked the soldier_spectre XMLs too. Here's my XMLs and one set of the sprites for weapon.rifle as well as a spectre.xml for weapon.testrifle (i didnt include items.xml or strings.xml) https://dl.dropboxusercontent.com/u/20763616/armor_Help.zip Mind taking a look and seeing if I missed something? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 8, 2014 Share Posted July 8, 2014 Dont worry I help you. PM Sended Quote Link to comment Share on other sites More sharing options...
aajs Posted August 6, 2014 Share Posted August 6, 2014 Did this every get resolved, as I think I have the same issue Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 6, 2014 Author Share Posted August 6, 2014 Did this every get resolved, as I think I have the same issue Nope, Could never get the animation XMLs to work with armour.basicred. I gave up on it after spending several days. Perhaps someday I'll go back and try again. Quote Link to comment Share on other sites More sharing options...
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