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Funding Strangulation


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Ouch, its for this very reason I put my labs in the first and workshops in the second.

I'm not sure i understand why you think this is a problem.

Scientists seem to be able to research items regardless of where those items are located, while engineers need the materials they use to be in the location they build the items.

So by moving my research to a second base I keep my workshops producing items in the base where I have the materials to manufacture those items and where my soldiers are so I dont need to waste time transferring them.

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Unless I am wrong, a new base actually costs $500K and not 1 million $

Wait, what? My New Base Cost is 1 mil. This might explain why I'm having a harder time of it than most other people I read about on here ¬¬

Wonder what the heck is going on...

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If that's directed at me, then no. I get the cause/effect link, all too well after seeing two Scouts cover a quarter of the globe in activity notifications outside the range of my radars. That cost me two funding regions within a month ¬¬

No, my "What the heck is going on" was referring to the fact that my NBC is still set at the beta value of 1 million dollars [raises pinkie finger to mouth]

Makes me curious if any other aspects of the game have changed for Release and my version just hasn't caught the. I did a clean install...

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Version 1.07 according to the launcher:

Xenonauts Launcher.jpg

Yet if you would direct your eyes to the top right:

New Base Cost.jpg

The initial base also costs the same, from a starting account of 2 mil.

If those images are too large I'll resize them.

EDIT: Or, y'know, they could be too small ¬¬

Xenonauts Launcher.jpg

New Base Cost.jpg

577e7d08f17dc_XenonautsLauncher.jpg.0b51

577e7d090156c_NewBaseCost.jpg.198f80f472

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Your problem with UFOs shooting down ships may have a solution, depends on the position of your bases. When you see the UFO warnings, launch your aircraft and patrol the area - I hope your fighters can reach it. If they are this agressive, they are most likely bomber + 2 fighter escorts, not an easy combo to shoot down. Of course, shooting UFOs over water means no extra funds from ground missions.

Also, try to position your bases so that one base covers more regions - my first base is near Athens (Greece), covering Europe, Africa, Middle East and part of Soviet Union. Second base is in North America, between Chicago and Seatle. Third base South America, between La Paz and Asuncion. Those two bases cover most America, if not by radar then certainly by fighter coverage. And my final base is on the biggest island in Indochina, north east of Jakarta - that one takes care of all Indochina and Australia. So far, I had only one terror mission, in the north part of Soviet Union, where an UFO arrived outside radar coverage and gave no warning before the mission popped up. My biggest problem was to find out which UFOs are going to start alien bases so I had something to target, thats how effective my fighter/ radar coverage was. In the end, I had to leave all mid-sized UFOs which were not attacking just fly freely over the map, landing whereever they wished, then flying over the locations with fighters. Tip: it was landing craft with two fighter escorts. I thanked them for new tech afterwards.

Edited by noname19
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Are people really having that much trouble drawing a causal link between events generated by a UFO and a reduction in funding? Would a negative number next to an event help to draw the line between the two?

Thats a good idea, when words fail, use pictures.

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Well, i've encountered the same problem on my first two attemps to win. 3 bases don't seem to be enough. Using one radar per base, tho, maybe that's the problem, why do you recommend 3, anyway? Still, just not enough money to go around, always in negatives with getting money only from air strikes and ground ops. Also, losing is obviously not an option, if you lose even just the laser guns and keep wolf armors somewhere aroud month 3, you're toast. Wonder how am i supposed to get massively better in $ department.

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It really comes down to what difficulty you play. On normal you get enough money to switch 500k worth of laboratories around. While higher youre struggling to build enough radars. I lose both wolf and lasers in the first 2 months :), gc is hard, but at least the nations are happy. :)

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Oh, insane ironman of course, didn't even think of any other option. Anyway, are you people sure 1m is not the correct price for a new base? Because that's what i've been getting too, if i remember it right. 500k extra cash might be that one thing that changes everything.

As for happy nations, ViniJones, i find them to be unhappy no matter what i do. And them stupid aliens never do terror missions that would help with relations a lot! Is it relevant to some knid of UFOs being shot down, i need to keep some landers alive deliberately?

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As I understand it, each UFO is given certain mission upon spawning on the planet. Some are ordered to scout, some attack your base, others build alien bases, do bombing missions and one of them is terror mission. I guess with capture of alien base, you get the ability to read those orders, I captured one but the research is not finished yet so I can't tell you for certain. So you have to do what I did - make a save when new UFO wave arrives, then let them do their thing (unless they are attacking your base, its fairly obvious). You can usually understand what they are doing. If you flew your fighters over each location UFO landed and there is no alien base, then it's not creating base, but maybe doing research. Remember UFOs you want to leave alone, reload, shoot the rest. Not sure about iron man option though, I guess you can't use same tactic there.

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Oh, insane ironman of course, didn't even think of any other option.

Couldnt agree more.

The correct price is 500k, I remember Chris´ post said he puts radars on 250k and 50k upkeep, while lowering the base cost and upkeep in the same patch.

As for happy nations, ViniJones, i find them to be unhappy no matter what i do. And them stupid aliens never do terror missions that would help with relations a lot!

I just shoot anything thats not mine until it falls down. Then I send people down there to shoot it some more. I dont let them build bases or any terror bullshit. It IS true that terror missions add a lot of funding, but you dont need that if you actually shoot them down fast enough. Not to mention how hard terror missions are with only ballistics and stun weapons. :D

Truth be told, even if youre doing a good job shooting them down, they still manage to sneak in one or two as the new year approaches, so you dont miss out on the base upgrade or the terror bonus fund.

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I guess with capture of alien base, you get the ability to read those orders. So you have to do what I did - make a save when new UFO wave arrives, then let them do their thing... ...Not sure about iron man option though, I guess you can't use same tactic there.

Yea you can build a lab that lets you see their mission. You dont "have" to savescum to make it work. It is possible to savescum in ironman mode geosphere. Doesnt really make sense though, if you want to reload saves, just go normal mode, its all about fun and noone says you have to go all hardcore on yourself. xD

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So, why 3 radars? I didn't find any information on radars ingame at all. ...now that i said that, i guess i should look into xenopedia. Sigh.

I don't recall if there is anything in game that tells you, but in the quickstart guide it tells you that 3 radars gives maximum radar coverage for a base. Each one will increase the size of the radar circle by one order of magnitude.

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I vaguely remember I started building more when I saw the +25% range with each subsequent somewhere in the base building screen.

When you plant a base you see the one radar range perimeter and a larger, dotted perimeter. The latter one is with 3 radars, that was a hint to me too.

I think the dotted perimeter meant a space, where there was not a 100 % chance of detection, but still possible to detect, in the earlier versions.

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I vaguely remember I started building more when I saw the +25% range with each subsequent somewhere in the base building screen.

When you plant a base you see the one radar range perimeter and a larger, dotted perimeter. The latter one is with 3 radars, that was a hint to me too.

I think the dotted perimeter meant a space, where there was not a 100 % chance of detection, but still possible to detect, in the earlier versions.

The 3 radar range also coincides with the max range of the starting interceptor. Foxtrots and on however can go a bit outside that range.

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Hi, everybody! Been a while! I've been lurking around the forums for a bit. I see that the game is pretty solid now and a lot of the bugs and craziness that I remember are gone. I'm having a lot of fun with the ground combat. But the strategic game has changed a whole lot since I last played.

So...I'm into the month of December, and I'm watching my funding just disappear. I have three bases each with a radar array and some fighters. But I can't cover the entire globe. But the aliens can destroy stuff in the middle of the water the obliterates my funding. As water covers 70% of the water, is it really fair that I can loose $300,000 in funding from a single wave of aliens shooting up boats in the middle of the Pacific Ocean?

I went from basically slowly hemorrhaging money to needing to abandon the game in the space of a few days. My funding is disappearing so fast it's not even salavagabe.

So it looks like funding sources disappear at a staggering pace, but only increase at a glacial pace. Shoot up a few boats and lose $300,000. Shoot down three medium UFOs and I'm up $3000. :mad:

As the game stands, I'm not sure what to do. I'm guessing that better radar is coverage, but at $250K a pop and $50K each in maintenance, that's a massive amount of cash.

I feel like I'm really being railroaded into playing a very specific way.

What do you guys think?

Hmm wierd. Im playing my second game on veteran, and not doign anything to smart and it just works, my funding is slowly but increasing from month to month.

I dont worry about water at all, i only try to cover as much land as possible with the smallest possible cost.

So on first month i believe i built 2 bases: My main base in such a way that with 3 radars it covered almost all Europe, Africa,and big part of Asia (mainyl Russia), second base covered North America. Then as cash allowed a thrid base in South America, recently in Australia. My other bases are very basic, 1 radar, 2-3 hangars, starting with third monthi added defence battery + living quarters and 6 soldiers for defence.(not sure if my defence force is adequate, no assualts yet).

As said nothing to clever, just shootign down stuff that appears,it seems to balance the bad things that happen on water, sooner or later those ufo trouble makers alwys come to land and then its "scramble the alert vipers" time:).

The onyl area it seems i could loose is Indochina, as i must invest a lot of cash atm to start competitive in air and on the ground, no cash to build another base, and my bases atm only cover tiny parts of it.

Edited by FireStorm1010
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As said nothing to clever, just shootign down stuff that appears,it seems to balance the bad things that happen on water, sooner or later those ufo trouble makers alwys come to land and then its "scramble the alert vipers" time:).

Hrm... you're using snakes, maybe that is what I'm doing wrong. Every time I send planes out, they always retreat over the ocean. I swear they do it to piss me off. Tell me, do you put your snakes on the planes?

Edited by Chthon
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