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Sub-map Editor needs a fix for 768 widesceen users


Pinetree

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The sub-map editor layout needs a re-jig for us 1366-x768 widescreen users (which is the resolution for most laptops)as there are a few buttons that are not accessible due to being cut off. The grey box shows what is visible to us. Could GH or the community coder fix this?

smeditor.jpg

smeditor.jpg

smeditor.jpg.6702d1751d9871ce0d93b91881f

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I want a better selction tool.

From my other post:

Is there any other method/software/tool to have a better overview and easier search-and-select of props, walls and so on. I fear I will get really annoyed with the current way to do that.

...like I said, I fear that I get annoyed and scared away because of this. If there was a better order of those; like vehicles, plants, walls (and I count the sandbags and barriers to this too) and so on.

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  • 1 year later...

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