Jasmine Moldovia Posted June 29, 2014 Share Posted June 29, 2014 So talking with my roommate after reading the damage of a hit scales between 50 and 150% weapon damage, we both agree that's a bit too random, and want to change the range to 75%-125% how would I go about modding this? Quote Link to comment Share on other sites More sharing options...
kabill Posted June 29, 2014 Share Posted June 29, 2014 It's in config.xml. Near the top, I believe. You need to change the relevant entry from 50 to 25. Quote Link to comment Share on other sites More sharing options...
Ragnarok Posted June 29, 2014 Share Posted June 29, 2014 Id suggest making it something between 20 and 30. The Variance is just too high, this aint no Rogue, right ? Quote Link to comment Share on other sites More sharing options...
catmorbid Posted June 29, 2014 Share Posted June 29, 2014 I've used 25 myself, and so far it seems a good fit. I wouldn't mind a larger scale if only the probability curve was something other than linear. E.g. something like 50% of time you'll end up in the 80% to 120% range, 40% time you'll reach 60-79% to 121-140% and only 10% of time you reach the maximum range. But of course that's not possible without changing the code. Quote Link to comment Share on other sites More sharing options...
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