Slayerjerman Posted June 26, 2014 Share Posted June 26, 2014 (edited) Corporation Weapons Expansion for XNT v5.2+hotfix (v1.0.4) Xenonaught Game Ver: 1.06 DOWNLOAD HERE v1.0.4 UPDATED V1.0.4 - 100% working and fully tested. Artwork added back in with permission. Discussion Thread for Bugs/Suggestions HERE +5 new laser weapons +13 new plasma weapons +8 new ballistic weapons +3 new MAG weapons All weapons are integrated into XNT v5.2 (including the hotfix). You will need XNT v5.2 first! Installation Download and install XNT v5.2 core pack Download and install XNT v5.2 hotfix Download and extract Corporation Weapons Expansion (CWE) into /assets/ Overwrite exisiting files as prompted How to unlock LasTek - Unlocked after researching "Advanced Lasers" Kas Corp - Unlocked after researching "Advanced Plasmas" Core Concepts - Unlocked after researching "Advanced MAGs" Mars Manufacturing - Unlocked after researching "Plasma Weaponry" Metal Storm - Unlocked after researching "Advanced MGs" Known Issues No weapons have roll-over texts showing their stats. This functions like the new weapons added in XNT. I'll need to fill out the strings.xml with all the data by hand at some point :< Weapons are balanced in-line of the current XNT v5.2 weapons, mostly tested. Disclaimer Thank you to Goldhawk Interactive for such a great game and doing a wonderful job. BIG thanks to the XNT team for their mod, information and templates that helped in modding more stuff. Feel free to use these files and modify as you wish, except artwork. Would LOVE it if the XNT team would include these in their base mod and/or maybe fix any errors I made Edited June 27, 2014 by Slayerjerman Permissions Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 26, 2014 Author Share Posted June 26, 2014 (edited) LasTek This private R&D corporation was originally contracted to improve laser technology and after doing so, were discovered selling these new arms on the black market. All LasTek based designs are slightly better than standard Xenonaught laser weaponry. Kas Corp A newly founded Eurpoean company focusing on existing fission technology enhanced with recovered and modified alien tech. Their weapons are little more than a micro-sized Hadron collider that accelerate particles to near light-speed. Core Concepts A highly skilled and privately funded weapons developer. Little is known about the company other than the few weapons they do make are exceedingly expensive and only for sale to the ultra-rich. It is rumored some rich lunatic shot down a small UFO craft with one of these rifles and had it hauled to his private estate as some sort of hunting trophy. Mars Manufacturing Considered little more than a sleazy attempt to get rich quick. Mars Manufacturing quickly setup ultra low-cost factories in China in hopes of churning out fast, cheap and low-grade versions of the standard Plasma designs discovered by Xenonaught researchers. Many blame the Chinese government of leaking the top-secret plans to them, but its still unclear how they got the specification plans. Metalstorm INC A new subsidiary of a major ammunition supplier for ballistic weapons focusing on weapons with ridiculous rates of fire and pouring lead down range. Make no mistake, their weapons are as lethal as anything the aliens have, just, well, not nearly as accurate. Edited June 26, 2014 by Slayerjerman Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 26, 2014 Share Posted June 26, 2014 (edited) GREAT This is awesome!!! Dowloading and ready to test! Where is the link? Edited June 26, 2014 by TacticalDragon Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 26, 2014 Author Share Posted June 26, 2014 (edited) *removed* Edited June 26, 2014 by Slayerjerman Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 26, 2014 Share Posted June 26, 2014 It is rumored some rich lunatic shot down a small UFO craft with one of these rifles and had it hauled to his private estate as some sort of hunting trophy. *Giggles* Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 26, 2014 Author Share Posted June 26, 2014 Download link in OP, had to repack it, sorry. Be gentle, this is only my 2nd attempt to mod Xenonaughts, so I expect there's gonna be issues. Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 26, 2014 Author Share Posted June 26, 2014 (edited) You made few mistakes in weapon_gc.xml look under line 807 <GUIImage name="gui/weapons/Las_sniper.png""/> ----> <GUIImage name="gui/weapons/Las_sniper.png"/>and 791 line <GUIImage name="ui/weapons/Las_rifle1.png""/> -------> <GUIImage name="ui/weapons/Las_rifle1.png"/> Ahhh thanks mate, ill fix asap. And done. v1.0.1 is up Edited June 26, 2014 by Slayerjerman Quote Link to comment Share on other sites More sharing options...
Selgald Posted June 26, 2014 Share Posted June 26, 2014 I hate it to be the bad guy again, but do you have permission to use those assets? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 26, 2014 Share Posted June 26, 2014 I hate it to be the bad guy again, but do you have permission to use those assets? I give permission He is welcome to make mods for XNT! Thank you sooo much Slayerjerman Quote Link to comment Share on other sites More sharing options...
Selgald Posted June 26, 2014 Share Posted June 26, 2014 (edited) sent you am PM. Edited June 26, 2014 by Selgald Quote Link to comment Share on other sites More sharing options...
Gengis Dhen Posted June 26, 2014 Share Posted June 26, 2014 Wow! I didn't know this was about!!! I'll def give it a go! Thanks I'll post after a test... Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 26, 2014 Author Share Posted June 26, 2014 I did have permission, but granted it was permission from the artist to use the assets in a different game mod, and a few years ago. So, I've re-requested from him to use the same assets in Xenonaughts and in the meantime I have removed the art from the mod and replaced it with temp art in v1.0.2. In any case, changing the art is simple, I'm more curious if the XMLs and such are bug-free. Also, I'm unable to remove the attachments from the posts through the forum's file manager. So for now those will have to linger. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 26, 2014 Share Posted June 26, 2014 Very clean code, very interesting options and stat development. But I have a little question, this weapons lacks on animations right? Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 26, 2014 Author Share Posted June 26, 2014 Very clean code, very interesting options and stat development. But I have a little question, this weapons lacks on animations right? Thanks for taking the time to review the code, really appreciated! Yeah, right now its just going to be the weapon GUI sprites that are new, I am simply reusing the equivalent "groundimages" and such from the base game weapons. Probaly looking at adding more stuff sooner or later, but for now this was my first real mod attempt aside from tinkering with gameconfig.xml, lol. What I really want to do next is add more armor sets, especially more shields. The combat shields are seriously underrated! Hopefully with unique outfits, but I dont expect to meddle with the sprite atlases for the in-game units anytime soon. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 26, 2014 Share Posted June 26, 2014 Thanks for taking the time to review the code, really appreciated! Yeah, right now its just going to be the weapon GUI sprites that are new, I am simply reusing the equivalent "groundimages" and such from the base game weapons.Probaly looking at adding more stuff sooner or later, but for now this was my first real mod attempt aside from tinkering with gameconfig.xml, lol. What I really want to do next is add more armor sets, especially more shields. The combat shields are seriously underrated! Hopefully with unique outfits, but I dont expect to meddle with the sprite atlases for the in-game units anytime soon. In the last XNT V5.2 the shields receive a good boost to improve UFO Breach. You can make "units" folder for this weapons? Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 26, 2014 Author Share Posted June 26, 2014 In the last XNT V5.2 the shields receive a good boost to improve UFO Breach.You can make "units" folder for this weapons? Doh! I knew i forgot something, lol! I'll get on that and post an update. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 26, 2014 Share Posted June 26, 2014 Doh! I knew i forgot something, lol! I'll get on that and post an update. Good job! Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 27, 2014 Author Share Posted June 27, 2014 Good job! ver 1.0.3 is up, now has all completed /units/ data setup for the new weapons. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 27, 2014 Share Posted June 27, 2014 ver 1.0.3 is up, now has all completed /units/ data setup for the new weapons. Wonderfull! I'm ready to test it! Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 27, 2014 Share Posted June 27, 2014 (edited) Very impressive work, how many time are you working on this? Edited June 27, 2014 by TacticalDragon Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 27, 2014 Author Share Posted June 27, 2014 Very impressive work, how many time are you working on this? About 8 hours total, That was mostly spent across the last two days, and most of that time was learning the files and what goes where and editing and cropping weapon sprite files (that are not presently in the mod as I am awaiting the reply from the original artist). Fixing the /unit/ data files took about an hour which was mostly again figuring out the XMLs and some creative copy/paste. Next set of weapons will go a lot faster and have fewer issues, if any. Heh. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 27, 2014 Share Posted June 27, 2014 About 8 hours total, That was mostly spent across the last two days, and most of that time was learning the files and what goes where and editing and cropping weapon sprite files (that are not presently in the mod as I am awaiting the reply from the original artist). Fixing the /unit/ data files took about an hour which was mostly again figuring out the XMLs and some creative copy/paste. Next set of weapons will go a lot faster and have fewer issues, if any. Heh. Did you test the weapons? now begin the real work this mods, something is not right at the code. For how long are you playing XNT? Where did you find it? Any review about the mod? Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 27, 2014 Author Share Posted June 27, 2014 v1.0.4 is up. + fixed bad code that was causing a crash with plasma weapons on geoscape equip screen + repaired /units/ data for all new weapons + cleaned up bad code in weapons_gc that was crashing combat + revised metalstorm weapons to spray more bullets, but with less damage + removed additional burst fire modes from all new guns, as code wasnt working, this fixed crashes. Quote Link to comment Share on other sites More sharing options...
icyminileaf Posted June 28, 2014 Share Posted June 28, 2014 I can not download the pack by clicking the "download here" button.Any other way to get it? Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted June 28, 2014 Author Share Posted June 28, 2014 Download link works fine, but i've put a secondary link here: http://goforthanddie.com/wp-content/uploads/Corp-Weapons-Expansion-v1.0.4.zip Quote Link to comment Share on other sites More sharing options...
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