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Skitso

[V1.09]Skitso's Ultimate Megamix Map Pack 2000

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Over 5000 downloads already! :o

"These are wonderful maps Skitso and solve the only real problem I had with this excellent game." - Mustang Shooting Stars

"They are so nice-looking!" -Podbelski

"This map pack is absolutely amazing and is exactly what this game needed." - Junker154

"Thank you sir Skitso! - sectoid

"Man I love your maps!" -Thixotrop

"This map pack gives the game a new lease on life. Great work!" -Steelpoint

"This map pack is amazing!! Really improves my experience." -b0lib0jang

"Terrific, grab the maps people, real deal" -gdlat

"Great work and an impressive high quality, as always!" -Giovanni

"Skitso u are genius. Cant wait until update" -radek

"I think ur nick or name should be mentioned in the credites somehow for the effort u made for this game." -radek

"An impressive piece of work." -Chris

"That flea market looks really good." -Ol'Stinky

"They look awesome!" -kabill

"Your the best one making maps o.o" -Tactical Dragon

"Thanks for the maps, dude. Their presence in the game makes it much funnier." -Zolden

"That's effort beyond comprehension, mate." -KevinHann

"Great work!" -Khall

"Damn, this is very awesome! Great work!" -Anderty

"Loving this so far! +1 to you mate!" -FranTorres

"You should add a plaque - "Beware, Genius at work"" -Silencer

"Good stuff!!" -frank_walls

"I use this map since quite some time and its GREEEEEEAT" - Ragnarok

Thanks for all the praise and feedback. I truly appreciate it!

WHAT IS IT?

The pack contains more than 70 new high quality maps for desert, industrial, farm and middle east tilesets. In addition to these new maps, I've completely remade tons of vanilla maps and also made some smaller modifications to some of their ufo division to minimize the chance of dublicate maps on course of a single playthrough. All lightscout maps are now unique instead of just smaller versions of scout/corvette maps.

All vanilla farm maps have also been more or less redone as I have always thought they are not quite up to standard and they also now contain forests to some degree. I've also included my improved tree stumps in this map pack as the vanilla versions are kinda ugly.

The maps include lots of custom buildings and other props, random elements and multiple spawn point variations for both ufos and dropships. I've also added new forest tiles, (farm tileset), highway tiles (industrial), oasis tiles (desert) and walkable shipping container roofs with makeshift stairs to reach them (desert and industrial) and used them in several maps to give some additional variation in those tilesets.

This map pack has now also merged in the Xenonauts: Community Edition (X:CE) So if you are using it, there's no need to download this separately.

COMPATIBILITY

This pack is 100% compatible with practically any release of Xenonauts. Also compatible with FitH and other major mods and is designed in a way you can overwrite everything when installing. Some of these maps have already been approved by GoldHawk's project lead, Chris, and are added officially in the game, but this pack has the definitive versions of all of them, so you can safely overwrite everything when installing the pack.

These can be used mid campaign too with 100% save game compatibility.

IMAGES

Click the spoiler button below to see screenshots.

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HOW TO GET IT?

V1.62 (Last updated 20.03.15 DDMMYY) >DOWNLOAD HERE<

INSTALLATION

  • Download the map pack
  • Head to your Xenonauts install directory
  • Backup everything in case something goes wrong. (Or for some bizarre reason would like to play the game without this pack :))
  • Copy the content of the zip into the /assets/ folder in the Xenonauts directory overwriting everything.
  • Install the stair patch (read this)
  • Play the game!

Acknowledgements:

  • Special thanks go to Kabill and Khall for providing me several additional maps for industrial and middle east tilesets. These maps also gave me lots of inspiration and new ideas. Thanks guys!
  • Thanks to khall for the great inspiration to my new rural factory map. (winning idea in the "I'll realize your map idea" -thread)
Edited by Skitso
  • Like 2

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Skitso,

You're map pack is great but I'm running into issues with it on maps with forests where there are some clumps of what I'm assuming are trees, that are invisible.

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When have you downloaded the pack? There was a small invisible trees -issue I fixed yesterday afternoon.

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Skitso,

You're map pack is great but I'm running into issues with it on maps with forests where there are some clumps of what I'm assuming are trees, that are invisible.

Just wanted to mention that too, as yesterday, while assaulting carrier, forest in front of UFO was 'bit weird. Some places I couldn't pass by, even with Hyperion. Guess, Skitso fixed that now. )

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I downloaded it yesterday 1106 GMT, I will download the newest version. I'll let you know if I notice anything else.

Thanks for your work - good job.

Edited by Kof

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I second this. I certainly had invisible "trees" or something in various forest maps. I noticed this only because my soldiers would take a different route than i would expect them to be.

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Yeah, everybody experiencing this, please download the pack again. It should be fixed now. Sorry for the inconvenience.

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This looks great! One question though, do I need to start a new campaign or can I install this and keep playing?

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It's covered in the OP's compatibility section.

Skimmed through it a bit too quickly. My bad.

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Hello Skitso,

thanks for the maps! I have found the following two bugs while enjoying them :-)

In the first one, the tank is blocked by a lamp post and cannot exit the Chinook.

2014-06-28_00001.jpg

Second one. My soldier meeds to do quite a diversion because he is blocked by some invisible trees?

2014-06-28_00002.jpg

Here are the save games in case that you need them: [ATTACH]4598[/ATTACH].

PS: I downloaded your maps a few hours ago.

PS2: Keep up the good work!

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2014-06-28_00002.jpg

mapBugs.zip

2014-06-28_00001.thumb.jpg.78c85cb611945

2014-06-28_00002.jpg.c19ffe7b46c77df8fc7

mapBugs.zip

Edited by ntalas
typos

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ntalas, the lamp post issue will be fixed in the next version update. The latter picture is fine. There's a hedgerow SE of your soldier blocking your way. It's just partially transparent as your unit is behind it. Thanks for reporting the lamp post issue though! :)

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Have been trying these out, and I'm really liking your work Skitso (farms edit is much appreciated). Really adds to the game, I do hope you keep adding more.

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Hi there,

The latter picture is fine. There's a hedgerow SE of your soldier blocking your way. It's just partially transparent as your unit is behind it.

R u sure? I uploaded the image on Stream for a higher resolution.

http://steamcommunity.com/sharedfiles/filedetails/?id=277523918

If this is not a bug, would you consider a making this a "Change Request"? It would be cool to be able to pass my soldier through there!

Thanks again!

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Yes, I'm sure. I checked the map with the editor. It's intentional that you can't pass there

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Yes, I'm sure. I checked the map with the editor. It's intentional that you can't pass there

Okie, thanks!

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I checked the building sub map and it seems to be ok, so must be a game issue then... Sorry, but can't fix that.

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I've currently got an older version of the map pack installed, can I simply install this new version without problems. or do I need a fresh Xenonauts install?

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Hope Skitso doesn't mind answering for him: yes, simply overwriting with the new version will work fine.

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I checked the building sub map and it seems to be ok, so must be a game issue then... Sorry, but can't fix that.

No biggie. Thanks for looking into it anyway.

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