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[V1.07] Skitso's Oppressive UI Mod


Skitso

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Hi skitso thanks a lot for this! i love it and i glad its finally made compatible (thanks kabill, you r awesome too).

Btw i got a little doubt because i want to add it but "incomplete" without the blue earth maps,ufo icons and some of the base images...so aside deleting those specific files, i dont have to do anything else right?, something special with XML or something?.

Cheers for your amazing work pal, keep going :).

EDIT:

tried it, added using modding tools and the activate it...inmediatly get CTD launching the game :c.

Dont know if there is something im doing wrong.

using xce 0.31

Edited by blackwolf
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  • 5 months later...
  • 1 month later...

I did some experiments with the images for the equipment/weapons and added some shadows. I think it adds a bit more atmosphere and depth. In the second image: a medikit without shadows and one with shadows.

shadows2.jpg

shadows.jpg

shadows2.jpg

shadows.jpg

shadows2.jpg.46ede44fcdeb0a6878e630fcc23

shadows.jpg.afa2c92b15b03daa37aead8d395b

Edited by PaulJay
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This issue I reported over in the X:CE bug report might be this mod problem. I also encountered another problem with the mod with X:CE 0.34, sorry I don't have a screenshot for the error.

http://www.goldhawkinteractive.com/forums/showthread.php/13400-X-CE-0-34-Unofficial-Mission-Load-Screen-Overlaps?p=153466&viewfull=1#post153466

Threw the mod launcher I add the new mod, then I activate it and run the game once with it, then I close game out. This time with mod launcher I disable the mod and play game again, and there are elements of the GUI still present. I notice it in the option menu, the settings for the audio are grey color instead of green. When I am in battlescape and I select solider inventory there is gray elements in there from the mod and also the "X" to close out some windows aren't there. Even when I delete the mod from the mod launcher, it doesn't work. It seems like there are things left over.

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  • 5 years later...
On 10/13/2015 at 12:48 PM, Raven_2012 said:

This issue I reported over in the X:CE bug report might be this mod problem. I also encountered another problem with the mod with X:CE 0.34, sorry I don't have a screenshot for the error.

http://www.goldhawkinteractive.com/forums/showthread.php/13400-X-CE-0-34-Unofficial-Mission-Load-Screen-Overlaps?p=153466&viewfull=1#post153466

Threw the mod launcher I add the new mod, then I activate it and run the game once with it, then I close game out. This time with mod launcher I disable the mod and play game again, and there are elements of the GUI still present. I notice it in the option menu, the settings for the audio are grey color instead of green. When I am in battlescape and I select solider inventory there is gray elements in there from the mod and also the "X" to close out some windows aren't there. Even when I delete the mod from the mod launcher, it doesn't work. It seems like there are things left over.

Just had this same issue - activated this mod Skitso's Oppressive UI, used once, decided to deactivate (really loved the vignetted backgrounds but the other stuff wasn't for me), but UI elements still persisted - notably the soldier stats bars stayed grey/black instead of the vanilla/ce colour of green, plus some other minor things.     Then I completely uninstalled/reinstalled the game and UI elements from this mod still persisted even then! Just ran a full C:/ search for "Xenonauts" and purged everything - i think you are right it was stuff still in the C:\Users\%username%\AppData\ folders, found a bunch of scripts in the Roaming folder still persisting after game uninstall

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  • 1 year later...
On 7/19/2014 at 4:19 PM, Zealin said:

Thanks so much! Also forgot to ask about these >.< Sorry for being such a bother man!

Not sure yet, but If I decide to, how would I remove the black frame behind the "Alien Turn" words and Icon?

AlienTurn.jpg

And which file to change the "Objective" at the bottom of the screen, to match the other white geoscape text?

Objective.jpg

Last things I promise! How would I go about darkening the unactive text in the research and workshop tabs to see these a little better? (not that it matters much but I'd like to learn)

Darken.jpg

For highlighted personnel, how would I go about changing the "highlight" itself to better see what my cursor is on? I'd like to change it to the black frame with white text when highlighted ala chosen research projects, and keep the current look when not highlighted. (see attachment for pic)In addition, you can experience some games at minecraft 1.20 download mod apk

Objective.jpg

Highlight.jpg

Darken.jpg

AlienTurn.thumb.jpg.5918e6a0747ae98ef4a9

Objective.thumb.jpg.cde955a209ddb1b5d21d

Highlight.thumb.jpg.c39a00be66524f8c9230

Darken.thumb.jpg.07da7bc82fff9dd29b2e9fd

thank you for sharing , i have experienced it and enjoyed it , minecraft opened a new world for me without restrictions

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  • 7 months later...
On 9/12/2021 at 6:38 AM, terryD said:

Just had this same issue - activated this mod Skitso's Oppressive UI, used once, decided to deactivate (really loved the vignetted backgrounds but the other stuff wasn't for me), but UI elements still persisted - notably the soldier stats bars stayed grey/black instead of the vanilla/ce colour of green, plus some other minor things.     Then I completely uninstalled/reinstalled the game and UI elements from this mod still persisted even then! Just ran a full C:/ search for "Xenonauts" and purged everything - i think you are right it was stuff still in the C:\Users\%username%\AppData\ folders, found a bunch of scripts in the Roaming folder still persisting after game casino online

Oke bro.

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