Jump to content

Ammo Count Bug (1.05 HF + Mods)

Recommended Posts





Open_Doors_-_Exterior.zip (Combine Exterior and Interior Folders)

Jsleezy's Real Fighter Sounds-3-1-02.zip

Skitsos Ultimate Megamix Map Pack V0.9.rar

(Individual edits to AK-47 and Ballistic MG ammo counts, etc.)


Unloading a magazine from a weapon causes all identical ammo in soldier inventory next mission to spawn with the same amount.


1. Enter Battlescape mission with at least 2 soldiers with Ballistic Rifle + 1 or more Ballistic Rifle Ammo.

2. Fire one bullet from Ballistic Rifle, unload magazine. Magazine should be 95% full.

3. Abort Mission.

4. Enter new Battlescape mission, all Ballistic Rifle ammo in inventory should be at 95%.

Depending on the actions between the first and second mission, the bug may fix itself. Playing two missions without returning to base will always spawn the bug, even with a restart. If the transport returns to base and you have restarted before sending the transport on a second mission, the ammo counts will return to normal values. If you restart when the transport is en route to the second mission, the ballstic rifle ammo will still be depleted.

Similar bug reported: [v1.03] Equipment not reloading after mission.


The most optimal way to avoid this bug without restarting the game is to have a custom battlescape save. In this save, reloading a full clip any affected ammos and aborting mission will fix the issue in your main playthrough.

Edited by Azek
replicate step readability
Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...