herpertDerpert Posted June 17, 2014 Share Posted June 17, 2014 A Harridan flew up onto a cliff while being within my vision on a desert map for a crashed large cruiser. It then shot at one of my troops at a lower elevation and scored a hit. It then tried to move but it was playing a running-on-the-ground-to-the-west animation while it was translating to the south. It "flew" off my screen and then I crashed to desktop. I am playing on Windows 7 Professional with the version of Xenonauts released on June 15th (V1.05 - HF). Quote Link to comment Share on other sites More sharing options...
Sandyxx Posted June 17, 2014 Share Posted June 17, 2014 had this bug once, but cannot reproduce it Quote Link to comment Share on other sites More sharing options...
Chris Posted June 17, 2014 Share Posted June 17, 2014 Thanks. Do you happen to have a save game from around the time? Quote Link to comment Share on other sites More sharing options...
herpertDerpert Posted June 18, 2014 Author Share Posted June 18, 2014 Sorry, I don't. However, I have had the same bug occur when I manipulate a unit with flying armor (e.g. Buzzard) while they are flying. Specifically, I tried to change their flight path by double clicking somewhere else--I did not have them stop first and then redirect them. My Buzzard unit then proceeded to fly off the screen as I previously described for the Harridan. As in that case, the game did not crash to desktop until the unit "moonwalked" off screen. On an unrelated note, I have noticed that having units crouch while they are at an elevation sometimes results in a scrolling effect--like watching a 35mm film that is playing slow enough for you to perceive each slide--as they crouch. This is only an aesthetic bug as far as I can tell. The game plays normally. I can cause this to occur occasionally by trying to crouch a unit and tell it to turn at the same time. Quote Link to comment Share on other sites More sharing options...
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