Sentelin Posted June 17, 2014 Share Posted June 17, 2014 (edited) It's hard to maintain torrent,also in some countries it's blocked.We are moving to new host and hopefully for the last time. Edited June 17, 2014 by Sentelin Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 17, 2014 Author Share Posted June 17, 2014 The download link is up! Thanks for you patient Quote Link to comment Share on other sites More sharing options...
Selgald Posted June 17, 2014 Share Posted June 17, 2014 So how do you all like the new sounds for the ballistic weapons? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 17, 2014 Author Share Posted June 17, 2014 So how do you all like the new sounds for the ballistic weapons? The new sounds is awesome pal, there is a AWESOME difference! Thank you! Quote Link to comment Share on other sites More sharing options...
Theon Greyjoy Posted June 17, 2014 Share Posted June 17, 2014 (edited) THEON'S INSTITUTE of BADASS FLYING Alright nuggets, today we are going to cover the basics. That means familiarazing yourself with the fine machines we are gonna be flying. Enough Theory, it's time for Theony: [video=youtube;CviN-tylc64]https://www.youtube.com/watch?v=CviN-tylc64 As you see we can point out some fair lessons from this simulation: - Do not attemp to fight head on whilst piloting a Su. You relly on your long term damage, try to position yourself behind the enemy craft. - Use Maneuvers. Su is the sturdiest aircraft we poses, even so it offers only basic protection against enemy plasma technology. - When advancing enemy fighters send in F17s, Su is not desinged to fight interceptors. - Even so, an experienced pilot will be able to score a kill if he doesn't make too many blunders. Class dismissed. See you back tomorrow. Edited June 17, 2014 by Theon Greyjoy Quote Link to comment Share on other sites More sharing options...
Selgald Posted June 17, 2014 Share Posted June 17, 2014 Hey everyone, I forgot to include half of the new sounds.... sorry for that (I really need more sleep) TD will include this soon in the normal download, and as an hotfix. Quote Link to comment Share on other sites More sharing options...
Krakefer_CH Posted June 17, 2014 Share Posted June 17, 2014 Hello there ! Brand new Xenonauts user. I downloaded your mod, put it into assets. Oh and I did overwrite the 4.0 while doing so. Started a new game for the mod to take effect, and I have this strange bug: all my shotgunners are unable to fire their weapons (the crossair does not appear on enemies). When I left clic the weapon the crosshair's there, but greyed and always miss, even if it says 90% hit chance. Any ideas or suggestions ? And thanks for the mod, looking forward to enjoying it ! Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 17, 2014 Share Posted June 17, 2014 (edited) Hello there ! Brand new Xenonauts user. I downloaded your mod, put it into assets. Oh and I did overwrite the 4.0 while doing so Uninstall Xenonauts,clean all leftovers .Do clean install of Xenonauts 1.05HF then apply XNT:ID v5 and other optional addons if you use them (Random Maps,Fire in the Hole,Music Pack). Edit: Don't worry about saves of your new game that you started with V5,you won't lose them. Edited June 17, 2014 by Sentelin Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 17, 2014 Author Share Posted June 17, 2014 Hello there ! Brand new Xenonauts user. I downloaded your mod, put it into assets. Oh and I did overwrite the 4.0 while doing so. Started a new game for the mod to take effect, and I have this strange bug: all my shotgunners are unable to fire their weapons (the crossair does not appear on enemies). When I left clic the weapon the crosshair's there, but greyed and always miss, even if it says 90% hit chance. Any ideas or suggestions ? And thanks for the mod, looking forward to enjoying it ! Hello and welcome! Which build did you have? Steam or desura? Quote Link to comment Share on other sites More sharing options...
Krakefer_CH Posted June 17, 2014 Share Posted June 17, 2014 (edited) Thanks for the answer Sentelin ! TacDragon: I run the 1.05 from Steam... I'll try the solution above and see if it works ! /edit: oh and is the mod compatible with oppressive UI 1.05 ? Also, for one of the aircraft, there is no description, only written "filler", is that normal or did I do something wrong ? Edited June 18, 2014 by Krakefer_CH Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 17, 2014 Author Share Posted June 17, 2014 Thanks for the answer Sentelin !TacDragon: I run the 1.05 from Steam... I'll try the solution above and see if it works ! /edit: oh and is the mod compatible with oppressive UI 1.05 ? Right now the mod is not compatible with Oppressive UI, tis mod content too much files. We can ask for other modders for integration, remember that this mod is made for you, the players and any suggestion or feedback is completely welcome. Quote Link to comment Share on other sites More sharing options...
Krakefer_CH Posted June 18, 2014 Share Posted June 18, 2014 Yay, it now works flawelessly ! I think I was using oppressive UI at the time. I guess I got the install working ! Last question: after the interceptor research, I get an aircraft with only "filler" in the description, is that all right ? Thanks again ! Oh and by the way, got my squad slaughtered on the first sortie by aliens with some kind of small launcher (stun bombs) a la Xcom 1 from Microprose. I assume the blue numbers popping when taking damage are stamina points ?! Quote Link to comment Share on other sites More sharing options...
Gray Carlyle Posted June 18, 2014 Share Posted June 18, 2014 IAlso you were very unlucky because there is rather small chance of Omega spawning in Scout (at least it should be like that if it isn't then something might not work as it should.Let us know if you encounter Omega and Eggs often). Ehm, than I seem to be unlucky too. 3rd mission, scout ufo and a ugly reaper omega. Combat is still ongoing, reallife came in the way. Quote Link to comment Share on other sites More sharing options...
gunnyfreak Posted June 18, 2014 Share Posted June 18, 2014 THE VIPERS!!! THE BULLETS DO NOTHING!!!! how do we deal with these guys? standard issue frags? Quote Link to comment Share on other sites More sharing options...
Gray Carlyle Posted June 18, 2014 Share Posted June 18, 2014 (edited) So how do you all like the new sounds for the ballistic weapons? yeah, but the sniper rifle sound is a bolt action gun, you can hear the manual reload, the ingame weapon is a semi-automatic weapon. Appart from that the sounds are flatout better so far. THE VIPERS!!! THE BULLETS DO NOTHING!!!!how do we deal with these guys? standard issue frags? They are frightening as hell. MGs doesn´t do too much, rifles are near useless. Sniper Rifle do a good amount of damage and grenades and explosives are the way to go I think atm. I will have the opportunity to test a rocket launcher on them later, I will tell you the result. Its my 3rd groundcombat in that game, so I am not sure that is doable and I play only on normal. Edited June 18, 2014 by Gray Carlyle Quote Link to comment Share on other sites More sharing options...
Gray Carlyle Posted June 18, 2014 Share Posted June 18, 2014 (edited) I have some strange door-bug. As you can see I have "Fire in the hole" active, so I don´t know who´s causing the trouble. I installed it like it is shown in your install guide. v4.2 worked flawlessly with FiH. Edit: So, my 3rd combat mission on normal against a scout ufo with this huge monstrosity is finally over. What a slaughter, but a picture says more than thousand words: I knew I should have researched the hi-speed interceptor first... Edited June 18, 2014 by Gray Carlyle Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 18, 2014 Author Share Posted June 18, 2014 @Krakefer_CH, @ gunnyfreak, Hello and thank you for your feedback! First of all I will expose some of the features of this mod - You need to forget all that you learn playing Vanilla version - Aliens are superior, in technology, artifacts and characteristics - At the start of the game focus your effort in plan an strategy, dont rush mindless against crashsites like vanilla version - This mod is planned to be a real CHALLENGE, you have more resourses but you need to think how to use it wisely. - The first ground combat missions is to know your enemy, take artifacts and develop new equipment. - Try to develop Jackal Armor (Alien Plasma Rifle, Alien Plasma Pistol and Alien Alloys), this armor improve a lot the resistance of your soldiers in ground combat. - Dealing Vipers is a teamwork, they are afraid of reaction fire, try to retreat and search for better position. ANY ballistic weapon has unique role in combat, try to destroy vipers armor or soft them with explosives. - Deal with Gargols, this units has HUGE resistance and regeneration, they dont look for cover of positions, you'll learn how to deal with them (I'll upload some video demos to How to Play) - Vortex weapon deal non lethal damage, try recover your stunned soldiers in the ground with the MEDIPACK!. Don't try to get success in your first run, try 3 different starts to learn about the elements of the game. Did you want to take the challenge? @Gray Carlyle Did you mean the door port holes? This is not a bug, this is a feature of the mod, we include this to improve internal UFO combat experience. Aliens react better and the places along the alien Ship become crazy! Little Note: BE CAREFUL with Scouts, encounters there could be very hard. Always consider RETREAT as an option. If you need any other help, please write here for more information! Quote Link to comment Share on other sites More sharing options...
Chefsbrian Posted June 18, 2014 Share Posted June 18, 2014 Alright, the alien eggs shooting what I presume to be facehuggers, are they supposed to only knock out units? Or what? I lost three during a UFO breach due to thinking I could just shotgun the eggs, but after the mission, all three of them where fine with but a day or two of recovery. I did finish the mission just after they got hit though, just two turns I believe. Quote Link to comment Share on other sites More sharing options...
TT3 Posted June 18, 2014 Share Posted June 18, 2014 All this "creepers" thing was somehow Aliens allusion, and yes - "facehugger" parsite from "egg" by design just disable soldiers without killing them. Eggs was more a joke and surprise thing to accompany "queen". I don't know is darkness guys made any changes in it. Quote Link to comment Share on other sites More sharing options...
gunnyfreak Posted June 18, 2014 Share Posted June 18, 2014 "try to destroy vipers armor or soft them with explosives." wait, that works? Meaning if we grenade them then assault rifle to face that would do more damage? gotta try that Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 18, 2014 Share Posted June 18, 2014 All this "creepers" thing was somehow Aliens allusion, and yes - "facehugger" parsite from "egg" by design just disable soldiers without killing them. Eggs was more a joke and surprise thing to accompany "queen". I don't know is darkness guys made any changes in it. We did Beside what you said an alien also hatches from those eggs. Quote Link to comment Share on other sites More sharing options...
Gray Carlyle Posted June 18, 2014 Share Posted June 18, 2014 (edited) - Try to develop Jackal Armor (Alien Plasma Rifle, Alien Plasma Pistol and Alien Alloys) I looked, after a miserable defeat in the first game of 4.2, in the researches.xml to roughly know which I should research next time. *whistle* - Dealing Vipers is a teamwork, they are afraid of reaction fire, try to retreat and search for better position. ANY ballistic weapon has unique role in combat, try to destroy vipers armor or soft them with explosives. Yeah, I replayed the gc mission from my above post, and managed to resolve the mission without casualties. Proper preparations help alot fighting these monsters...and Luck of course. The viper was next to a building as the rocket crushed the housetop and killed that thing. i didn´t know that the top of a building can crumble through damage. Is this from the mod or vanilla - Vortex weapon deal non lethal damage, try recover your stunned soldiers in the ground with the MEDIPACK!. I didn´t know that either. Did you mean the door port holes? This is not a bug, this is a feature of the mod, we include this to improve internal UFO combat experience. Ok, I thought it was some sort of weird bug. I must read the changelog again... Anyway, any comments on the ufo screenie I edited into my last post? That is a nasty surprise from Dynamic UFO spawns, I guess? "try to destroy vipers armor or soft them with explosives."wait, that works? Meaning if we grenade them then assault rifle to face that would do more damage? gotta try that Yeah, but more like 5x grenade, 3x AR burstfire, 3x MG burstfire and 2x sniper hits, before ballistics get notibly better. Edited June 18, 2014 by Gray Carlyle Quote Link to comment Share on other sites More sharing options...
peirceg Posted June 18, 2014 Share Posted June 18, 2014 (edited) only other mod i was using was the one where it puts better portraits on the soldiers. Also I guess i am using the experimental branch - that might have something to do with it Are you absolutely sure you are playing with the packs TD uploaded last time ?Because I am 3-4 hours in-game without single crash.If you do,do you use Skitso UI ?If so remove it because it can cause crashes here and there if used with this mod. Edited June 18, 2014 by peirceg Quote Link to comment Share on other sites More sharing options...
Theon Greyjoy Posted June 18, 2014 Share Posted June 18, 2014 (edited) Also, for one of the aircraft, there is no description, only written "filler", is that normal or did I do something wrong ? Yes, ty. Aircraft-xenopedia entries have to be added. I've spent all my time on putting aircrafts together, making them feel unique and useful and then tons of time for testing and balancing. So I didn't have that much time for lore (aircrafts and aircraft weapons) For now you can read the forum tips I give on flying (page 6 of this forum). I'll add some more covering the topic of missiles and cannons tonight (european time). only other mod i was using was the one where it puts better portraits on the soldiers. If you overwrote XNT gameconfig.xml with the one from the portraits mod then that might be the cause of crashes. Edited June 18, 2014 by Theon Greyjoy Quote Link to comment Share on other sites More sharing options...
gunnyfreak Posted June 18, 2014 Share Posted June 18, 2014 2 things: I entered a mission and, after a turn of positioning, the mission ended and I got no money (apparently no enemy spawned). after one mission I unlocked alien interrogation for some reason, I had no stun batons, didn't take alien biology, and didn't capture anyone. (maybe alien vortex accidentally disabled another alien?) Quote Link to comment Share on other sites More sharing options...
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