KevinHann Posted June 11, 2014 Share Posted June 11, 2014 Has anyone experienced a successful Reaper attack lately? I couldn't notice any so far in my current playthrough but I did have an occasion when a Reaper ran to one of my soldiers, stopped, turned, ran away quite a few tiles and stopped there. I also haven't seen a single zombie in civilian populated areas when Reapers were present in the mission. Makes me suspect something might be wrong there. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted June 11, 2014 Share Posted June 11, 2014 (edited) In my experience, despite all the tales I've heard to the contrary, reapers are a non-issue. I've never once (in 400+ hours of playing) had one of them successfully attack my troops. And in all that time I've seen maybe 5-6 zombies. On top of that, I've further witnessed what you're describing- the few reapers that I do encounter lately have simply stopped in my LOS. Reapers are supposed to be fearsome, but they've posed basically zero threat to me, and I certainly don't think it's because I'm any kind of great player. They need some sort of major upgrade Edit: And along the same lines, harridans and wraiths, too. I was really looking forward to seeing flying, sniping harridans. Encountered two so far: one on a rooftop, one atop a desert mesa. Neither behind any kind of cover, killed them both on the spot. And wraiths that have teleported from behind good cover to out in the open, just begging me to shoot them... Edited June 11, 2014 by dpelectric Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted June 11, 2014 Share Posted June 11, 2014 I think Kevin Hamm is right. Last mission I ran my shield trooper got taken down by a reaper, but neither the reaper nor the zombie was there when the rest of my team got LoS. I was never able to account for it again, i secured the entire map, it wasn't outside, and it wasn't in the UFO when I breached, but it told me I killed all the aliens when the map ended. Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted June 11, 2014 Share Posted June 11, 2014 That's quit disconcerting. I'll have a look then at their behavior to see what's going wrong. Quote Link to comment Share on other sites More sharing options...
flef Posted June 11, 2014 Share Posted June 11, 2014 Sometimes they just run in the middle of the soldiers, or turn back. sometimes they hit somedody (soldier or "civilian") and create a Zombie. Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted June 11, 2014 Share Posted June 11, 2014 I've seen two in v1.03...neither of them did what they are capable of. Both ran up close to people, then did nothing. I saw them attack at every opportunity in v21. I jumped from v21 to v1, so I don't know when they were tamed. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 11, 2014 Share Posted June 11, 2014 I had a mission recently with a reaper on it, actually, and I could have sworn that I heard the ganked-by-reaper noise offscreen, but then there was only one reaper on the map. I might have mis-heard, though (or, actually, it could have been the reaper getting shot?) Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 11, 2014 Author Share Posted June 11, 2014 Jeesh, and I was so proud of keeping them at bay for so long Quote Link to comment Share on other sites More sharing options...
Solver Posted June 11, 2014 Share Posted June 11, 2014 I have seen them successfully attack in 1.03, or maybe that was 1.02. However, that does seem rare, and Reapers will more often that not exhibit the behaviour of running towards a target and then stopping or turning back. My assumption was that they simply do not have enough TUs to close and attack, so they just approach with the hope of attacking the next turn, but that is not an effective strategy. It's not like the original's Chryssalids were any smarter though, they just circumvented the problem by having insanely high TUs. Quote Link to comment Share on other sites More sharing options...
Solver Posted June 11, 2014 Share Posted June 11, 2014 I have seen them successfully attack in 1.03, or maybe that was 1.02. However, that does seem rare, and Reapers will more often that not exhibit the behaviour of running towards a target and then stopping or turning back. My assumption was that they simply do not have enough TUs to close and attack, so they just approach with the hope of attacking the next turn, but that is not an effective strategy. It's not like the original's Chryssalids were any smarter though, they just circumvented the problem by having insanely high TUs. Quote Link to comment Share on other sites More sharing options...
winterwolves Posted June 11, 2014 Share Posted June 11, 2014 (edited) I have seen them attack my guys, but not often. In a landing ship mission recently I saw some very strange behavior. There was a reaper in an upstairs barn, who zombified a civi. After a few turns I heard what I thought was the reaper bursting from the zombie, but when I went up there I saw a frozen zombie sprite, and no extra reaper. The zombie sprite was not targetable, and took no damage from explosives. I also had a CTD during that mission and had to start again. A separate reaper had zombified another civi on the first play through. I heard him get reaped again when I re-started, but I never found the zombie or an extra reaper. Just a spot of blood on the ground with a shotgun lying there. This was in V1.03 Maybe something in the autosave is screwing them up? To summarise: Fresh landing ship crashsite mission: I heard a reaper get a civi in turn one. I then saw the zombie, got a soldier killed by the reaper, killed the two zombies and two reapers that appeared. Another reaper tries to sneak up on me, but I spot it with my scimitar, and kill it safely CTD Autosave load of same mission: I hear a reaper get a civi in turn one. I never see the zombie or an extra reaper. The reaper does not really threaten me at all. Second reaper gets a civi, but the zombie freezes up. Reaper seems reluctant to attack me. Edited June 11, 2014 by winterwolves Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted June 11, 2014 Share Posted June 11, 2014 Reapers should opt not to attack when they have enough TU. So the "running up and turning around" behavior is most definitely a bug. You could help me a lot by posting some saves where you see this behavior occuring. Quote Link to comment Share on other sites More sharing options...
Skitso Posted June 11, 2014 Share Posted June 11, 2014 Yeah, I can confirm this behaviour. One reaper ran past my unit like nothing. Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted June 11, 2014 Share Posted June 11, 2014 Yeah It happened to me to. Ran into the center of my perimeter and proceeded to dance cotton eyed joe. Quote Link to comment Share on other sites More sharing options...
Shadow86 Posted June 11, 2014 Share Posted June 11, 2014 It's not like the original's Chryssalids were any smarter though, they just circumvented the problem by having insanely high TUs. The original's Chryssalids also had a respectable amount of armour. XCOM:EU's variant has less protection but compensates with numbers. Anyway, I can't contribute much to the main subject. It's early enough in my game I've only seen one Reaper, and managed to gun it down before it got too close. Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted June 11, 2014 Share Posted June 11, 2014 Well Xcom EU's version were irreversibly nerfed by the two action system, and Firaxis failing to give them good enough AI to avoid standing next to your soldiers like "PLease sir may I have some more". All of my saves are ironman games so I can regratably not help you yet Gijs, but next time I see a reaper I'll try and pay attention for you. Quote Link to comment Share on other sites More sharing options...
SoftwareSimian Posted June 11, 2014 Share Posted June 11, 2014 I just threw a grenade at a Zombie. Blew it up good, but a Reaper came out and Zombied my soldier. So they're attacking just fine for me. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted June 11, 2014 Share Posted June 11, 2014 I lost a couple of guys to Reapers in 1.03 I think. Haven't noticed the AI issue, they just run straight for my men. Quote Link to comment Share on other sites More sharing options...
winterwolves Posted June 11, 2014 Share Posted June 11, 2014 I just did a pretty thorough test of reapers. I ended up with about eight of them running around the map, and my sniper out of ammo! I shot all of the sebillians I saw, but left the reapers. They did not pass up any chances to infect civis or my troops. It was pretty funny. The zombies were very passive though. Also, the reapers did not even attempt to attack my scimitar. Quote Link to comment Share on other sites More sharing options...
Sapare Posted June 11, 2014 Share Posted June 11, 2014 I will add(as I posted in the bug forum) That reaper AI seems extremely derpy(at least in 1.03/1.02 they were, cant say in 1.04 yet), about 1/3rd the reapers I have met were dead, adjacent to a civ local force... Quote Link to comment Share on other sites More sharing options...
ventuswings Posted June 11, 2014 Share Posted June 11, 2014 I agree that zombies can be extremely passive. I left the soldier directly adjacent to the untouched Zombie, and instead of using the melee attack it just moved back and forth in rather ineffective manner. While I like Reaper using sneaky tactics (which I see little at the moment though it might be confirmation bias) it's also bit strange to see zombie behave in such defensive manner. Quote Link to comment Share on other sites More sharing options...
silenced Posted June 11, 2014 Share Posted June 11, 2014 In the latest build before the 'final' 1.0 was released I've had one Reaper kill two of my Soldiers in the same turn. It came out of a building, scratch - scratch - two down, rightfully exploded into guts. Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted June 12, 2014 Share Posted June 12, 2014 (edited) YEah there is definitely something wrong with Reaper AI. In this photo: http://i.imgur.com/4gxDPNy.png The reaper came from out of the UFO, ran past two of my guys, and then stopped where it is without attacking. The reaper you can see under the hunter had run up close enough last turn to get acquainted with a shock stick. I could upload the save file for you if I had any idea how to do that. Can someone explain how? EDIT: Here's a photo of shockstick boy before getting taken prisoner. The only reason he is turned away like that is his good buddy seb back there shot him in the back. http://i.imgur.com/LZ7vNd9.png Edited June 12, 2014 by Irishguy117 Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 12, 2014 Author Share Posted June 12, 2014 In the same photo, how did you manage to run over the other Reaper with the Hunter? I want, too! Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 12, 2014 Author Share Posted June 12, 2014 As for uploading the save - click "Go Advanced", then use "Attachments" from the icons on the first row. Quote Link to comment Share on other sites More sharing options...
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