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V21/Operation Endgame: Ok, I give up. I am so waiting for the final stable release!


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Just finished...uhm...no....Just "ceased trying" to do Operation Endgame on V21.

Hell what a punishing experience. Kobayashi Maru right from the start.

Yes, this version is stil with the crazy psi powers to the aliens. Although I haven't had so much problems with it before. The occasional mind control yes, but my soldiers were always spread out to avoid friendly fire kills.

But the final mission is truely insane (and this is on normal difficulty). Hope psi powers are really changed in the newer versions.

My "best trial" for amusing here:

  • 16 soldiers at the door. Dread all over, sure.
  • Open door, Sebillians and Androns, a lot. Downed one, ALL other miss. Damn. Close door.
  • Alien turn, 3 soldiers MCed shooting at comrades, killing 2 hurting 3. Reaction fire of other killing 1, hurting 2 more.
  • My turn. Great, 3 dead 5 wounded with only one alien down! Damn. But lucky my singularity cannon guy did not get MCed who uses it now to kill 4 aliens at once. The rest of the suppressed folks try to get out into the corridor behind cover. End turn.
  • Again MC of 2...more dead...the rest is like above.

Yeah actually I could never even reach the initial side rooms on my own. Only MCed soldiers got there to be killed in next round.

And this is then my best trial why?

Easy, one soldier survived to see the Reapers appear and turning him into one of him. Yay! Reapers are really nice, they don't dislike or even hate you for being different, they just make you one of them, join their group and have fun too.

But hey, only stubborn people would prefer to be better dead than alien, huh?

*cough* irony OFF *cough*

Despite the tainted final mission I must say the game was very enjoyable, smaller bugs, graphical erros, missing things and some imbalances aside.

And I really want to play again with the final (final) version. And after that again using a lot of Mods. :)

(Although not the Michael-Bay-edition-mods from TacticalDragon (XNT) and Mikhail Ragulin (Magnum-nauts), just not my style, though impressive work guys.:P)

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Regarding psi-powers changed a lot for the better since v21. Kinda suprised you even bothered to come that far in that version when you had access to the experimental builds and now to the "final" release which are all better in that regard.

PS: I think you meant sarcasm instead of irony. But there is admittedly also is a bit irony in it when a fomer Xenonaut now hunts humans as an alien :P

Edited by Larus
typos
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@StellarRat: Yes I know, tried that, but I lost many soldiers before this. And I can't see to "experience-up" newbies before the ever increasing difiiculty of UFO waves would drown me. Already at this state I can't kill all of them. There is just not enough time.

So I picked 16 from my 21 soldiers with the highest bravery already.

Yea, V21, did not want to loose my progress :)

@KevinHann: Yes I know this trick form the original game, but on the one side this is tediously stupid and repetitive work and will not help when in the front line where you need reactin fire. And on the other my soldiers just don't have the space in its equipment to store the weapon there. And if they drop it they run away without, I have to take them back and then they can't shoot anymore.

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Oh Holy Cow, I didn't realize you were playing v21! Yes, you definitely need to get on 1.03. It's SO much better!

That's why I suggested he might want to try that trick instead of giving up an entire playthrough to the heavily unbalanced psi from that version. It was so bad combined with my lag in v21 that I had to finish it with psionics disabled.

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@StellarRat: Yes I know, tried that, but I lost many soldiers before this. And I can't see to "experience-up" newbies before the ever increasing difiiculty of UFO waves would drown me. Already at this state I can't kill all of them. There is just not enough time.

So I picked 16 from my 21 soldiers with the highest bravery already.

Yea, V21, did not want to loose my progress :)

@KevinHann: Yes I know this trick form the original game, but on the one side this is tediously stupid and repetitive work and will not help when in the front line where you need reactin fire. And on the other my soldiers just don't have the space in its equipment to store the weapon there. And if they drop it they run away without, I have to take them back and then they can't shoot anymore.

Then disable or rebalance psi powers somehow to make it possible?

Or just re equip your team with appropriate weapons to make the tactics viable.

That's if you want to finish the mission, of course. You might prefer not to spoil it further or something.

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@ Larus: I have eagerly read all the changelogs of each new version, so I know but not have experienced that so far. But time wioll come. (Sarcasm is correct, my error.)

@KevinHann: No I will not twiddle with the files, seems like cheating to me. :P

And yes, I can wait. Just wanted to know how far I can come.

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When the game mechanics aren't working as intended it's harsh to call tweaking them cheating ;)

Whose intention then? This is an excuse for everything you like to change because it does not fit into your plan. :)

For me this is cheating unless there is no other "legal" way around. But everybody has to decide that for himself.

In my view, the "legal" way is to wait for the final release.

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The final release is kinda already there from what I can tell. It's not the "official release" where some bugs are hopefully fixed but the game should be basically feature complete. It's called 1.03 and not build vXX for a reason :)

I highly recommend to enable the automatic updateds again to finally get rid of the awful v21.

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In my view, the "legal" way is to wait for the final release.
Yeah, I agree with you because with the current version you can't actually finish the game correctly due to a bug with the end game screens. LOL. Might as well wait to make sure it will work! On the other hand, I've heard no one mention that any further changes will be made to psionics before the final release, so if that is your only concern it's probably going to work like it does in 1.03 even in the final. I've personally chosen not to play to the end because I'm saving that for the final version.
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Whose intention then? This is an excuse for everything you like to change because it does not fit into your plan. :)

For me this is cheating unless there is no other "legal" way around. But everybody has to decide that for himself.

In my view, the "legal" way is to wait for the final release.

There is a difference between demolishing all inconveniences to squash through the game and looking for a way to at least balance something that has been credited as broken by the dev team and overhauled in newer versions.

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