DeviousAlpha Posted June 6, 2014 Share Posted June 6, 2014 So far, out of the 4-5 times I have tried to utilize 2nd floor of buildings, my soldiers get instantly killed. An alien has actually never missed, no matter the distance when I am on high ground. Now, it could of course be luck, but it feels to me like high ground confers no additional cover? Additionally, its kind of irritating to have an alien move into the tile in front of a 2nd floor window (outside, on ground) and then shoot UP into the window at an impossible angle, and instant kill your soldier... High ground feels kind of useless to me. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted June 6, 2014 Share Posted June 6, 2014 I believe you get a bonus to hit targets on lower ground, but I don't think there is any bonus for your own defense. So, you're probably exposing your troops to all kinds of fire because they are easier to see when there is no intervening terrain. Quote Link to comment Share on other sites More sharing options...
DeviousAlpha Posted June 6, 2014 Author Share Posted June 6, 2014 (edited) It feels that way. Though a higher target is harder to hit unless using parabolic projectiles (like arrows) - Due to the lip of the roof they are on covering the lower body in a lot of cases. Alas, I shall probably not bother with the 2nd floor for now. Edited June 6, 2014 by DeviousAlpha Quote Link to comment Share on other sites More sharing options...
Caaygun Posted June 6, 2014 Share Posted June 6, 2014 Aliens seem to make use of it well though. They either snipe from the edge of the roof, or turtle above the stairs. Quote Link to comment Share on other sites More sharing options...
bills6693 Posted June 6, 2014 Share Posted June 6, 2014 Its probably worth it for your snipers as it means they can shoot a long way over intervening terrain, instead of having to get up close and personal to get a clear shot. They can be out of harms way (and thus not need armour) and still shoot in support of your guys. Machine guns too, to an extent. That is only from my very limited experience over the last few days though... Quote Link to comment Share on other sites More sharing options...
StellarRat Posted June 6, 2014 Share Posted June 6, 2014 It feels that way.Though a higher target is harder to hit unless using parabolic projectiles (like arrows) - Due to the lip of the roof they are on covering the lower body in a lot of cases. Alas, I shall probably not bother with the 2nd floor for now. The aliens can make use of the upper floors. The Harridan sniper is very deadly. You're right about the "lip" of the roof, unfortunately, that really only helps if you are able to lay down at the edge reducing your profile greatly, but alas, our poor Xenonauts are only able to crouch. Maybe they need some yoga classes.Historically speaking, putting troops in the upper floors of buildings isn't good practice unless they are camouflaged and only observers or snipers i.e. they're hiding, otherwise they draw way too much fire. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 6, 2014 Share Posted June 6, 2014 Your chance to hit increases by 10% of its base value for every floor above your target you are. Other than that, there's no 'mechanical' bonus to taking the high ground. Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted June 6, 2014 Share Posted June 6, 2014 Doesn't every floor also give 10% to hit defense? It seems to be implied by Chris here. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 6, 2014 Share Posted June 6, 2014 Chris did say that, but in some tests I did it turned out not to be the case. Quote Link to comment Share on other sites More sharing options...
MeVII Posted June 10, 2014 Share Posted June 10, 2014 (edited) - Edited March 9, 2021 by MeVII Deletion not possible. Quote Link to comment Share on other sites More sharing options...
DeviousAlpha Posted June 10, 2014 Author Share Posted June 10, 2014 Thats Im sure, clearly not how its supposed to be.Any info about that getting fixed? We lost a budding young talented sniper to it. It was a sad day, and the guns were fired in salute of his sacrifice for humanity (and physics). Quote Link to comment Share on other sites More sharing options...
FranTorres Posted June 10, 2014 Share Posted June 10, 2014 This happens to me all the time, aliens hide on second floors and fire from an impossible angle to my xenonauts, they never effing miss... I have to assault the damn building with 3+ xenonauts for a caesan guard. And of course, once the damn fairy like aliens appear wooow that's a "let's get sniped from the other side of the map" party. But if I ever dare to use the damn buzzard armor to position my snipers on rooftops, boy the get shot from every corner, it's like they carry a giant sign with them as they move. Lesson? forget about sniping or shooting from high ground... Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted June 10, 2014 Share Posted June 10, 2014 I go into it assuming that no, being on the rooftop gives you none of the protection that it logically should, and purely use my buzzard troops as scouts for the ground forces. Its significantly more effective that way, and makes the game much less dangerous if you manage to keep all or most of the aliens in view where they can't shoot back. And occasionally, when you get a rooftop that provides some cover lets you rain down death on people. Quote Link to comment Share on other sites More sharing options...
sage Posted June 10, 2014 Share Posted June 10, 2014 Additionally, its kind of irritating to have an alien move into the tile in front of a 2nd floor window (outside, on ground) and then shoot UP into the window at an impossible angle, and instant kill your soldier... I think that this is a symptom of the issue I'm describing here: http://www.goldhawkinteractive.com/forums/showthread.php/10511-Xenonauts-V1-04-Released!?p=116225#post116225 Basically, the 'can-shoot' calculation works differently for aliens than for soldiers, resulting in times when an alien can shoot and target a soldier who cannot shoot back. Quote Link to comment Share on other sites More sharing options...
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