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  1. Firstly, if you do not know how to access the experimental branch on Steam, please read the instructions (and warnings!) in this thread. All saved games from earlier versions (including experimental versions) are incompatible, attempting to load them will cause problems. We are putting this build out ahead of our usual schedule because we have managed to fix one of the annoying crash bugs on the soldier equip screen; no guarantee that this will fix it for everyone, as I suspect there may be more still to fix, but the fix in this build resolved the only reproducible freeze in the equip screen that I have been able to find thus far. Additionally we have fixed the bug in the way the "crouching bonus" was being applied; now it is applied before the close range bonus in the accuracy calculation - this will greatly reduce the effectiveness of crouching in cover (the bonus itself has also been reduced). There's some other bits and pieces in there - the other notable balance change being the buff to the range of grenades (and other thrown weapons) that should give them a little more utility. Here are the changes: Fixes: - Fixed the soldier equip screen crash, which happened when certain strings on soldier role screen were too long - Fixed "crouch bonus" being applied after close-range bonus, thus making it more effective than intended - Fixed layout of aircraft equipment slots so they scale with resolution - Fixed ground vehicle screen image scaling - Fixed LOS blocking not being correctly cleared when a UFO spawn replaced a previous map prop - Fixed graphical clipping on Cruiser floor - Fixed Hunter being loaded with 50 instead of 100 rounds of MG ammo by the Geoscape - Fixed missing Precision Plasma Reload sound - Fixed drop-down menu on soldier management screen preventing assigning the soldiers at the bottom of the list to dropships - Fixed some of the damaged Carrier UFO tiles including parts of the layer above them (graphical only) - Fixed both the Buzzard and Sentinel armour using incorrect sprites/animations for a variety of weapon combinations - Fixed a couple of Town tileset civilians being missing death animations for NW directions - Fixed a rare hang that could occur on base defence missions when aliens could find nowhere to spawn - Fixed incorrect radar range being displayed when building a new base - Fixed alien grenade flight speed - Fixed missing AK47 GUI image Additions: - Added various new painted over tiles for the Xenonaut base walls - New final image for Plasma Charge - Added one new Ground Combat music track, updated others to final versions Balance: - Crouching now only grants a unit a 20% reduction in their chance to be hit, down from 40% - Re-organised starting base layout, removed one radar and added a spare hangar; centralised command centre (also applies to new bases) - Increased grenade throw range by 2 tiles - Increased chances of various types of explosive causing fires (AI now avoids them!) Please post your comments on the build here. If you encounter any bugs please post them in the experimental build sub-forum of the bugs forum. I will post new threads in the beta forum shortly for in-depth discussion of the current Geoscape and Ground Combat balance, but feel free to post brief opinions here too.
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