Jump to content

Search the Community

Showing results for tags 'turrets'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 2 results

  1. How about automatic guard idea (stationary gun on three legs with auto fire in one direction - like in Alien 2 movie)? Soldier can have one and place it in corridor when defending own base. I don't think it will be good on normal missions but in bases atack or defence missions why not? Or maybe it should be additional equipment for some buildings as an defence improvement? Maybe also biger aliens ships should have some auto guns instaled on level 2 to kill humans outside? Good or bad idea?
  2. Okay, my first post on this topic got corrupted. Known turrets: - Machine Gun - Rocket - Scatter Laser Plausible turrets: - Plasma - Rail Gun I think it would a really cool addition to have a stun gas / stun grenade / stun bomb / thermal shock bomb (whatever you want to call them this time around) launcher turret. It would come in handy when you need to stun aliens, especially ones that unwisely grouped together on a terror mission. It makes realistic sense, given that riot control vehicles (read: armored vehicles like the Hunter) have tear gas launchers. For balance issues, you could make it only have 6-8 shots.
×
×
  • Create New...