Jump to content

Search the Community

Showing results for tags 'rollback'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 2 results

  1. There's a pretty major bug in V20 Experimental 6 where aliens have unlimited grenades, are able to throw them through walls, and use them at every available opportunity. We've spent the day trying to fix it, but we've not had any success so far so we've just rolled back to V20 Experimental 5 so people can play that over the weekend if they want. V20 Experimental 6 will hopefully return on Monday, but we're currently unsure. It's actually quite a complex issue and the grenade spam was a symptom rather than the actual disease. In short, there's an issue in the accuracy code where the AI is not being fed the correct "to hit" information for its shots. This is why they would always use grenades, as it thinks it is unable to hit the enemy with normal weapons - but it also means that if we remove their grenades, they won't attack the player at all. Therefore we can't hotfix it like we planned yesterday. We don't know when this bug will be fixed, nor if it will reveal further bugs when it is fixed - so we'll just carry on working on it and let you guys know when Experimental 6 is ready to be released again.
  2. V19 Stable contains quite a serious bug with lockups on the Hidden Movement screen. As it's Saturday and the team are not all near a computer, fixing this bug today does not look realistic. We've therefore rolled back to Stable Candidate 3. The differences should be minor and hopefully should not break save games, but hopefully the hangs people were previously experiencing will now be fixed. We apologise for the inconvenience.
×
×
  • Create New...