Jump to content

Search the Community

Showing results for tags 'recruitment'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 2 results

  1. Okay, so you obviously are trying to avoid the hire/fire cycle that dominated some games of X-COM, where people were hiring massive amounts of soldiers only keeping those who fit certain requirements while getting rid of everyone else, or just using them as cannon fodder. Providing a pool of soldiers is one way of avoid this behavior, but it is far from perfect. There is however a better solution. Allow the player to specify target attribute scores for recruitment. And vary time/cost of recruitment based on how broad or specific the target is. The player will end up with the soldiers he deems worthy of combat sooner or later anyway, so you might as well allow him to be more specific about it, thus giving him more control over what he gets for his money. You can compensate this by increasing the time and cost of finding premium soldier material. As said above, recruitment time and cost as such should vary depending on how specific / high the target attribute range is. If you want everyone who can hold a gun, that ain't gonna cost a lot and it can be done substantially faster than looking for the few people out there who can blow up an alien's ship with two hair pins and a spent battery, while still able to hit the fly sitting on the head of the alien in question from a mile away. Just an idea.
  2. the Xenonauts are to be the best in the world yet as the commander we have no choice in who is sent to us i would like a way to be able to pick out who i want from a roster before hiring them. if i ran a mission and lost my scout and the replacement i got has a low AP i have to fire and rehire until i get one who fits what im looking for. all that would be needed is the stats and a list of 5-10 random people. it shouldnt add more than about three to six lines of code and one very basic GUI to see the diffrent soilders and stats along with a way to choose who you want.
×
×
  • Create New...