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  1. As the title says i would suggest the following (and i think technical not hard) to add in future Xenonauts builds 1. add a reaction strike to the stun bat much like the reaction fire from firearms meaning: a xenonaut equipped with a stun bat can reserve TU for a reaction strike, same as when a xenonaut can reserver TU for reaction fire. then when the xenonaut with the stun bat does this and an alien walks in an title next to the xenonaut (except the SE(south east) S and SW title) the xenonaut strikes the alien (and hopefully stunning it) 2. on the soldier screen in the barracks you see the soldier track record, like total missions aliens killed. but what i miss is the "total aliens subdued" number. this makes soldiers which have the "stun job" kinda look like rookies even the did 20 missions 3. the aliens are a superior race, but what i noticed is that aliens don't make use of grenades. not sure why cause in my opinion every race should be able to see the gains from throwing a high explosive device to the enemies. i can see the cons from this in game but then again losing 0 xenonauts on normal difficulty can reflect my 'pro' skills but i doubt that and the alien grenades should be more then just explosives, think of smoke + stun grenades wouldn't it be logical the alien want to capture some of your soldiers, to gain Intel (where is your base what kind of weapons do you use?) 4. sebillian should gain a melee attack option, the xenopedia mentioned that the are very strong melee combatants and that there to "bulky" to handle firearms effectively, wouldn't it make more sense that a sebillian if he had the option would close in and bash a human on the head? i like to hear what you guys think about this
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