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  1. As Steam is designed to do, this popped up the other night in my subconscious via a Steam ad, what caught my eye was: "Turn-based tactical combat with a cover system and stealth action" Free demo available on Steam, so thought I'd give it a go. http://www.cityofgangsters.com/us/#!/game - RPG-esque character and gang development - city scape - small scale tactical battles that share the turn-ordering system of Frontline Tactics, with a Movement and Action Points system. Biggest disappointment so far, is that they have not implemented any kind of Overwatch/Reaction fire mechanism, (unless its a 'perk'?), which is infuriating- hole yourself up in a room, hide behind a desk, nevertheless opponent can sprint all the way in and kick you to death without you being able to react till your turn.... You can see the AP/MP points component in the tactical interfaces below:
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