As Steam is designed to do, this popped up the other night in my subconscious via a Steam ad, what caught my eye was:
"Turn-based tactical combat with a cover system and stealth action"
Free demo available on Steam, so thought I'd give it a go.
http://www.cityofgangsters.com/us/#!/game
- RPG-esque character and gang development
- city scape
- small scale tactical battles that share the turn-ordering system of Frontline Tactics, with a Movement and Action Points system.
Biggest disappointment so far, is that they have not implemented any kind of Overwatch/Reaction fire mechanism, (unless its a 'perk'?), which is infuriating- hole yourself up in a room, hide behind a desk, nevertheless opponent can sprint all the way in and kick you to death without you being able to react till your turn....
You can see the AP/MP points component in the tactical interfaces below: