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  1. Overall i don t mind much about game coesiveness in tales ect. But it always nice when the dev looks like they tought the game and did not simply cram the GFX will all kind of buzz, and we player end up with a whore (streamlined game) with over make up and foamed bra...Yes i m male sorry girls, think about a guy with wizzbang and an empty wallet and a sock you know where. Fireaxis Xtrash i m headshooting you. So what made me fall a bit in love with the original Xcom, despite its problems was that the game was somewhat coese and complete considering tech limitations. I have to say i begun with TFTD. There probably some easy to implement features, and some way too dreamlike, especially for non AAA title, but since GFX aren t a priority(thanks the gods) i hope gameplay and settings are. Things i liked and made sense. Some may have been said in others post i wrote. - You could reshearch alien tech and use it way way before being able to replicate it. So scavenging was usefull especially when a mission was getting smelly. I remember times when scavenging was more important than taking the alien vessel. - producing, selling and buying from the world. Made awfull sense when all are trying to fight to survive at least pretending to... What lacked at the time was: - Delivered tech being mass produced and made free/or cheaper to Xcom org. And used agaisn t aliens. - earth producing its own tech, (lets says countries or oficial/shaddy orgs.) On hearth interaction. Countries collaborating with money made sense, them being attacked/bribed by aliens made sense. Them being freed from aliens made sense. What could be improved: - QTD of money never made sense. - Spying/betrayal - X com going underground -Xcom spying on countries allied, - early game west / east weaponry, logistic, tech collab didn t make sense. - Since we are in cold war, the duality jealousy and fear wasn t enought explored. - same as sect, those were somewhat well explored in the Xcom apocalipse. But in a global market, massive capital owners could be independent players too...(making short Factions with some "personnal" agendas.(i see phoenix point going that way.)
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