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Found 3 results

  1. v.1 as part of my [B4X2] mod collection works in Community Edition (0.35) and in Vanilla too ~ 5 kB download This mod changes: summarizes all gameconfig.xml changes to make the [B4X2] collection possible to win in IRONMAN & VETERAN difficulty, most importantly the "More Planes" Mod where you need to run several bases holding independent dropship squads to tackle distant alien terror sites boosts starting funds boosts relation bonus for doing ground missions changes starting layout and staff changes staff costs (cheaper soldiers, more expensive scientists) - you´ll lose 10 or so men per month, have a roster of 60+ men to make your many soldiers look distinct with less repetition in portraits, use my "Bigger Pool" Mod changes buildings.xml and reduces staff capacity to encourage base founding lost continents can be reconquered by eliminating alien base(s) slowed down alien ticker progression to prolong early game ironman_vet_rebalance[B4X2].zip
  2. Hey! Just started playing Xenonauts and I love it! I have a quick question regarding manufacturing. Already sifted through a few sources but couldn't find an answer: Is it possible to manufacture stuff even when lacking the neccessary funding? I just queued up a Condor Interceptor and while adding techs to the order the build time decreased even though I am lacking the funds. Hope somebody can clarify. Thanks!
  3. Hello, I am new to Xenonauts and modding/editing but it intrests me. So I would like to start out with basics for a couple of reasons. 1. I am terrible at this game 2. I run out of money all the time. So is there anyway I can edit how much money I start with and/or how much I can sell things for. Any other hints tips would also be helpul to me. Thanks. Pete.
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