Jump to content

Search the Community

Showing results for tags 'feature suggestion'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 1 result

  1. I couldn't see this mentioned elsewhere but I'd definitely like to see more missions set indoors. The base/final missions tend to be the most interesting to play and there is surely scope to have more ground combat in that kind of environment. I don't know how well the game engine handles maps with multiple levels but it seemed fine in X1. Specifically, I'm thinking of a map with the breach aspect of a crashsite but more of the corridor fighting of a base. For example: the aliens could hold some kind of facility, like a water processing unit, and their aim would be to attack the infrastructure of a city. So, as opposed to a strike team of aliens doing a terror attack on the surface, it'd be an infiltration team holed up underground (so they wouldn't necessarily be trying to kill or cause panic, but could be spreading a virus to manipulate the population or something). Pros Such a style of map would have plenty of opportunity for choke points and low lighting but with more of a grimy/industrial setting than the sci-fi tone of a xenonauts or alien base. Plus these missions could occur with some frequency, perhaps even without the overt UFO deployment - this would break up the monotony of crashsite after crashsite. Cons More effort to explain how these missions would fit into the aliens gameplan. More design work for the maps involved and fixing any issues of breaching/descending into an underground level.
×
×
  • Create New...