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Showing results for tags 'camouflage'.
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UniCamo v. 1.0 - unified camo for human aircrafts v. 1.0 Inspired by SoloA Author bergamon --- Overview --- Inspired by SoloA I decided to learn how to create my own aircraft models and give them a unified look - after all, they are meant for the one and only military organization. All early aircrafts are redesigned and have unified camo. First human aircrafts are weak and have less than 10000 range - in my opinion it makes the game more realistic, because F-17 parameters in vanilla ver. are too exaggerated for the 70's. Both F-4 and F-5 have big external fuel tanks at their images. --- Features --- - Player can buy F-5 "Tiger" at very beginnig of the game and manufactrure F-4 "Phantom" after "Alien Invasion" research. They are more vulnerable and have less ranges than fictional "Condor" in vanilla ver. - MiG-32 "Foxtrot" is invented together with F-12 "Blackbird". - After "Alenium Fighter" research player can produce two versions of "Corsair" and "Condor". - "Corsair" still looks like F-14 "Tomcat" with double auto-gun but has its version armed with two light missiles. - "Condor" is based on MiG-23 design and is cheaper alternative for "Corsair" - Prepared new Xenopedia images regarding F-4, F-5, F-12, Mig-32, "Corsair", "CorsairR" and MiG-23. The rest of later human aircrafts are not changed. --- Tips --- - F-5 "Tiger" is too weak to attack even smallest UFOs one-to-one, need some support. - F-4 "Phantom" has one heavy hardpoint, so it is possible to shoot down medium UFO (witin short distance from base) before heavy interceptor is ready to fight. - F-12 "Blackbird" has no ability to make evade maneuvers, but its significant acceleration enables rapid escape. - "Corsair" with two auto-guns is more agile but "CorsairR" armed with two light missiles has better detection chance and longer radar range. --- Known Issues --- Let me know if any UniCamo.zip
Not the most mind-numbing idea ever, but I think it might be cool if you could have different armor color variants for the Hunter (urban camo, desert camo, jungle camo, arctic camo, etc.) that could add a few modifiers for it's visibility to hostile forces.
Dogar posted a topic in Xenonauts General DiscussionI'm thinking in terms of graphics rather than gameplay. I think it'd be kinda cool if the colors (and maybe textures) of the Xenonaut's outfit changed from region to region depending on the color scheme of the environment. I know it's a pretty minor thing, but it'd seem kinda odd to me if the Xenonauts went to desert and tundra environs dressed in the same blue SWAT getup that they wear in the cities. It could add a nice realistic touch, and the concept, imo, would go hand in hand with the whole modern feel to the art design. Just a thought!