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Found 2 results

  1. Today I finished a game. Except, of course, final mission. It was tons of save/loads to workaround CTD situations, inevitable at this stage of development. And still, game is walkthrough-able, interesting and more or less old-good-UFO-like. I researched all available researches. Alas, some branches were closed. I couldn't dissect and/or interrogate reapers - no matter how many I killed or stunned, game didn't send them to lab. I had not used laser weapons: at the moment I had spare workshop and funds to build some, I already had researched plasma. Only planes I used were F17, Chinook, MiG an Corsair - more advanced planes were un-available, due to research tree. Moreover, when I researched EndMission, process of rearmament from Fs to Corsairs was still in progress. Intercepted UFOs and captured crashsites: It's OK with exploding fighters, bombers, interceptors. But StrikeCruiser? Did it supposed to self-destruct too, or it was a bug, or just shortage of luck? I seen (and kill) only 3 of them. Carriers, alas, were unavailable to capture due to a CTD bug. Battleship I seen only once, and it escaped with 73% damage. Many times I re-loaded that day, but it didn't return. Destroiers I didn't see at all. Strange things were in ground combat. Two soldiers hav un-obscured view of an alien - Sniper and Rifleman. Sniper's probability to hit is shown as 95%, Rifleman's - 50% (digits for example). Sniper missed 2 of 3, Rifleman hits 3 of 4. And it wasn't just once - it was more a rule than exception. Something in probability calculation is wrong... There are many other strange things, many of them I reported as a bugs. But - game is over, and game is good. Now I hope, in just a day or two it became - or DEVs (God bless them!) will make it - even better. Next two nights I will sleep more than 5 hours
  2. Giovanni has discovered the problem with the UFOs appearing without a crew, and there's an easy fix for it. Download the two XML files linked below and put them in /xenonauts/assets/ufocontents/ folder and it should work fine: https://dl.dropbox.com/u/26290309/airplane.alien.lightscout.sebillian.xml https://dl.dropbox.com/u/26290309/airplane.alien.lightscout.caesan.xml (right click and Save File As) The problem was that the "missing crew" UFOs weren't on Research missions, they were on Scout missions. Light Scouts previously only ever did Research missions until I moved them forwards, so there was no contents column present for the Scout mission crew and thus they appeared empty...so not a coding bug at all! Enjoy.
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