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  1. This came up in the cover thread, and whilst I don't think it's so important as to create a fuss over, given that some discussion was engendered by it I felt that the creation of a new thread could be justified. Plus it's an excuse for me to create my first thread on either forum. Go me! Anyway, should knockback be included as a mechanic in the game, I can see two potential ways it could be done: either give all weapons a knockback value appropriate to the weapon and create an equation for determining if a successful hit upon an enemy will lead to it being knocked back, or create/alter a specific weapon for the purpose of imparting the effect. I would offer my own suggestion of; if a specific weapon is to be created, have it only cause knockback, not damage. Make it a tactical choice. Chris has already mentioned the problems with extra animations, which may well be the main reason why the idea is stillborn, but leaving that aside, there are gameplay reasons as to why this would be a bad mechanic to include; cheap fights involving teams of soldiers armed with knockback guns laughing at the melee aliens probably in the game, damage equations modelling falling/impact/environmental damage rather than weapon-related (if you knockback an alien into a wall, does it take damage and how much?) etc Likewise, there are also some interesting reasons for considering it: potting aliens off high places, keeping those damn melee aliens away from your squishy little bodies, laughing at the hilarity of setting the ground on fire then knocking aliens into it, laughing harder at the hilarity of wiring a building before pushing all the aliens into it and dropping it on them... you get my drift : ) - Chris' current word on the idea.
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